Merge pull request #13528 from burleight/webglpointslayer-wrap-x
WebGLPointsLayer wrapX support - partially addressing #11131
This commit is contained in:
@@ -9,6 +9,7 @@ import WebGLPointsLayer from '../src/ol/layer/WebGLPoints.js';
|
|||||||
const vectorSource = new Vector({
|
const vectorSource = new Vector({
|
||||||
url: 'data/geojson/world-cities.geojson',
|
url: 'data/geojson/world-cities.geojson',
|
||||||
format: new GeoJSON(),
|
format: new GeoJSON(),
|
||||||
|
wrapX: true,
|
||||||
});
|
});
|
||||||
|
|
||||||
const predefinedStyles = {
|
const predefinedStyles = {
|
||||||
@@ -79,7 +80,7 @@ const predefinedStyles = {
|
|||||||
2000000,
|
2000000,
|
||||||
28,
|
28,
|
||||||
],
|
],
|
||||||
color: '#006688',
|
color: ['match', ['get', 'hover'], 1, '#ff3f3f', '#006688'],
|
||||||
rotateWithView: false,
|
rotateWithView: false,
|
||||||
offset: [0, 0],
|
offset: [0, 0],
|
||||||
opacity: [
|
opacity: [
|
||||||
@@ -97,7 +98,7 @@ const predefinedStyles = {
|
|||||||
symbol: {
|
symbol: {
|
||||||
symbolType: 'circle',
|
symbolType: 'circle',
|
||||||
size: ['interpolate', ['exponential', 2.5], ['zoom'], 2, 1, 14, 32],
|
size: ['interpolate', ['exponential', 2.5], ['zoom'], 2, 1, 14, 32],
|
||||||
color: '#240572',
|
color: ['match', ['get', 'hover'], 1, '#ff3f3f', '#006688'],
|
||||||
offset: [0, 0],
|
offset: [0, 0],
|
||||||
opacity: 0.95,
|
opacity: 0.95,
|
||||||
},
|
},
|
||||||
@@ -160,12 +161,27 @@ const map = new Map({
|
|||||||
|
|
||||||
let literalStyle;
|
let literalStyle;
|
||||||
let pointsLayer;
|
let pointsLayer;
|
||||||
|
|
||||||
|
let selected = null;
|
||||||
|
|
||||||
|
map.on('pointermove', function (ev) {
|
||||||
|
if (selected !== null) {
|
||||||
|
selected.set('hover', 0);
|
||||||
|
selected = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
map.forEachFeatureAtPixel(ev.pixel, function (feature) {
|
||||||
|
feature.set('hover', 1);
|
||||||
|
selected = feature;
|
||||||
|
return true;
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
function refreshLayer(newStyle) {
|
function refreshLayer(newStyle) {
|
||||||
const previousLayer = pointsLayer;
|
const previousLayer = pointsLayer;
|
||||||
pointsLayer = new WebGLPointsLayer({
|
pointsLayer = new WebGLPointsLayer({
|
||||||
source: vectorSource,
|
source: vectorSource,
|
||||||
style: newStyle,
|
style: newStyle,
|
||||||
disableHitDetection: true,
|
|
||||||
});
|
});
|
||||||
map.addLayer(pointsLayer);
|
map.addLayer(pointsLayer);
|
||||||
|
|
||||||
|
|||||||
@@ -19,9 +19,10 @@ import {
|
|||||||
create as createTransform,
|
create as createTransform,
|
||||||
makeInverse as makeInverseTransform,
|
makeInverse as makeInverseTransform,
|
||||||
multiply as multiplyTransform,
|
multiply as multiplyTransform,
|
||||||
|
translate as translateTransform,
|
||||||
} from '../../transform.js';
|
} from '../../transform.js';
|
||||||
import {assert} from '../../asserts.js';
|
import {assert} from '../../asserts.js';
|
||||||
import {buffer, createEmpty, equals} from '../../extent.js';
|
import {buffer, createEmpty, equals, getWidth} from '../../extent.js';
|
||||||
import {create as createWebGLWorker} from '../../worker/webgl.js';
|
import {create as createWebGLWorker} from '../../worker/webgl.js';
|
||||||
import {getUid} from '../../util.js';
|
import {getUid} from '../../util.js';
|
||||||
import {listen, unlistenByKey} from '../../events.js';
|
import {listen, unlistenByKey} from '../../events.js';
|
||||||
@@ -461,8 +462,36 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
|
|||||||
const gl = this.helper.getGL();
|
const gl = this.helper.getGL();
|
||||||
this.preRender(gl, frameState);
|
this.preRender(gl, frameState);
|
||||||
|
|
||||||
|
const projection = frameState.viewState.projection;
|
||||||
|
const layer = this.getLayer();
|
||||||
|
const vectorSource = layer.getSource();
|
||||||
|
// FIXME fix hit detection isn't reliable when rendering multiple worlds
|
||||||
|
const multiWorld = vectorSource.getWrapX() && projection.canWrapX();
|
||||||
|
const projectionExtent = projection.getExtent();
|
||||||
|
|
||||||
|
const extent = frameState.extent;
|
||||||
|
const worldWidth = multiWorld ? getWidth(projectionExtent) : null;
|
||||||
|
const endWorld = multiWorld
|
||||||
|
? Math.ceil((extent[2] - projectionExtent[2]) / worldWidth) + 1
|
||||||
|
: 1;
|
||||||
|
|
||||||
|
const startWorld = multiWorld
|
||||||
|
? Math.floor((extent[0] - projectionExtent[0]) / worldWidth)
|
||||||
|
: 0;
|
||||||
|
|
||||||
|
let world = startWorld;
|
||||||
const renderCount = this.indicesBuffer_.getSize();
|
const renderCount = this.indicesBuffer_.getSize();
|
||||||
this.helper.drawElements(0, renderCount);
|
|
||||||
|
do {
|
||||||
|
// apply the current projection transform with the invert of the one used to fill buffers
|
||||||
|
this.helper.makeProjectionTransform(frameState, this.currentTransform_);
|
||||||
|
translateTransform(this.currentTransform_, world * worldWidth, 0);
|
||||||
|
multiplyTransform(this.currentTransform_, this.invertRenderTransform_);
|
||||||
|
this.helper.applyUniforms(frameState);
|
||||||
|
|
||||||
|
this.helper.drawElements(0, renderCount);
|
||||||
|
} while (++world < endWorld);
|
||||||
|
|
||||||
this.helper.finalizeDraw(
|
this.helper.finalizeDraw(
|
||||||
frameState,
|
frameState,
|
||||||
this.dispatchPreComposeEvent,
|
this.dispatchPreComposeEvent,
|
||||||
@@ -471,7 +500,7 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
|
|||||||
const canvas = this.helper.getCanvas();
|
const canvas = this.helper.getCanvas();
|
||||||
|
|
||||||
if (this.hitDetectionEnabled_) {
|
if (this.hitDetectionEnabled_) {
|
||||||
this.renderHitDetection(frameState);
|
this.renderHitDetection(frameState, startWorld, endWorld, worldWidth);
|
||||||
this.hitRenderTarget_.clearCachedData();
|
this.hitRenderTarget_.clearCachedData();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -512,17 +541,12 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
|
|||||||
this.previousExtent_ = frameState.extent.slice();
|
this.previousExtent_ = frameState.extent.slice();
|
||||||
}
|
}
|
||||||
|
|
||||||
// apply the current projection transform with the invert of the one used to fill buffers
|
|
||||||
this.helper.makeProjectionTransform(frameState, this.currentTransform_);
|
|
||||||
multiplyTransform(this.currentTransform_, this.invertRenderTransform_);
|
|
||||||
|
|
||||||
this.helper.useProgram(this.program_);
|
this.helper.useProgram(this.program_);
|
||||||
this.helper.prepareDraw(frameState);
|
this.helper.prepareDraw(frameState);
|
||||||
|
|
||||||
// write new data
|
// write new data
|
||||||
this.helper.bindBuffer(this.verticesBuffer_);
|
this.helper.bindBuffer(this.verticesBuffer_);
|
||||||
this.helper.bindBuffer(this.indicesBuffer_);
|
this.helper.bindBuffer(this.indicesBuffer_);
|
||||||
|
|
||||||
this.helper.enableAttributes(this.attributes);
|
this.helper.enableAttributes(this.attributes);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
@@ -686,13 +710,18 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
|
|||||||
/**
|
/**
|
||||||
* Render the hit detection data to the corresponding render target
|
* Render the hit detection data to the corresponding render target
|
||||||
* @param {import("../../PluggableMap.js").FrameState} frameState current frame state
|
* @param {import("../../PluggableMap.js").FrameState} frameState current frame state
|
||||||
|
* @param {number} startWorld the world to render in the first iteration
|
||||||
|
* @param {number} endWorld the last world to render
|
||||||
|
* @param {number} worldWidth the width of the worlds being rendered
|
||||||
*/
|
*/
|
||||||
renderHitDetection(frameState) {
|
renderHitDetection(frameState, startWorld, endWorld, worldWidth) {
|
||||||
// skip render entirely if vertex buffers not ready/generated yet
|
// skip render entirely if vertex buffers not ready/generated yet
|
||||||
if (!this.hitVerticesBuffer_.getSize()) {
|
if (!this.hitVerticesBuffer_.getSize()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
let world = startWorld;
|
||||||
|
|
||||||
this.hitRenderTarget_.setSize([
|
this.hitRenderTarget_.setSize([
|
||||||
Math.floor(frameState.size[0] / 2),
|
Math.floor(frameState.size[0] / 2),
|
||||||
Math.floor(frameState.size[1] / 2),
|
Math.floor(frameState.size[1] / 2),
|
||||||
@@ -707,11 +736,17 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
|
|||||||
|
|
||||||
this.helper.bindBuffer(this.hitVerticesBuffer_);
|
this.helper.bindBuffer(this.hitVerticesBuffer_);
|
||||||
this.helper.bindBuffer(this.indicesBuffer_);
|
this.helper.bindBuffer(this.indicesBuffer_);
|
||||||
|
|
||||||
this.helper.enableAttributes(this.hitDetectionAttributes);
|
this.helper.enableAttributes(this.hitDetectionAttributes);
|
||||||
|
|
||||||
const renderCount = this.indicesBuffer_.getSize();
|
do {
|
||||||
this.helper.drawElements(0, renderCount);
|
this.helper.makeProjectionTransform(frameState, this.currentTransform_);
|
||||||
|
translateTransform(this.currentTransform_, world * worldWidth, 0);
|
||||||
|
multiplyTransform(this.currentTransform_, this.invertRenderTransform_);
|
||||||
|
this.helper.applyUniforms(frameState);
|
||||||
|
|
||||||
|
const renderCount = this.indicesBuffer_.getSize();
|
||||||
|
this.helper.drawElements(0, renderCount);
|
||||||
|
} while (++world < endWorld);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@@ -678,7 +678,6 @@ class WebGLHelper extends Disposable {
|
|||||||
/**
|
/**
|
||||||
* Sets the default matrix uniforms for a given frame state. This is called internally in `prepareDraw`.
|
* Sets the default matrix uniforms for a given frame state. This is called internally in `prepareDraw`.
|
||||||
* @param {import("../PluggableMap.js").FrameState} frameState Frame state.
|
* @param {import("../PluggableMap.js").FrameState} frameState Frame state.
|
||||||
* @private
|
|
||||||
*/
|
*/
|
||||||
applyFrameState(frameState) {
|
applyFrameState(frameState) {
|
||||||
const size = frameState.size;
|
const size = frameState.size;
|
||||||
@@ -715,7 +714,6 @@ class WebGLHelper extends Disposable {
|
|||||||
/**
|
/**
|
||||||
* Sets the custom uniforms based on what was given in the constructor. This is called internally in `prepareDraw`.
|
* Sets the custom uniforms based on what was given in the constructor. This is called internally in `prepareDraw`.
|
||||||
* @param {import("../PluggableMap.js").FrameState} frameState Frame state.
|
* @param {import("../PluggableMap.js").FrameState} frameState Frame state.
|
||||||
* @private
|
|
||||||
*/
|
*/
|
||||||
applyUniforms(frameState) {
|
applyUniforms(frameState) {
|
||||||
const gl = this.getGL();
|
const gl = this.getGL();
|
||||||
|
|||||||
Binary file not shown.
|
Before Width: | Height: | Size: 96 KiB After Width: | Height: | Size: 98 KiB |
Reference in New Issue
Block a user