Rename _ol_webgl_Context_ to WebGLContext

This commit is contained in:
Frederic Junod
2018-02-08 08:42:19 +01:00
parent 36ab4c1064
commit d1c11d50eb
5 changed files with 29 additions and 29 deletions

View File

@@ -8,7 +8,7 @@ import _ol_render_webgl_texturereplay_defaultshader_ from '../webgl/texturerepla
import _ol_render_webgl_texturereplay_defaultshader_Locations_ from '../webgl/texturereplay/defaultshader/Locations.js';
import WebGLReplay from '../webgl/Replay.js';
import _ol_webgl_ from '../../webgl.js';
import _ol_webgl_Context_ from '../../webgl/Context.js';
import WebGLContext from '../../webgl/Context.js';
/**
* @constructor
@@ -257,7 +257,7 @@ WebGLTextureReplay.prototype.createTextures = function(textures, images, texture
if (uid in texturePerImage) {
texture = texturePerImage[uid];
} else {
texture = _ol_webgl_Context_.createTexture(
texture = WebGLContext.createTexture(
gl, image, _ol_webgl_.CLAMP_TO_EDGE, _ol_webgl_.CLAMP_TO_EDGE);
texturePerImage[uid] = texture;
}

View File

@@ -12,7 +12,7 @@ import RendererType from '../Type.js';
import WebGLLayerRenderer from '../webgl/Layer.js';
import _ol_transform_ from '../../transform.js';
import _ol_webgl_ from '../../webgl.js';
import _ol_webgl_Context_ from '../../webgl/Context.js';
import WebGLContext from '../../webgl/Context.js';
/**
* @constructor
@@ -88,7 +88,7 @@ WebGLImageLayerRenderer.prototype.createTexture_ = function(image) {
const imageElement = image.getImage();
const gl = this.mapRenderer.getGL();
return _ol_webgl_Context_.createTexture(
return WebGLContext.createTexture(
gl, imageElement, _ol_webgl_.CLAMP_TO_EDGE, _ol_webgl_.CLAMP_TO_EDGE);
};

View File

@@ -12,7 +12,7 @@ import _ol_transform_ from '../../transform.js';
import {create, fromTransform} from '../../vec/mat4.js';
import _ol_webgl_ from '../../webgl.js';
import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
import _ol_webgl_Context_ from '../../webgl/Context.js';
import WebGLContext from '../../webgl/Context.js';
/**
* @constructor
@@ -116,7 +116,7 @@ WebGLLayerRenderer.prototype.bindFramebuffer = function(frameState, framebufferD
/** @type {ol.PostRenderFunction} */ (postRenderFunction)
);
const texture = _ol_webgl_Context_.createEmptyTexture(
const texture = WebGLContext.createEmptyTexture(
gl, framebufferDimension, framebufferDimension);
const framebuffer = gl.createFramebuffer();

View File

@@ -18,7 +18,7 @@ import SourceState from '../../source/State.js';
import LRUCache from '../../structs/LRUCache.js';
import PriorityQueue from '../../structs/PriorityQueue.js';
import _ol_webgl_ from '../../webgl.js';
import _ol_webgl_Context_ from '../../webgl/Context.js';
import WebGLContext from '../../webgl/Context.js';
import ContextEventType from '../../webgl/ContextEventType.js';
@@ -90,7 +90,7 @@ const WebGLMapRenderer = function(container, map) {
* @private
* @type {ol.webgl.Context}
*/
this.context_ = new _ol_webgl_Context_(this.canvas_, this.gl_);
this.context_ = new WebGLContext(this.canvas_, this.gl_);
listen(this.canvas_, ContextEventType.LOST,
this.handleWebGLContextLost, this);

View File

@@ -18,7 +18,7 @@ import ContextEventType from '../webgl/ContextEventType.js';
* @param {HTMLCanvasElement} canvas Canvas.
* @param {WebGLRenderingContext} gl GL.
*/
const _ol_webgl_Context_ = function(canvas, gl) {
const WebGLContext = function(canvas, gl) {
/**
* @private
@@ -91,7 +91,7 @@ const _ol_webgl_Context_ = function(canvas, gl) {
};
inherits(_ol_webgl_Context_, Disposable);
inherits(WebGLContext, Disposable);
/**
@@ -101,7 +101,7 @@ inherits(_ol_webgl_Context_, Disposable);
* @param {number} target Target.
* @param {ol.webgl.Buffer} buf Buffer.
*/
_ol_webgl_Context_.prototype.bindBuffer = function(target, buf) {
WebGLContext.prototype.bindBuffer = function(target, buf) {
const gl = this.getGL();
const arr = buf.getArray();
const bufferKey = String(getUid(buf));
@@ -130,7 +130,7 @@ _ol_webgl_Context_.prototype.bindBuffer = function(target, buf) {
/**
* @param {ol.webgl.Buffer} buf Buffer.
*/
_ol_webgl_Context_.prototype.deleteBuffer = function(buf) {
WebGLContext.prototype.deleteBuffer = function(buf) {
const gl = this.getGL();
const bufferKey = String(getUid(buf));
const bufferCacheEntry = this.bufferCache_[bufferKey];
@@ -144,7 +144,7 @@ _ol_webgl_Context_.prototype.deleteBuffer = function(buf) {
/**
* @inheritDoc
*/
_ol_webgl_Context_.prototype.disposeInternal = function() {
WebGLContext.prototype.disposeInternal = function() {
unlistenAll(this.canvas_);
const gl = this.getGL();
if (!gl.isContextLost()) {
@@ -168,7 +168,7 @@ _ol_webgl_Context_.prototype.disposeInternal = function() {
/**
* @return {HTMLCanvasElement} Canvas.
*/
_ol_webgl_Context_.prototype.getCanvas = function() {
WebGLContext.prototype.getCanvas = function() {
return this.canvas_;
};
@@ -178,7 +178,7 @@ _ol_webgl_Context_.prototype.getCanvas = function() {
* @return {WebGLRenderingContext} The rendering context.
* @api
*/
_ol_webgl_Context_.prototype.getGL = function() {
WebGLContext.prototype.getGL = function() {
return this.gl_;
};
@@ -187,7 +187,7 @@ _ol_webgl_Context_.prototype.getGL = function() {
* Get the frame buffer for hit detection.
* @return {WebGLFramebuffer} The hit detection frame buffer.
*/
_ol_webgl_Context_.prototype.getHitDetectionFramebuffer = function() {
WebGLContext.prototype.getHitDetectionFramebuffer = function() {
if (!this.hitDetectionFramebuffer_) {
this.initHitDetectionFramebuffer_();
}
@@ -201,7 +201,7 @@ _ol_webgl_Context_.prototype.getHitDetectionFramebuffer = function() {
* @param {ol.webgl.Shader} shaderObject Shader object.
* @return {WebGLShader} Shader.
*/
_ol_webgl_Context_.prototype.getShader = function(shaderObject) {
WebGLContext.prototype.getShader = function(shaderObject) {
const shaderKey = String(getUid(shaderObject));
if (shaderKey in this.shaderCache_) {
return this.shaderCache_[shaderKey];
@@ -224,7 +224,7 @@ _ol_webgl_Context_.prototype.getShader = function(shaderObject) {
* @param {ol.webgl.Vertex} vertexShaderObject Vertex shader.
* @return {WebGLProgram} Program.
*/
_ol_webgl_Context_.prototype.getProgram = function(
WebGLContext.prototype.getProgram = function(
fragmentShaderObject, vertexShaderObject) {
const programKey =
getUid(fragmentShaderObject) + '/' + getUid(vertexShaderObject);
@@ -245,7 +245,7 @@ _ol_webgl_Context_.prototype.getProgram = function(
/**
* FIXME empy description for jsdoc
*/
_ol_webgl_Context_.prototype.handleWebGLContextLost = function() {
WebGLContext.prototype.handleWebGLContextLost = function() {
clear(this.bufferCache_);
clear(this.shaderCache_);
clear(this.programCache_);
@@ -259,7 +259,7 @@ _ol_webgl_Context_.prototype.handleWebGLContextLost = function() {
/**
* FIXME empy description for jsdoc
*/
_ol_webgl_Context_.prototype.handleWebGLContextRestored = function() {
WebGLContext.prototype.handleWebGLContextRestored = function() {
};
@@ -267,12 +267,12 @@ _ol_webgl_Context_.prototype.handleWebGLContextRestored = function() {
* Creates a 1x1 pixel framebuffer for the hit-detection.
* @private
*/
_ol_webgl_Context_.prototype.initHitDetectionFramebuffer_ = function() {
WebGLContext.prototype.initHitDetectionFramebuffer_ = function() {
const gl = this.gl_;
const framebuffer = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
const texture = _ol_webgl_Context_.createEmptyTexture(gl, 1, 1);
const texture = WebGLContext.createEmptyTexture(gl, 1, 1);
const renderbuffer = gl.createRenderbuffer();
gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);
gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, 1, 1);
@@ -297,7 +297,7 @@ _ol_webgl_Context_.prototype.initHitDetectionFramebuffer_ = function() {
* @return {boolean} Changed.
* @api
*/
_ol_webgl_Context_.prototype.useProgram = function(program) {
WebGLContext.prototype.useProgram = function(program) {
if (program == this.currentProgram_) {
return false;
} else {
@@ -316,7 +316,7 @@ _ol_webgl_Context_.prototype.useProgram = function(program) {
* @return {WebGLTexture} The texture.
* @private
*/
_ol_webgl_Context_.createTexture_ = function(gl, opt_wrapS, opt_wrapT) {
WebGLContext.createTexture_ = function(gl, opt_wrapS, opt_wrapT) {
const texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
@@ -343,9 +343,9 @@ _ol_webgl_Context_.createTexture_ = function(gl, opt_wrapS, opt_wrapT) {
* @param {number=} opt_wrapT wrapT.
* @return {WebGLTexture} The texture.
*/
_ol_webgl_Context_.createEmptyTexture = function(
WebGLContext.createEmptyTexture = function(
gl, width, height, opt_wrapS, opt_wrapT) {
const texture = _ol_webgl_Context_.createTexture_(gl, opt_wrapS, opt_wrapT);
const texture = WebGLContext.createTexture_(gl, opt_wrapS, opt_wrapT);
gl.texImage2D(
gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE,
null);
@@ -361,11 +361,11 @@ _ol_webgl_Context_.createEmptyTexture = function(
* @param {number=} opt_wrapT wrapT.
* @return {WebGLTexture} The texture.
*/
_ol_webgl_Context_.createTexture = function(gl, image, opt_wrapS, opt_wrapT) {
const texture = _ol_webgl_Context_.createTexture_(gl, opt_wrapS, opt_wrapT);
WebGLContext.createTexture = function(gl, image, opt_wrapS, opt_wrapT) {
const texture = WebGLContext.createTexture_(gl, opt_wrapS, opt_wrapT);
gl.texImage2D(
gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
return texture;
};
export default _ol_webgl_Context_;
export default WebGLContext;