Autofix indentation issues (eslint --fix)

This commit is contained in:
Marc Jansen
2017-06-19 11:58:00 +02:00
parent a17db4f45c
commit d0ef05977b
196 changed files with 1574 additions and 1574 deletions

View File

@@ -171,7 +171,7 @@ if (ol.ENABLE_WEBGL) {
var context = this.context_;
var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
var replay = /** @type {ol.render.webgl.ImageReplay} */ (
replayGroup.getReplay(0, ol.render.ReplayType.IMAGE));
replayGroup.getReplay(0, ol.render.ReplayType.IMAGE));
replay.setImageStyle(this.imageStyle_);
replay.drawPoint(geometry, data);
replay.finish(context);
@@ -194,7 +194,7 @@ if (ol.ENABLE_WEBGL) {
var context = this.context_;
var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
var replay = /** @type {ol.render.webgl.ImageReplay} */ (
replayGroup.getReplay(0, ol.render.ReplayType.IMAGE));
replayGroup.getReplay(0, ol.render.ReplayType.IMAGE));
replay.setImageStyle(this.imageStyle_);
replay.drawMultiPoint(geometry, data);
replay.finish(context);
@@ -216,7 +216,7 @@ if (ol.ENABLE_WEBGL) {
var context = this.context_;
var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
var replay = /** @type {ol.render.webgl.LineStringReplay} */ (
replayGroup.getReplay(0, ol.render.ReplayType.LINE_STRING));
replayGroup.getReplay(0, ol.render.ReplayType.LINE_STRING));
replay.setFillStrokeStyle(null, this.strokeStyle_);
replay.drawLineString(geometry, data);
replay.finish(context);
@@ -238,7 +238,7 @@ if (ol.ENABLE_WEBGL) {
var context = this.context_;
var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
var replay = /** @type {ol.render.webgl.LineStringReplay} */ (
replayGroup.getReplay(0, ol.render.ReplayType.LINE_STRING));
replayGroup.getReplay(0, ol.render.ReplayType.LINE_STRING));
replay.setFillStrokeStyle(null, this.strokeStyle_);
replay.drawMultiLineString(geometry, data);
replay.finish(context);
@@ -260,7 +260,7 @@ if (ol.ENABLE_WEBGL) {
var context = this.context_;
var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
var replay = /** @type {ol.render.webgl.PolygonReplay} */ (
replayGroup.getReplay(0, ol.render.ReplayType.POLYGON));
replayGroup.getReplay(0, ol.render.ReplayType.POLYGON));
replay.setFillStrokeStyle(this.fillStyle_, this.strokeStyle_);
replay.drawPolygon(geometry, data);
replay.finish(context);
@@ -282,7 +282,7 @@ if (ol.ENABLE_WEBGL) {
var context = this.context_;
var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
var replay = /** @type {ol.render.webgl.PolygonReplay} */ (
replayGroup.getReplay(0, ol.render.ReplayType.POLYGON));
replayGroup.getReplay(0, ol.render.ReplayType.POLYGON));
replay.setFillStrokeStyle(this.fillStyle_, this.strokeStyle_);
replay.drawMultiPolygon(geometry, data);
replay.finish(context);
@@ -304,7 +304,7 @@ if (ol.ENABLE_WEBGL) {
var context = this.context_;
var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
var replay = /** @type {ol.render.webgl.CircleReplay} */ (
replayGroup.getReplay(0, ol.render.ReplayType.CIRCLE));
replayGroup.getReplay(0, ol.render.ReplayType.CIRCLE));
replay.setFillStrokeStyle(this.fillStyle_, this.strokeStyle_);
replay.drawCircle(geometry, data);
replay.finish(context);