Autofix indentation issues (eslint --fix)

This commit is contained in:
Marc Jansen
2017-06-19 11:58:00 +02:00
parent a17db4f45c
commit d0ef05977b
196 changed files with 1574 additions and 1574 deletions
+1 -1
View File
@@ -85,7 +85,7 @@ ol.renderer.canvas.Layer.prototype.dispatchComposeEvent_ = function(type, contex
var rotation = frameState.viewState.rotation;
ol.render.canvas.rotateAtOffset(context, -rotation, width / 2, height / 2);
var transform = opt_transform !== undefined ?
opt_transform : this.getTransform(frameState, 0);
opt_transform : this.getTransform(frameState, 0);
var render = new ol.render.canvas.Immediate(
context, frameState.pixelRatio, frameState.extent, transform,
frameState.viewState.rotation);
+1 -1
View File
@@ -186,7 +186,7 @@ ol.renderer.canvas.Map.prototype.renderFrame = function(frameState) {
* @inheritDoc
*/
ol.renderer.canvas.Map.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg,
layerFilter, thisArg2) {
layerFilter, thisArg2) {
var result;
var viewState = frameState.viewState;
var viewResolution = viewState.resolution;
+2 -2
View File
@@ -178,12 +178,12 @@ ol.renderer.canvas.TileLayer.prototype.prepareFrame = function(frameState, layer
var hints = frameState.viewHints;
var animatingOrInteracting = hints[ol.ViewHint.ANIMATING] || hints[ol.ViewHint.INTERACTING];
if (!(this.renderedResolution && Date.now() - frameState.time > 16 && animatingOrInteracting) && (
newTiles ||
newTiles ||
!(this.renderedExtent_ && ol.extent.containsExtent(this.renderedExtent_, extent)) ||
this.renderedRevision != sourceRevision ||
oversampling != this.oversampling_ ||
!animatingOrInteracting && renderedResolution != this.renderedResolution
)) {
)) {
var context = this.context;
if (context) {
+1 -1
View File
@@ -74,7 +74,7 @@ ol.renderer.canvas.VectorLayer.prototype.composeFrame = function(frameState, lay
var extent = frameState.extent;
var pixelRatio = frameState.pixelRatio;
var skippedFeatureUids = layerState.managed ?
frameState.skippedFeatureUids : {};
frameState.skippedFeatureUids : {};
var viewState = frameState.viewState;
var projection = viewState.projection;
var rotation = viewState.rotation;