Renamed WebGLContext to Helper for clarity

This commit is contained in:
Olivier Guyot
2018-11-15 17:45:03 +01:00
parent 494b817f47
commit d3294730f1
2 changed files with 5 additions and 7 deletions
+2 -2
View File
@@ -4,7 +4,7 @@
import LayerRenderer from '../Layer';
import WebGLBuffer from '../../webgl/Buffer';
import {DYNAMIC_DRAW, ARRAY_BUFFER, ELEMENT_ARRAY_BUFFER, FLOAT} from '../../webgl';
import WebGLContext, {DefaultAttrib, DefaultUniform} from '../../webgl/Context';
import WebGLHelper, {DefaultAttrib, DefaultUniform} from '../../webgl/Helper';
import WebGLVertex from "../../webgl/Vertex";
import WebGLFragment from "../../webgl/Fragment";
import GeometryType from "../../geom/GeometryType";
@@ -63,7 +63,7 @@ class WebGLPointsLayerRenderer extends LayerRenderer {
const options = opt_options || {};
this.context_ = new WebGLContext({
this.context_ = new WebGLHelper({
postProcessingShader: options.postProcessingShader
});