Autofix indentation issues (eslint --fix)

This commit is contained in:
Marc Jansen
2017-06-19 11:58:00 +02:00
parent a17db4f45c
commit d0ef05977b
196 changed files with 1574 additions and 1574 deletions

View File

@@ -381,10 +381,10 @@ if (ol.ENABLE_WEBGL) {
if (strokeStyle) {
var strokeStyleLineDash = strokeStyle.getLineDash();
this.state_.lineDash = strokeStyleLineDash ?
strokeStyleLineDash : ol.render.webgl.defaultLineDash;
strokeStyleLineDash : ol.render.webgl.defaultLineDash;
var strokeStyleLineDashOffset = strokeStyle.getLineDashOffset();
this.state_.lineDashOffset = strokeStyleLineDashOffset ?
strokeStyleLineDashOffset : ol.render.webgl.defaultLineDashOffset;
strokeStyleLineDashOffset : ol.render.webgl.defaultLineDashOffset;
strokeStyleColor = strokeStyle.getColor();
if (!(strokeStyleColor instanceof CanvasGradient) &&
!(strokeStyleColor instanceof CanvasPattern)) {
@@ -396,7 +396,7 @@ if (ol.ENABLE_WEBGL) {
}
strokeStyleWidth = strokeStyle.getWidth();
strokeStyleWidth = strokeStyleWidth !== undefined ?
strokeStyleWidth : ol.render.webgl.defaultLineWidth;
strokeStyleWidth : ol.render.webgl.defaultLineWidth;
} else {
strokeStyleColor = [0, 0, 0, 0];
strokeStyleWidth = 0;

View File

@@ -38,8 +38,8 @@ if (ol.ENABLE_WEBGL) {
* @type {string}
*/
ol.render.webgl.circlereplay.defaultshader.Fragment.SOURCE = ol.DEBUG_WEBGL ?
ol.render.webgl.circlereplay.defaultshader.Fragment.DEBUG_SOURCE :
ol.render.webgl.circlereplay.defaultshader.Fragment.OPTIMIZED_SOURCE;
ol.render.webgl.circlereplay.defaultshader.Fragment.DEBUG_SOURCE :
ol.render.webgl.circlereplay.defaultshader.Fragment.OPTIMIZED_SOURCE;
ol.render.webgl.circlereplay.defaultshader.fragment = new ol.render.webgl.circlereplay.defaultshader.Fragment();
@@ -75,8 +75,8 @@ if (ol.ENABLE_WEBGL) {
* @type {string}
*/
ol.render.webgl.circlereplay.defaultshader.Vertex.SOURCE = ol.DEBUG_WEBGL ?
ol.render.webgl.circlereplay.defaultshader.Vertex.DEBUG_SOURCE :
ol.render.webgl.circlereplay.defaultshader.Vertex.OPTIMIZED_SOURCE;
ol.render.webgl.circlereplay.defaultshader.Vertex.DEBUG_SOURCE :
ol.render.webgl.circlereplay.defaultshader.Vertex.OPTIMIZED_SOURCE;
ol.render.webgl.circlereplay.defaultshader.vertex = new ol.render.webgl.circlereplay.defaultshader.Vertex();

View File

@@ -497,12 +497,12 @@ if (ol.ENABLE_WEBGL) {
}
// continue with the next feature
start = (featureIndex === this.startIndices.length - 1) ?
groupEnd : this.startIndices[featureIndex + 1];
groupEnd : this.startIndices[featureIndex + 1];
end = start;
} else {
// the feature is not skipped, augment the end index
end = (featureIndex === this.startIndices.length - 1) ?
groupEnd : this.startIndices[featureIndex + 1];
groupEnd : this.startIndices[featureIndex + 1];
}
featureIndex++;
}

View File

@@ -38,8 +38,8 @@ if (ol.ENABLE_WEBGL) {
* @type {string}
*/
ol.render.webgl.imagereplay.defaultshader.Fragment.SOURCE = ol.DEBUG_WEBGL ?
ol.render.webgl.imagereplay.defaultshader.Fragment.DEBUG_SOURCE :
ol.render.webgl.imagereplay.defaultshader.Fragment.OPTIMIZED_SOURCE;
ol.render.webgl.imagereplay.defaultshader.Fragment.DEBUG_SOURCE :
ol.render.webgl.imagereplay.defaultshader.Fragment.OPTIMIZED_SOURCE;
ol.render.webgl.imagereplay.defaultshader.fragment = new ol.render.webgl.imagereplay.defaultshader.Fragment();
@@ -75,8 +75,8 @@ if (ol.ENABLE_WEBGL) {
* @type {string}
*/
ol.render.webgl.imagereplay.defaultshader.Vertex.SOURCE = ol.DEBUG_WEBGL ?
ol.render.webgl.imagereplay.defaultshader.Vertex.DEBUG_SOURCE :
ol.render.webgl.imagereplay.defaultshader.Vertex.OPTIMIZED_SOURCE;
ol.render.webgl.imagereplay.defaultshader.Vertex.DEBUG_SOURCE :
ol.render.webgl.imagereplay.defaultshader.Vertex.OPTIMIZED_SOURCE;
ol.render.webgl.imagereplay.defaultshader.vertex = new ol.render.webgl.imagereplay.defaultshader.Vertex();

View File

@@ -171,7 +171,7 @@ if (ol.ENABLE_WEBGL) {
var context = this.context_;
var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
var replay = /** @type {ol.render.webgl.ImageReplay} */ (
replayGroup.getReplay(0, ol.render.ReplayType.IMAGE));
replayGroup.getReplay(0, ol.render.ReplayType.IMAGE));
replay.setImageStyle(this.imageStyle_);
replay.drawPoint(geometry, data);
replay.finish(context);
@@ -194,7 +194,7 @@ if (ol.ENABLE_WEBGL) {
var context = this.context_;
var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
var replay = /** @type {ol.render.webgl.ImageReplay} */ (
replayGroup.getReplay(0, ol.render.ReplayType.IMAGE));
replayGroup.getReplay(0, ol.render.ReplayType.IMAGE));
replay.setImageStyle(this.imageStyle_);
replay.drawMultiPoint(geometry, data);
replay.finish(context);
@@ -216,7 +216,7 @@ if (ol.ENABLE_WEBGL) {
var context = this.context_;
var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
var replay = /** @type {ol.render.webgl.LineStringReplay} */ (
replayGroup.getReplay(0, ol.render.ReplayType.LINE_STRING));
replayGroup.getReplay(0, ol.render.ReplayType.LINE_STRING));
replay.setFillStrokeStyle(null, this.strokeStyle_);
replay.drawLineString(geometry, data);
replay.finish(context);
@@ -238,7 +238,7 @@ if (ol.ENABLE_WEBGL) {
var context = this.context_;
var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
var replay = /** @type {ol.render.webgl.LineStringReplay} */ (
replayGroup.getReplay(0, ol.render.ReplayType.LINE_STRING));
replayGroup.getReplay(0, ol.render.ReplayType.LINE_STRING));
replay.setFillStrokeStyle(null, this.strokeStyle_);
replay.drawMultiLineString(geometry, data);
replay.finish(context);
@@ -260,7 +260,7 @@ if (ol.ENABLE_WEBGL) {
var context = this.context_;
var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
var replay = /** @type {ol.render.webgl.PolygonReplay} */ (
replayGroup.getReplay(0, ol.render.ReplayType.POLYGON));
replayGroup.getReplay(0, ol.render.ReplayType.POLYGON));
replay.setFillStrokeStyle(this.fillStyle_, this.strokeStyle_);
replay.drawPolygon(geometry, data);
replay.finish(context);
@@ -282,7 +282,7 @@ if (ol.ENABLE_WEBGL) {
var context = this.context_;
var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
var replay = /** @type {ol.render.webgl.PolygonReplay} */ (
replayGroup.getReplay(0, ol.render.ReplayType.POLYGON));
replayGroup.getReplay(0, ol.render.ReplayType.POLYGON));
replay.setFillStrokeStyle(this.fillStyle_, this.strokeStyle_);
replay.drawMultiPolygon(geometry, data);
replay.finish(context);
@@ -304,7 +304,7 @@ if (ol.ENABLE_WEBGL) {
var context = this.context_;
var replayGroup = new ol.render.webgl.ReplayGroup(1, this.extent_);
var replay = /** @type {ol.render.webgl.CircleReplay} */ (
replayGroup.getReplay(0, ol.render.ReplayType.CIRCLE));
replayGroup.getReplay(0, ol.render.ReplayType.CIRCLE));
replay.setFillStrokeStyle(this.fillStyle_, this.strokeStyle_);
replay.drawCircle(geometry, data);
replay.finish(context);

View File

@@ -88,9 +88,9 @@ if (ol.ENABLE_WEBGL) {
//ol.render.webgl.LineStringReplay.Instruction_, and a rounding factor (1 or 2). If the product is even,
//we round it. If it is odd, we don't.
var lineJoin = this.state_.lineJoin === 'bevel' ? 0 :
this.state_.lineJoin === 'miter' ? 1 : 2;
this.state_.lineJoin === 'miter' ? 1 : 2;
var lineCap = this.state_.lineCap === 'butt' ? 0 :
this.state_.lineCap === 'square' ? 1 : 2;
this.state_.lineCap === 'square' ? 1 : 2;
var closed = ol.geom.flat.topology.lineStringIsClosed(flatCoordinates, offset, end, stride);
var startCoords, sign, n;
var lastIndex = numIndices;
@@ -194,7 +194,7 @@ if (ol.ENABLE_WEBGL) {
// We group CW and straight lines, thus the not so inituitive CCW checking function.
sign = ol.render.webgl.triangleIsCounterClockwise(p0[0], p0[1], p1[0], p1[1], p2[0], p2[1])
? -1 : 1;
? -1 : 1;
numVertices = this.addVertices_(p0, p1, p2,
sign * ol.render.webgl.LineStringReplay.Instruction_.BEVEL_FIRST * (lineJoin || 1), numVertices);
@@ -236,7 +236,7 @@ if (ol.ENABLE_WEBGL) {
if (closed) {
n = n || numVertices / 7;
sign = ol.geom.flat.orient.linearRingIsClockwise([p0[0], p0[1], p1[0], p1[1], p2[0], p2[1]], 0, 6, 2)
? 1 : -1;
? 1 : -1;
numVertices = this.addVertices_(p0, p1, p2,
sign * ol.render.webgl.LineStringReplay.Instruction_.BEVEL_FIRST * (lineJoin || 1), numVertices);
@@ -635,16 +635,16 @@ if (ol.ENABLE_WEBGL) {
ol.render.webgl.LineStringReplay.prototype.setFillStrokeStyle = function(fillStyle, strokeStyle) {
var strokeStyleLineCap = strokeStyle.getLineCap();
this.state_.lineCap = strokeStyleLineCap !== undefined ?
strokeStyleLineCap : ol.render.webgl.defaultLineCap;
strokeStyleLineCap : ol.render.webgl.defaultLineCap;
var strokeStyleLineDash = strokeStyle.getLineDash();
this.state_.lineDash = strokeStyleLineDash ?
strokeStyleLineDash : ol.render.webgl.defaultLineDash;
strokeStyleLineDash : ol.render.webgl.defaultLineDash;
var strokeStyleLineDashOffset = strokeStyle.getLineDashOffset();
this.state_.lineDashOffset = strokeStyleLineDashOffset ?
strokeStyleLineDashOffset : ol.render.webgl.defaultLineDashOffset;
strokeStyleLineDashOffset : ol.render.webgl.defaultLineDashOffset;
var strokeStyleLineJoin = strokeStyle.getLineJoin();
this.state_.lineJoin = strokeStyleLineJoin !== undefined ?
strokeStyleLineJoin : ol.render.webgl.defaultLineJoin;
strokeStyleLineJoin : ol.render.webgl.defaultLineJoin;
var strokeStyleColor = strokeStyle.getColor();
if (!(strokeStyleColor instanceof CanvasGradient) &&
!(strokeStyleColor instanceof CanvasPattern)) {
@@ -656,10 +656,10 @@ if (ol.ENABLE_WEBGL) {
}
var strokeStyleWidth = strokeStyle.getWidth();
strokeStyleWidth = strokeStyleWidth !== undefined ?
strokeStyleWidth : ol.render.webgl.defaultLineWidth;
strokeStyleWidth : ol.render.webgl.defaultLineWidth;
var strokeStyleMiterLimit = strokeStyle.getMiterLimit();
strokeStyleMiterLimit = strokeStyleMiterLimit !== undefined ?
strokeStyleMiterLimit : ol.render.webgl.defaultMiterLimit;
strokeStyleMiterLimit : ol.render.webgl.defaultMiterLimit;
if (!this.state_.strokeColor || !ol.array.equals(this.state_.strokeColor, strokeStyleColor) ||
this.state_.lineWidth !== strokeStyleWidth || this.state_.miterLimit !== strokeStyleMiterLimit) {
this.state_.changed = true;

View File

@@ -38,8 +38,8 @@ if (ol.ENABLE_WEBGL) {
* @type {string}
*/
ol.render.webgl.linestringreplay.defaultshader.Fragment.SOURCE = ol.DEBUG_WEBGL ?
ol.render.webgl.linestringreplay.defaultshader.Fragment.DEBUG_SOURCE :
ol.render.webgl.linestringreplay.defaultshader.Fragment.OPTIMIZED_SOURCE;
ol.render.webgl.linestringreplay.defaultshader.Fragment.DEBUG_SOURCE :
ol.render.webgl.linestringreplay.defaultshader.Fragment.OPTIMIZED_SOURCE;
ol.render.webgl.linestringreplay.defaultshader.fragment = new ol.render.webgl.linestringreplay.defaultshader.Fragment();
@@ -75,8 +75,8 @@ if (ol.ENABLE_WEBGL) {
* @type {string}
*/
ol.render.webgl.linestringreplay.defaultshader.Vertex.SOURCE = ol.DEBUG_WEBGL ?
ol.render.webgl.linestringreplay.defaultshader.Vertex.DEBUG_SOURCE :
ol.render.webgl.linestringreplay.defaultshader.Vertex.OPTIMIZED_SOURCE;
ol.render.webgl.linestringreplay.defaultshader.Vertex.DEBUG_SOURCE :
ol.render.webgl.linestringreplay.defaultshader.Vertex.OPTIMIZED_SOURCE;
ol.render.webgl.linestringreplay.defaultshader.vertex = new ol.render.webgl.linestringreplay.defaultshader.Vertex();

View File

@@ -211,8 +211,8 @@ if (ol.ENABLE_WEBGL) {
do {
var reflex = ccw ? ol.render.webgl.triangleIsCounterClockwise(s1.p1.x,
s1.p1.y, s0.p1.x, s0.p1.y, s0.p0.x, s0.p0.y) :
ol.render.webgl.triangleIsCounterClockwise(s0.p0.x, s0.p0.y, s0.p1.x,
s0.p1.y, s1.p1.x, s1.p1.y);
ol.render.webgl.triangleIsCounterClockwise(s0.p0.x, s0.p0.y, s0.p1.x,
s0.p1.y, s1.p1.x, s1.p1.y);
if (reflex === undefined) {
this.removeItem_(s0, s1, list, rtree);
pointsReclassified = true;
@@ -609,7 +609,7 @@ if (ol.ENABLE_WEBGL) {
};
/**
/**
* @private
* @param {ol.WebglPolygonSegment} s0 Segment before the remove candidate.
* @param {ol.WebglPolygonSegment} s1 Remove candidate segment.
@@ -642,7 +642,7 @@ if (ol.ENABLE_WEBGL) {
var result = [];
var segmentsInExtent = rtree.getInExtent([Math.min(p0.x, p1.x, p2.x),
Math.min(p0.y, p1.y, p2.y), Math.max(p0.x, p1.x, p2.x), Math.max(p0.y,
p1.y, p2.y)]);
p1.y, p2.y)]);
for (i = 0, ii = segmentsInExtent.length; i < ii; ++i) {
for (j in segmentsInExtent[i]) {
p = segmentsInExtent[i][j];

View File

@@ -38,8 +38,8 @@ if (ol.ENABLE_WEBGL) {
* @type {string}
*/
ol.render.webgl.polygonreplay.defaultshader.Fragment.SOURCE = ol.DEBUG_WEBGL ?
ol.render.webgl.polygonreplay.defaultshader.Fragment.DEBUG_SOURCE :
ol.render.webgl.polygonreplay.defaultshader.Fragment.OPTIMIZED_SOURCE;
ol.render.webgl.polygonreplay.defaultshader.Fragment.DEBUG_SOURCE :
ol.render.webgl.polygonreplay.defaultshader.Fragment.OPTIMIZED_SOURCE;
ol.render.webgl.polygonreplay.defaultshader.fragment = new ol.render.webgl.polygonreplay.defaultshader.Fragment();
@@ -75,8 +75,8 @@ if (ol.ENABLE_WEBGL) {
* @type {string}
*/
ol.render.webgl.polygonreplay.defaultshader.Vertex.SOURCE = ol.DEBUG_WEBGL ?
ol.render.webgl.polygonreplay.defaultshader.Vertex.DEBUG_SOURCE :
ol.render.webgl.polygonreplay.defaultshader.Vertex.OPTIMIZED_SOURCE;
ol.render.webgl.polygonreplay.defaultshader.Vertex.DEBUG_SOURCE :
ol.render.webgl.polygonreplay.defaultshader.Vertex.OPTIMIZED_SOURCE;
ol.render.webgl.polygonreplay.defaultshader.vertex = new ol.render.webgl.polygonreplay.defaultshader.Vertex();

View File

@@ -309,11 +309,11 @@ if (ol.ENABLE_WEBGL) {
}
gl.uniformMatrix4fv(locations.u_projectionMatrix, false,
ol.vec.Mat4.fromTransform(this.tmpMat4_, projectionMatrix));
ol.vec.Mat4.fromTransform(this.tmpMat4_, projectionMatrix));
gl.uniformMatrix4fv(locations.u_offsetScaleMatrix, false,
ol.vec.Mat4.fromTransform(this.tmpMat4_, offsetScaleMatrix));
ol.vec.Mat4.fromTransform(this.tmpMat4_, offsetScaleMatrix));
gl.uniformMatrix4fv(locations.u_offsetRotateMatrix, false,
ol.vec.Mat4.fromTransform(this.tmpMat4_, offsetRotateMatrix));
ol.vec.Mat4.fromTransform(this.tmpMat4_, offsetRotateMatrix));
gl.uniform1f(locations.u_opacity, opacity);
// draw!
@@ -335,10 +335,10 @@ if (ol.ENABLE_WEBGL) {
}
gl.clear(gl.STENCIL_BUFFER_BIT);
gl.stencilFunc(/** @type {number} */ (tmpStencilFunc),
/** @type {number} */ (tmpStencilRef), /** @type {number} */ (tmpStencilMaskVal));
/** @type {number} */ (tmpStencilRef), /** @type {number} */ (tmpStencilMaskVal));
gl.stencilMask(/** @type {number} */ (tmpStencilMask));
gl.stencilOp(/** @type {number} */ (tmpStencilOpFail),
/** @type {number} */ (tmpStencilOpZFail), /** @type {number} */ (tmpStencilOpPass));
/** @type {number} */ (tmpStencilOpZFail), /** @type {number} */ (tmpStencilOpPass));
}
return result;
@@ -354,7 +354,7 @@ if (ol.ENABLE_WEBGL) {
ol.render.webgl.Replay.prototype.drawElements = function(
gl, context, start, end) {
var elementType = context.hasOESElementIndexUint ?
ol.webgl.UNSIGNED_INT : ol.webgl.UNSIGNED_SHORT;
ol.webgl.UNSIGNED_INT : ol.webgl.UNSIGNED_SHORT;
var elementSize = context.hasOESElementIndexUint ? 4 : 2;
var numItems = end - start;