Use tile keys instead of coord keys
This change ensures that tiles with old params or dimensions are discarded
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@@ -937,8 +937,7 @@ ol.Map.prototype.getTilePriority = function(tile, tileSourceKey, tileCenter, til
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if (!frameState || !(tileSourceKey in frameState.wantedTiles)) {
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return ol.structs.PriorityQueue.DROP;
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}
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var coordKey = tile.tileCoord.toString();
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if (!frameState.wantedTiles[tileSourceKey][coordKey]) {
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if (!frameState.wantedTiles[tileSourceKey][tile.getKey()]) {
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return ol.structs.PriorityQueue.DROP;
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}
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// Prioritize the highest zoom level tiles closest to the focus.
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