Renamed WebGLContext to Helper for clarity
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@@ -4,7 +4,7 @@
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import LayerRenderer from '../Layer';
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import WebGLBuffer from '../../webgl/Buffer';
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import {DYNAMIC_DRAW, ARRAY_BUFFER, ELEMENT_ARRAY_BUFFER, FLOAT} from '../../webgl';
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import WebGLContext, {DefaultAttrib, DefaultUniform} from '../../webgl/Context';
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import WebGLHelper, {DefaultAttrib, DefaultUniform} from '../../webgl/Helper';
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import WebGLVertex from "../../webgl/Vertex";
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import WebGLFragment from "../../webgl/Fragment";
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import GeometryType from "../../geom/GeometryType";
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@@ -63,7 +63,7 @@ class WebGLPointsLayerRenderer extends LayerRenderer {
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const options = opt_options || {};
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this.context_ = new WebGLContext({
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this.context_ = new WebGLHelper({
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postProcessingShader: options.postProcessingShader
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});
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