Rename goog.DEBUG to ol.DEBUG

This commit is contained in:
Andreas Hocevar
2016-08-28 17:02:49 +02:00
parent 92ab5a079c
commit d1e4b33760
115 changed files with 701 additions and 691 deletions

View File

@@ -35,7 +35,7 @@ ol.renderer.webgl.defaultmapshader.Fragment.OPTIMIZED_SOURCE = 'precision medium
* @const
* @type {string}
*/
ol.renderer.webgl.defaultmapshader.Fragment.SOURCE = goog.DEBUG ?
ol.renderer.webgl.defaultmapshader.Fragment.SOURCE = ol.DEBUG ?
ol.renderer.webgl.defaultmapshader.Fragment.DEBUG_SOURCE :
ol.renderer.webgl.defaultmapshader.Fragment.OPTIMIZED_SOURCE;
@@ -72,7 +72,7 @@ ol.renderer.webgl.defaultmapshader.Vertex.OPTIMIZED_SOURCE = 'varying vec2 a;att
* @const
* @type {string}
*/
ol.renderer.webgl.defaultmapshader.Vertex.SOURCE = goog.DEBUG ?
ol.renderer.webgl.defaultmapshader.Vertex.SOURCE = ol.DEBUG ?
ol.renderer.webgl.defaultmapshader.Vertex.DEBUG_SOURCE :
ol.renderer.webgl.defaultmapshader.Vertex.OPTIMIZED_SOURCE;
@@ -92,35 +92,35 @@ ol.renderer.webgl.defaultmapshader.Locations = function(gl, program) {
* @type {WebGLUniformLocation}
*/
this.u_opacity = gl.getUniformLocation(
program, goog.DEBUG ? 'u_opacity' : 'f');
program, ol.DEBUG ? 'u_opacity' : 'f');
/**
* @type {WebGLUniformLocation}
*/
this.u_projectionMatrix = gl.getUniformLocation(
program, goog.DEBUG ? 'u_projectionMatrix' : 'e');
program, ol.DEBUG ? 'u_projectionMatrix' : 'e');
/**
* @type {WebGLUniformLocation}
*/
this.u_texCoordMatrix = gl.getUniformLocation(
program, goog.DEBUG ? 'u_texCoordMatrix' : 'd');
program, ol.DEBUG ? 'u_texCoordMatrix' : 'd');
/**
* @type {WebGLUniformLocation}
*/
this.u_texture = gl.getUniformLocation(
program, goog.DEBUG ? 'u_texture' : 'g');
program, ol.DEBUG ? 'u_texture' : 'g');
/**
* @type {number}
*/
this.a_position = gl.getAttribLocation(
program, goog.DEBUG ? 'a_position' : 'b');
program, ol.DEBUG ? 'a_position' : 'b');
/**
* @type {number}
*/
this.a_texCoord = gl.getAttribLocation(
program, goog.DEBUG ? 'a_texCoord' : 'c');
program, ol.DEBUG ? 'a_texCoord' : 'c');
};

View File

@@ -118,7 +118,7 @@ ol.renderer.webgl.ImageLayer.prototype.prepareFrame = function(frameState, layer
if (!ol.ENABLE_RASTER_REPROJECTION) {
var sourceProjection = imageSource.getProjection();
if (sourceProjection) {
goog.DEBUG && console.assert(ol.proj.equivalent(projection, sourceProjection),
ol.DEBUG && console.assert(ol.proj.equivalent(projection, sourceProjection),
'projection and sourceProjection are equivalent');
projection = sourceProjection;
}
@@ -149,7 +149,7 @@ ol.renderer.webgl.ImageLayer.prototype.prepareFrame = function(frameState, layer
}
if (image) {
goog.DEBUG && console.assert(texture, 'texture is truthy');
ol.DEBUG && console.assert(texture, 'texture is truthy');
var canvas = this.mapRenderer.getContext().getCanvas();

View File

@@ -83,7 +83,7 @@ ol.renderer.webgl.Map = function(container, map) {
preserveDrawingBuffer: false,
stencil: true
});
goog.DEBUG && console.assert(this.gl_, 'got a WebGLRenderingContext');
ol.DEBUG && console.assert(this.gl_, 'got a WebGLRenderingContext');
/**
* @private
@@ -244,7 +244,7 @@ ol.renderer.webgl.Map.prototype.createLayerRenderer = function(layer) {
} else if (ol.ENABLE_VECTOR && layer instanceof ol.layer.Vector) {
return new ol.renderer.webgl.VectorLayer(this, layer);
} else {
goog.DEBUG && console.assert(false, 'unexpected layer configuration');
ol.DEBUG && console.assert(false, 'unexpected layer configuration');
return null;
}
};

View File

@@ -35,7 +35,7 @@ ol.renderer.webgl.tilelayershader.Fragment.OPTIMIZED_SOURCE = 'precision mediump
* @const
* @type {string}
*/
ol.renderer.webgl.tilelayershader.Fragment.SOURCE = goog.DEBUG ?
ol.renderer.webgl.tilelayershader.Fragment.SOURCE = ol.DEBUG ?
ol.renderer.webgl.tilelayershader.Fragment.DEBUG_SOURCE :
ol.renderer.webgl.tilelayershader.Fragment.OPTIMIZED_SOURCE;
@@ -72,7 +72,7 @@ ol.renderer.webgl.tilelayershader.Vertex.OPTIMIZED_SOURCE = 'varying vec2 a;attr
* @const
* @type {string}
*/
ol.renderer.webgl.tilelayershader.Vertex.SOURCE = goog.DEBUG ?
ol.renderer.webgl.tilelayershader.Vertex.SOURCE = ol.DEBUG ?
ol.renderer.webgl.tilelayershader.Vertex.DEBUG_SOURCE :
ol.renderer.webgl.tilelayershader.Vertex.OPTIMIZED_SOURCE;
@@ -92,23 +92,23 @@ ol.renderer.webgl.tilelayershader.Locations = function(gl, program) {
* @type {WebGLUniformLocation}
*/
this.u_texture = gl.getUniformLocation(
program, goog.DEBUG ? 'u_texture' : 'e');
program, ol.DEBUG ? 'u_texture' : 'e');
/**
* @type {WebGLUniformLocation}
*/
this.u_tileOffset = gl.getUniformLocation(
program, goog.DEBUG ? 'u_tileOffset' : 'd');
program, ol.DEBUG ? 'u_tileOffset' : 'd');
/**
* @type {number}
*/
this.a_position = gl.getAttribLocation(
program, goog.DEBUG ? 'a_position' : 'b');
program, ol.DEBUG ? 'a_position' : 'b');
/**
* @type {number}
*/
this.a_texCoord = gl.getAttribLocation(
program, goog.DEBUG ? 'a_texCoord' : 'c');
program, ol.DEBUG ? 'a_texCoord' : 'c');
};