Merge pull request #93 from twpayne/webgl-renderer-cleanups

WebGL renderer cleanups
This commit is contained in:
Tom Payne
2013-01-05 03:46:43 -08:00
4 changed files with 179 additions and 111 deletions

View File

@@ -3,6 +3,7 @@ goog.provide('ol.renderer.webgl.Layer');
goog.require('goog.vec.Mat4'); goog.require('goog.vec.Mat4');
goog.require('ol.layer.Layer'); goog.require('ol.layer.Layer');
goog.require('ol.renderer.Layer'); goog.require('ol.renderer.Layer');
goog.require('ol.vec.Mat4');
@@ -13,7 +14,50 @@ goog.require('ol.renderer.Layer');
* @param {ol.layer.Layer} layer Layer. * @param {ol.layer.Layer} layer Layer.
*/ */
ol.renderer.webgl.Layer = function(mapRenderer, layer) { ol.renderer.webgl.Layer = function(mapRenderer, layer) {
goog.base(this, mapRenderer, layer); goog.base(this, mapRenderer, layer);
/**
* @private
* @type {!goog.vec.Mat4.Float32}
*/
this.brightnessMatrix_ = goog.vec.Mat4.createFloat32();
/**
* @private
* @type {!goog.vec.Mat4.Float32}
*/
this.contrastMatrix_ = goog.vec.Mat4.createFloat32();
/**
* @private
* @type {!goog.vec.Mat4.Float32}
*/
this.hueMatrix_ = goog.vec.Mat4.createFloat32();
/**
* @private
* @type {!goog.vec.Mat4.Float32}
*/
this.saturationMatrix_ = goog.vec.Mat4.createFloat32();
/**
* @private
* @type {!goog.vec.Mat4.Float32}
*/
this.colorMatrix_ = goog.vec.Mat4.createFloat32();
/**
* @private
* @type {boolean}
*/
this.colorMatrixDirty_ = true;
this.handleLayerBrightnessChange();
this.handleLayerContrastChange();
this.handleLayerHueChange();
this.handleLayerSaturationChange();
}; };
goog.inherits(ol.renderer.webgl.Layer, ol.renderer.Layer); goog.inherits(ol.renderer.webgl.Layer, ol.renderer.Layer);
@@ -26,6 +70,17 @@ ol.renderer.webgl.Layer.prototype.dispatchChangeEvent = function() {
}; };
/**
* @return {!goog.vec.Mat4.Float32} Color matrix.
*/
ol.renderer.webgl.Layer.prototype.getColorMatrix = function() {
if (this.colorMatrixDirty_) {
this.updateColorMatrix_();
}
return this.colorMatrix_;
};
/** /**
* @inheritDoc * @inheritDoc
* @return {ol.renderer.Map} MapRenderer. * @return {ol.renderer.Map} MapRenderer.
@@ -37,7 +92,7 @@ ol.renderer.webgl.Layer.prototype.getMapRenderer = function() {
/** /**
* @return {goog.vec.Mat4.AnyType} Matrix. * @return {!goog.vec.Mat4.Number} Matrix.
*/ */
ol.renderer.webgl.Layer.prototype.getMatrix = goog.abstractMethod; ol.renderer.webgl.Layer.prototype.getMatrix = goog.abstractMethod;
@@ -52,6 +107,9 @@ ol.renderer.webgl.Layer.prototype.getTexture = goog.abstractMethod;
* @inheritDoc * @inheritDoc
*/ */
ol.renderer.webgl.Layer.prototype.handleLayerBrightnessChange = function() { ol.renderer.webgl.Layer.prototype.handleLayerBrightnessChange = function() {
var value = this.getLayer().getBrightness();
ol.vec.Mat4.makeBrightness(this.brightnessMatrix_, value);
this.colorMatrixDirty_ = true;
this.dispatchChangeEvent(); this.dispatchChangeEvent();
}; };
@@ -60,6 +118,9 @@ ol.renderer.webgl.Layer.prototype.handleLayerBrightnessChange = function() {
* @inheritDoc * @inheritDoc
*/ */
ol.renderer.webgl.Layer.prototype.handleLayerContrastChange = function() { ol.renderer.webgl.Layer.prototype.handleLayerContrastChange = function() {
var value = this.getLayer().getContrast();
ol.vec.Mat4.makeContrast(this.contrastMatrix_, value);
this.colorMatrixDirty_ = true;
this.dispatchChangeEvent(); this.dispatchChangeEvent();
}; };
@@ -68,6 +129,9 @@ ol.renderer.webgl.Layer.prototype.handleLayerContrastChange = function() {
* @inheritDoc * @inheritDoc
*/ */
ol.renderer.webgl.Layer.prototype.handleLayerHueChange = function() { ol.renderer.webgl.Layer.prototype.handleLayerHueChange = function() {
var value = this.getLayer().getHue();
ol.vec.Mat4.makeHue(this.hueMatrix_, value);
this.colorMatrixDirty_ = true;
this.dispatchChangeEvent(); this.dispatchChangeEvent();
}; };
@@ -92,6 +156,9 @@ ol.renderer.webgl.Layer.prototype.handleLayerOpacityChange = function() {
* @inheritDoc * @inheritDoc
*/ */
ol.renderer.webgl.Layer.prototype.handleLayerSaturationChange = function() { ol.renderer.webgl.Layer.prototype.handleLayerSaturationChange = function() {
var saturation = this.getLayer().getSaturation();
ol.vec.Mat4.makeSaturation(this.saturationMatrix_, saturation);
this.colorMatrixDirty_ = true;
this.dispatchChangeEvent(); this.dispatchChangeEvent();
}; };
@@ -116,3 +183,17 @@ ol.renderer.webgl.Layer.prototype.handleWebGLContextLost = goog.nullFunction;
* @return {boolean} Request render frame. * @return {boolean} Request render frame.
*/ */
ol.renderer.webgl.Layer.prototype.renderFrame = goog.abstractMethod; ol.renderer.webgl.Layer.prototype.renderFrame = goog.abstractMethod;
/**
* @private
*/
ol.renderer.webgl.Layer.prototype.updateColorMatrix_ = function() {
var colorMatrix = this.colorMatrix_;
goog.vec.Mat4.makeIdentity(colorMatrix);
goog.vec.Mat4.multMat(colorMatrix, this.contrastMatrix_, colorMatrix);
goog.vec.Mat4.multMat(colorMatrix, this.brightnessMatrix_, colorMatrix);
goog.vec.Mat4.multMat(colorMatrix, this.saturationMatrix_, colorMatrix);
goog.vec.Mat4.multMat(colorMatrix, this.hueMatrix_, colorMatrix);
this.colorMatrixDirty_ = false;
};

View File

@@ -16,7 +16,6 @@ goog.require('goog.events.Event');
goog.require('goog.events.EventType'); goog.require('goog.events.EventType');
goog.require('goog.functions'); goog.require('goog.functions');
goog.require('goog.style'); goog.require('goog.style');
goog.require('goog.vec.Mat4');
goog.require('goog.webgl'); goog.require('goog.webgl');
goog.require('ol.layer.Layer'); goog.require('ol.layer.Layer');
goog.require('ol.layer.TileLayer'); goog.require('ol.layer.TileLayer');
@@ -269,64 +268,6 @@ ol.renderer.webgl.Map.prototype.bindImageTexture =
ol.renderer.webgl.Map.prototype.canRotate = goog.functions.TRUE; ol.renderer.webgl.Map.prototype.canRotate = goog.functions.TRUE;
/**
* @param {number} value Hue value.
* @return {!goog.vec.Mat4.Float32} Matrix.
*/
ol.renderer.webgl.Map.prototype.createHueRotateMatrix = function(value) {
var cosHue = Math.cos(value);
var sinHue = Math.sin(value);
var v00 = 0.213 + cosHue * 0.787 - sinHue * 0.213;
var v01 = 0.715 - cosHue * 0.715 - sinHue * 0.715;
var v02 = 0.072 - cosHue * 0.072 + sinHue * 0.928;
var v03 = 0;
var v10 = 0.213 - cosHue * 0.213 + sinHue * 0.143;
var v11 = 0.715 + cosHue * 0.285 + sinHue * 0.140;
var v12 = 0.072 - cosHue * 0.072 - sinHue * 0.283;
var v13 = 0;
var v20 = 0.213 - cosHue * 0.213 - sinHue * 0.787;
var v21 = 0.715 - cosHue * 0.715 + sinHue * 0.715;
var v22 = 0.072 + cosHue * 0.928 + sinHue * 0.072;
var v23 = 0;
var v30 = 0;
var v31 = 0;
var v32 = 0;
var v33 = 1;
var matrix = goog.vec.Mat4.createFloat32();
goog.vec.Mat4.setFromValues(matrix,
v00, v10, v20, v30,
v01, v11, v21, v31,
v02, v12, v22, v32,
v03, v13, v23, v33);
return matrix;
};
/**
* @param {number} value Brightness value.
* @return {!goog.vec.Mat4.Float32} Matrix.
*/
ol.renderer.webgl.Map.prototype.createBrightnessMatrix = function(value) {
var matrix = goog.vec.Mat4.createFloat32Identity();
goog.vec.Mat4.setColumnValues(matrix, 3, value, value, value, 1);
return matrix;
};
/**
* @param {number} value Contrast value.
* @return {!goog.vec.Mat4.Float32} Matrix.
*/
ol.renderer.webgl.Map.prototype.createContrastMatrix = function(value) {
var matrix = goog.vec.Mat4.createFloat32();
goog.vec.Mat4.setDiagonalValues(matrix, value, value, value, 1);
var translateValue = (-0.5 * value + 0.5);
goog.vec.Mat4.setColumnValues(matrix, 3,
translateValue, translateValue, translateValue, 1);
return matrix;
};
/** /**
* @inheritDoc * @inheritDoc
*/ */
@@ -341,38 +282,6 @@ ol.renderer.webgl.Map.prototype.createLayerRenderer = function(layer) {
}; };
/**
* @param {number} value Saturation value.
* @return {!goog.vec.Mat4.Float32} Matrix.
*/
ol.renderer.webgl.Map.prototype.createSaturateMatrix = function(value) {
var v00 = 0.213 + 0.787 * value;
var v01 = 0.715 - 0.715 * value;
var v02 = 0.072 - 0.072 * value;
var v03 = 0;
var v10 = 0.213 - 0.213 * value;
var v11 = 0.715 + 0.285 * value;
var v12 = 0.072 - 0.072 * value;
var v13 = 0;
var v20 = 0.213 - 0.213 * value;
var v21 = 0.715 - 0.715 * value;
var v22 = 0.072 + 0.928 * value;
var v23 = 0;
var v30 = 0;
var v31 = 0;
var v32 = 0;
var v33 = 1;
var matrix = goog.vec.Mat4.createFloat32();
goog.vec.Mat4.setFromValues(matrix,
v00, v10, v20, v30,
v01, v11, v21, v31,
v02, v12, v22, v32,
v03, v13, v23, v33);
return matrix;
};
/** /**
* @inheritDoc * @inheritDoc
*/ */
@@ -603,7 +512,8 @@ ol.renderer.webgl.Map.prototype.removeLayerRenderer = function(layer) {
*/ */
ol.renderer.webgl.Map.prototype.renderFrame = function(time) { ol.renderer.webgl.Map.prototype.renderFrame = function(time) {
if (!this.getMap().isDef()) { var map = this.getMap();
if (!map.isDef()) {
return; return;
} }
@@ -622,13 +532,6 @@ ol.renderer.webgl.Map.prototype.renderFrame = function(time) {
this.canvasSize_ = size; this.canvasSize_ = size;
} }
var animate = false;
this.forEachReadyVisibleLayer(function(layer, layerRenderer) {
if (layerRenderer.renderFrame(time)) {
animate = true;
}
});
var gl = this.getGL(); var gl = this.getGL();
gl.bindFramebuffer(goog.webgl.FRAMEBUFFER, null); gl.bindFramebuffer(goog.webgl.FRAMEBUFFER, null);
@@ -677,16 +580,8 @@ ol.renderer.webgl.Map.prototype.renderFrame = function(time) {
this.forEachReadyVisibleLayer(function(layer, layerRenderer) { this.forEachReadyVisibleLayer(function(layer, layerRenderer) {
gl.uniformMatrix4fv( gl.uniformMatrix4fv(
this.locations_.uMatrix, false, layerRenderer.getMatrix()); this.locations_.uMatrix, false, layerRenderer.getMatrix());
var hueRotateMatrix = this.createHueRotateMatrix(layer.getHue()); gl.uniformMatrix4fv(
var saturateMatrix = this.createSaturateMatrix(layer.getSaturation()); this.locations_.uColorMatrix, false, layerRenderer.getColorMatrix());
var brightnessMatrix = this.createBrightnessMatrix(layer.getBrightness());
var contrastMatrix = this.createContrastMatrix(layer.getContrast());
var colorMatrix = goog.vec.Mat4.createFloat32Identity();
goog.vec.Mat4.multMat(colorMatrix, contrastMatrix, colorMatrix);
goog.vec.Mat4.multMat(colorMatrix, brightnessMatrix, colorMatrix);
goog.vec.Mat4.multMat(colorMatrix, saturateMatrix, colorMatrix);
goog.vec.Mat4.multMat(colorMatrix, hueRotateMatrix, colorMatrix);
gl.uniformMatrix4fv(this.locations_.uColorMatrix, false, colorMatrix);
gl.uniform1f(this.locations_.uOpacity, layer.getOpacity()); gl.uniform1f(this.locations_.uOpacity, layer.getOpacity());
gl.bindTexture(goog.webgl.TEXTURE_2D, layerRenderer.getTexture()); gl.bindTexture(goog.webgl.TEXTURE_2D, layerRenderer.getTexture());
gl.drawArrays(goog.webgl.TRIANGLE_STRIP, 0, 4); gl.drawArrays(goog.webgl.TRIANGLE_STRIP, 0, 4);

View File

@@ -145,7 +145,7 @@ ol.renderer.webgl.TileLayer = function(mapRenderer, tileLayer) {
/** /**
* @private * @private
* @type {goog.vec.Mat4.AnyType} * @type {!goog.vec.Mat4.Number}
*/ */
this.matrix_ = goog.vec.Mat4.createNumber(); this.matrix_ = goog.vec.Mat4.createNumber();

92
src/ol/vec/mat4.js Normal file
View File

@@ -0,0 +1,92 @@
goog.provide('ol.vec.Mat4');
goog.require('goog.vec.Mat4');
/**
* @param {!goog.vec.Mat4.Float32} matrix Matrix.
* @param {number} value Brightness value.
* @return {!goog.vec.Mat4.Float32} Matrix.
*/
ol.vec.Mat4.makeBrightness = function(matrix, value) {
goog.vec.Mat4.makeTranslate(matrix, value, value, value);
return matrix;
};
/**
* @param {!goog.vec.Mat4.Float32} matrix Matrix.
* @param {number} value Contrast value.
* @return {!goog.vec.Mat4.Float32} Matrix.
*/
ol.vec.Mat4.makeContrast = function(matrix, value) {
goog.vec.Mat4.makeScale(matrix, value, value, value);
var translateValue = (-0.5 * value + 0.5);
goog.vec.Mat4.setColumnValues(matrix, 3,
translateValue, translateValue, translateValue, 1);
return matrix;
};
/**
* @param {!goog.vec.Mat4.Float32} matrix Matrix.
* @param {number} value Hue value.
* @return {!goog.vec.Mat4.Float32} Matrix.
*/
ol.vec.Mat4.makeHue = function(matrix, value) {
var cosHue = Math.cos(value);
var sinHue = Math.sin(value);
var v00 = 0.213 + cosHue * 0.787 - sinHue * 0.213;
var v01 = 0.715 - cosHue * 0.715 - sinHue * 0.715;
var v02 = 0.072 - cosHue * 0.072 + sinHue * 0.928;
var v03 = 0;
var v10 = 0.213 - cosHue * 0.213 + sinHue * 0.143;
var v11 = 0.715 + cosHue * 0.285 + sinHue * 0.140;
var v12 = 0.072 - cosHue * 0.072 - sinHue * 0.283;
var v13 = 0;
var v20 = 0.213 - cosHue * 0.213 - sinHue * 0.787;
var v21 = 0.715 - cosHue * 0.715 + sinHue * 0.715;
var v22 = 0.072 + cosHue * 0.928 + sinHue * 0.072;
var v23 = 0;
var v30 = 0;
var v31 = 0;
var v32 = 0;
var v33 = 1;
goog.vec.Mat4.setFromValues(matrix,
v00, v10, v20, v30,
v01, v11, v21, v31,
v02, v12, v22, v32,
v03, v13, v23, v33);
return matrix;
};
/**
* @param {!goog.vec.Mat4.Float32} matrix Matrix.
* @param {number} value Saturation value.
* @return {!goog.vec.Mat4.Float32} Matrix.
*/
ol.vec.Mat4.makeSaturation = function(matrix, value) {
var v00 = 0.213 + 0.787 * value;
var v01 = 0.715 - 0.715 * value;
var v02 = 0.072 - 0.072 * value;
var v03 = 0;
var v10 = 0.213 - 0.213 * value;
var v11 = 0.715 + 0.285 * value;
var v12 = 0.072 - 0.072 * value;
var v13 = 0;
var v20 = 0.213 - 0.213 * value;
var v21 = 0.715 - 0.715 * value;
var v22 = 0.072 + 0.928 * value;
var v23 = 0;
var v30 = 0;
var v31 = 0;
var v32 = 0;
var v33 = 1;
goog.vec.Mat4.setFromValues(matrix,
v00, v10, v20, v30,
v01, v11, v21, v31,
v02, v12, v22, v32,
v03, v13, v23, v33);
return matrix;
};