Use Array<Foo> instead of Array.<Foo>
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@@ -31,13 +31,13 @@ class WebGLTextureReplay extends WebGLReplay {
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this.anchorY = undefined;
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/**
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* @type {Array.<number>}
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* @type {Array<number>}
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* @protected
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*/
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this.groupIndices = [];
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/**
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* @type {Array.<number>}
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* @type {Array<number>}
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* @protected
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*/
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this.hitDetectionGroupIndices = [];
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@@ -130,7 +130,7 @@ class WebGLTextureReplay extends WebGLReplay {
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}
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/**
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* @param {Array.<number>} flatCoordinates Flat coordinates.
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* @param {Array<number>} flatCoordinates Flat coordinates.
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* @param {number} offset Offset.
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* @param {number} end End.
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* @param {number} stride Stride.
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@@ -233,8 +233,8 @@ class WebGLTextureReplay extends WebGLReplay {
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/**
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* @protected
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* @param {Array.<WebGLTexture>} textures Textures.
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* @param {Array.<HTMLCanvasElement|HTMLImageElement|HTMLVideoElement>} images Images.
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* @param {Array<WebGLTexture>} textures Textures.
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* @param {Array<HTMLCanvasElement|HTMLImageElement|HTMLVideoElement>} images Images.
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* @param {!Object.<string, WebGLTexture>} texturePerImage Texture cache.
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* @param {WebGLRenderingContext} gl Gl.
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*/
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@@ -353,8 +353,8 @@ class WebGLTextureReplay extends WebGLReplay {
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* @param {module:ol/webgl/Context} context Context.
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* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
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* to skip.
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* @param {Array.<WebGLTexture>} textures Textures.
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* @param {Array.<number>} groupIndices Texture group indices.
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* @param {Array<WebGLTexture>} textures Textures.
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* @param {Array<number>} groupIndices Texture group indices.
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*/
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drawReplaySkipping(gl, context, skippedFeaturesHash, textures, groupIndices) {
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let featureIndex = 0;
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@@ -462,14 +462,14 @@ class WebGLTextureReplay extends WebGLReplay {
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* @abstract
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* @protected
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* @param {boolean=} opt_all Return hit detection textures with regular ones.
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* @returns {Array.<WebGLTexture>} Textures.
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* @returns {Array<WebGLTexture>} Textures.
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*/
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getTextures(opt_all) {}
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/**
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* @abstract
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* @protected
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* @returns {Array.<WebGLTexture>} Textures.
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* @returns {Array<WebGLTexture>} Textures.
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*/
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getHitDetectionTextures() {}
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}
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