Merge pull request #13528 from burleight/webglpointslayer-wrap-x
WebGLPointsLayer wrapX support - partially addressing #11131
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@@ -678,7 +678,6 @@ class WebGLHelper extends Disposable {
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/**
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* Sets the default matrix uniforms for a given frame state. This is called internally in `prepareDraw`.
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* @param {import("../PluggableMap.js").FrameState} frameState Frame state.
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* @private
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*/
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applyFrameState(frameState) {
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const size = frameState.size;
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@@ -715,7 +714,6 @@ class WebGLHelper extends Disposable {
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/**
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* Sets the custom uniforms based on what was given in the constructor. This is called internally in `prepareDraw`.
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* @param {import("../PluggableMap.js").FrameState} frameState Frame state.
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* @private
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*/
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applyUniforms(frameState) {
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const gl = this.getGL();
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