Add an offset property to ol.Overlay
Replaces "offsetX" and "offsetY" by an ol.Object "offset" property.
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@@ -203,12 +203,11 @@ olx.MapOptions.prototype.view;
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/**
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* Object literal with config options for the overlay.
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* @typedef {{element: (Element|undefined),
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* offset: (Array.<number>|undefined),
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* position: (ol.Coordinate|undefined),
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* positioning: (ol.OverlayPositioning|string|undefined),
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* stopEvent: (boolean|undefined),
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* insertFirst: (boolean|undefined),
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* offsetX: (number|undefined),
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* offsetY: (number|undefined)}}
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* insertFirst: (boolean|undefined)}}
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* @todo api
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*/
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olx.OverlayOptions;
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@@ -221,6 +220,16 @@ olx.OverlayOptions;
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olx.OverlayOptions.prototype.element;
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/**
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* Offsets in pixels used when positioning the overlay. The fist element in the
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* array is the horizontal offset. A positive value shifts the overlay right.
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* The second element in the array is the vertical offset. A positive value
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* shifts the overlay down. Default is `[0, 0]`.
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* @type {Array.<number>|undefined}
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*/
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olx.OverlayOptions.prototype.offset;
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/**
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* The overlay position in map projection.
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* @type {ol.Coordinate|undefined}
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@@ -254,22 +263,6 @@ olx.OverlayOptions.prototype.stopEvent;
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olx.OverlayOptions.prototype.insertFirst;
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/**
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* Horizontal offset in pixels. A positive will shift the overlay right. Default
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* is `0`.
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* @type {number|undefined}
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*/
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olx.OverlayOptions.prototype.offsetX;
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/**
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* Vertical offset in pixels. A positive will shift the overlay down. Default is
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* `0`.
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* @type {number|undefined}
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*/
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olx.OverlayOptions.prototype.offsetY;
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/**
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* Object literal with config options for the Proj4js projection.
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* @typedef {{code: string,
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