Fix type check errors in ol/pointer
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@@ -226,7 +226,7 @@ class MouseSource extends EventSource {
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* @param {import("./PointerEventHandler.js").default} dispatcher Event handler.
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* @return {Object} The copied event.
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*/
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function prepareEvent(inEvent, dispatcher) {
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export function prepareEvent(inEvent, dispatcher) {
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const e = dispatcher.cloneEvent(inEvent, inEvent);
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// forward mouse preventDefault
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@@ -171,6 +171,7 @@ class MsSource extends EventSource {
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* @return {Object} The copied event.
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*/
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prepareEvent_(inEvent) {
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/** @type {MSPointerEvent|Object} */
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let e = inEvent;
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if (typeof inEvent.pointerType === 'number') {
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e = this.dispatcher.cloneEvent(inEvent, inEvent);
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@@ -36,7 +36,7 @@ import {listen, unlisten} from '../events.js';
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import EventTarget from '../events/Target.js';
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import {POINTER, MSPOINTER, TOUCH} from '../has.js';
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import PointerEventType from '../pointer/EventType.js';
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import MouseSource from '../pointer/MouseSource.js';
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import MouseSource, {prepareEvent as prepareMouseEvent} from '../pointer/MouseSource.js';
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import MsSource from '../pointer/MsSource.js';
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import NativeSource from '../pointer/NativeSource.js';
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import PointerEvent from '../pointer/PointerEvent.js';
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@@ -402,7 +402,7 @@ class PointerEventHandler extends EventTarget {
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*/
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wrapMouseEvent(eventType, event) {
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const pointerEvent = this.makeEvent(
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eventType, MouseSource.prepareEvent(event, this), event);
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eventType, prepareMouseEvent(event, this), event);
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return pointerEvent;
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}
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@@ -300,12 +300,12 @@ class TouchSource extends EventSource {
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if (count >= touchList.length) {
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const d = [];
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for (let i = 0; i < count; ++i) {
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const key = keys[i];
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const key = Number(keys[i]);
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const value = this.pointerMap[key];
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// Never remove pointerId == 1, which is mouse.
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// Touch identifiers are 2 smaller than their pointerId, which is the
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// index in pointermap.
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if (key != /** @type {string} */ (POINTER_ID) && !this.findTouch_(touchList, key - 2)) {
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if (key != POINTER_ID && !this.findTouch_(touchList, key - 2)) {
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d.push(value.out);
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}
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}
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@@ -348,7 +348,7 @@ class TouchSource extends EventSource {
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this.dispatcher.move(event, browserEvent);
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if (outEvent && outTarget !== event.target) {
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outEvent.relatedTarget = event.target;
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event.relatedTarget = outTarget;
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/** @type {Object} */ (event).relatedTarget = outTarget;
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// recover from retargeting by shadow
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outEvent.target = outTarget;
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if (event.target) {
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@@ -356,8 +356,8 @@ class TouchSource extends EventSource {
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this.dispatcher.enterOver(event, browserEvent);
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} else {
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// clean up case when finger leaves the screen
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event.target = outTarget;
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event.relatedTarget = null;
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/** @type {Object} */ (event).target = outTarget;
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/** @type {Object} */ (event).relatedTarget = null;
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this.cancelOut_(browserEvent, event);
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}
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}
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