Autofix indentation issues (eslint --fix)
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@@ -171,7 +171,7 @@ if (ol.ENABLE_WEBGL) {
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var context = this.context_;
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var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
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var replay = /** @type {ol.render.webgl.ImageReplay} */ (
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replayGroup.getReplay(0, ol.render.ReplayType.IMAGE));
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replayGroup.getReplay(0, ol.render.ReplayType.IMAGE));
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replay.setImageStyle(this.imageStyle_);
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replay.drawPoint(geometry, data);
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replay.finish(context);
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@@ -194,7 +194,7 @@ if (ol.ENABLE_WEBGL) {
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var context = this.context_;
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var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
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var replay = /** @type {ol.render.webgl.ImageReplay} */ (
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replayGroup.getReplay(0, ol.render.ReplayType.IMAGE));
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replayGroup.getReplay(0, ol.render.ReplayType.IMAGE));
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replay.setImageStyle(this.imageStyle_);
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replay.drawMultiPoint(geometry, data);
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replay.finish(context);
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@@ -216,7 +216,7 @@ if (ol.ENABLE_WEBGL) {
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var context = this.context_;
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var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
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var replay = /** @type {ol.render.webgl.LineStringReplay} */ (
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replayGroup.getReplay(0, ol.render.ReplayType.LINE_STRING));
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replayGroup.getReplay(0, ol.render.ReplayType.LINE_STRING));
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replay.setFillStrokeStyle(null, this.strokeStyle_);
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replay.drawLineString(geometry, data);
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replay.finish(context);
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@@ -238,7 +238,7 @@ if (ol.ENABLE_WEBGL) {
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var context = this.context_;
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var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
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var replay = /** @type {ol.render.webgl.LineStringReplay} */ (
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replayGroup.getReplay(0, ol.render.ReplayType.LINE_STRING));
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replayGroup.getReplay(0, ol.render.ReplayType.LINE_STRING));
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replay.setFillStrokeStyle(null, this.strokeStyle_);
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replay.drawMultiLineString(geometry, data);
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replay.finish(context);
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@@ -260,7 +260,7 @@ if (ol.ENABLE_WEBGL) {
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var context = this.context_;
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var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
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var replay = /** @type {ol.render.webgl.PolygonReplay} */ (
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replayGroup.getReplay(0, ol.render.ReplayType.POLYGON));
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replayGroup.getReplay(0, ol.render.ReplayType.POLYGON));
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replay.setFillStrokeStyle(this.fillStyle_, this.strokeStyle_);
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replay.drawPolygon(geometry, data);
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replay.finish(context);
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@@ -282,7 +282,7 @@ if (ol.ENABLE_WEBGL) {
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var context = this.context_;
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var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
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var replay = /** @type {ol.render.webgl.PolygonReplay} */ (
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replayGroup.getReplay(0, ol.render.ReplayType.POLYGON));
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replayGroup.getReplay(0, ol.render.ReplayType.POLYGON));
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replay.setFillStrokeStyle(this.fillStyle_, this.strokeStyle_);
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replay.drawMultiPolygon(geometry, data);
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replay.finish(context);
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@@ -304,7 +304,7 @@ if (ol.ENABLE_WEBGL) {
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var context = this.context_;
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var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
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var replay = /** @type {ol.render.webgl.CircleReplay} */ (
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replayGroup.getReplay(0, ol.render.ReplayType.CIRCLE));
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replayGroup.getReplay(0, ol.render.ReplayType.CIRCLE));
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replay.setFillStrokeStyle(this.fillStyle_, this.strokeStyle_);
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replay.drawCircle(geometry, data);
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replay.finish(context);
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