Rename goog.DEBUG to ol.DEBUG
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@@ -35,7 +35,7 @@ ol.render.webgl.imagereplay.defaultshader.Fragment.OPTIMIZED_SOURCE = 'precision
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* @const
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* @type {string}
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*/
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ol.render.webgl.imagereplay.defaultshader.Fragment.SOURCE = goog.DEBUG ?
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ol.render.webgl.imagereplay.defaultshader.Fragment.SOURCE = ol.DEBUG ?
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ol.render.webgl.imagereplay.defaultshader.Fragment.DEBUG_SOURCE :
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ol.render.webgl.imagereplay.defaultshader.Fragment.OPTIMIZED_SOURCE;
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@@ -72,7 +72,7 @@ ol.render.webgl.imagereplay.defaultshader.Vertex.OPTIMIZED_SOURCE = 'varying vec
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* @const
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* @type {string}
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*/
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ol.render.webgl.imagereplay.defaultshader.Vertex.SOURCE = goog.DEBUG ?
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ol.render.webgl.imagereplay.defaultshader.Vertex.SOURCE = ol.DEBUG ?
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ol.render.webgl.imagereplay.defaultshader.Vertex.DEBUG_SOURCE :
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ol.render.webgl.imagereplay.defaultshader.Vertex.OPTIMIZED_SOURCE;
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@@ -92,59 +92,59 @@ ol.render.webgl.imagereplay.defaultshader.Locations = function(gl, program) {
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* @type {WebGLUniformLocation}
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*/
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this.u_image = gl.getUniformLocation(
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program, goog.DEBUG ? 'u_image' : 'l');
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program, ol.DEBUG ? 'u_image' : 'l');
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/**
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* @type {WebGLUniformLocation}
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*/
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this.u_offsetRotateMatrix = gl.getUniformLocation(
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program, goog.DEBUG ? 'u_offsetRotateMatrix' : 'j');
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program, ol.DEBUG ? 'u_offsetRotateMatrix' : 'j');
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/**
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* @type {WebGLUniformLocation}
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*/
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this.u_offsetScaleMatrix = gl.getUniformLocation(
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program, goog.DEBUG ? 'u_offsetScaleMatrix' : 'i');
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program, ol.DEBUG ? 'u_offsetScaleMatrix' : 'i');
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/**
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* @type {WebGLUniformLocation}
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*/
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this.u_opacity = gl.getUniformLocation(
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program, goog.DEBUG ? 'u_opacity' : 'k');
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program, ol.DEBUG ? 'u_opacity' : 'k');
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/**
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* @type {WebGLUniformLocation}
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*/
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this.u_projectionMatrix = gl.getUniformLocation(
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program, goog.DEBUG ? 'u_projectionMatrix' : 'h');
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program, ol.DEBUG ? 'u_projectionMatrix' : 'h');
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/**
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* @type {number}
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*/
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this.a_offsets = gl.getAttribLocation(
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program, goog.DEBUG ? 'a_offsets' : 'e');
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program, ol.DEBUG ? 'a_offsets' : 'e');
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/**
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* @type {number}
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*/
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this.a_opacity = gl.getAttribLocation(
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program, goog.DEBUG ? 'a_opacity' : 'f');
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program, ol.DEBUG ? 'a_opacity' : 'f');
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/**
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* @type {number}
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*/
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this.a_position = gl.getAttribLocation(
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program, goog.DEBUG ? 'a_position' : 'c');
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program, ol.DEBUG ? 'a_position' : 'c');
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/**
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* @type {number}
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*/
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this.a_rotateWithView = gl.getAttribLocation(
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program, goog.DEBUG ? 'a_rotateWithView' : 'g');
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program, ol.DEBUG ? 'a_rotateWithView' : 'g');
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/**
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* @type {number}
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*/
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this.a_texCoord = gl.getAttribLocation(
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program, goog.DEBUG ? 'a_texCoord' : 'd');
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program, ol.DEBUG ? 'a_texCoord' : 'd');
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};
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