Autofix indentation issues (eslint --fix)
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@@ -125,10 +125,10 @@ ol.render.canvas.ImageReplay.prototype.drawPoint = function(pointGeometry, featu
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var stride = pointGeometry.getStride();
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var myBegin = this.coordinates.length;
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var myEnd = this.drawCoordinates_(
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flatCoordinates, 0, flatCoordinates.length, stride);
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flatCoordinates, 0, flatCoordinates.length, stride);
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this.instructions.push([
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ol.render.canvas.Instruction.DRAW_IMAGE, myBegin, myEnd, this.image_,
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// Remaining arguments to DRAW_IMAGE are in alphabetical order
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// Remaining arguments to DRAW_IMAGE are in alphabetical order
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this.anchorX_, this.anchorY_, this.height_, this.opacity_,
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this.originX_, this.originY_, this.rotateWithView_, this.rotation_,
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this.scale_, this.snapToPixel_, this.width_
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@@ -136,7 +136,7 @@ ol.render.canvas.ImageReplay.prototype.drawPoint = function(pointGeometry, featu
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this.hitDetectionInstructions.push([
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ol.render.canvas.Instruction.DRAW_IMAGE, myBegin, myEnd,
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this.hitDetectionImage_,
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// Remaining arguments to DRAW_IMAGE are in alphabetical order
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// Remaining arguments to DRAW_IMAGE are in alphabetical order
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this.anchorX_, this.anchorY_, this.height_, this.opacity_,
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this.originX_, this.originY_, this.rotateWithView_, this.rotation_,
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this.scale_, this.snapToPixel_, this.width_
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@@ -157,10 +157,10 @@ ol.render.canvas.ImageReplay.prototype.drawMultiPoint = function(multiPointGeome
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var stride = multiPointGeometry.getStride();
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var myBegin = this.coordinates.length;
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var myEnd = this.drawCoordinates_(
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flatCoordinates, 0, flatCoordinates.length, stride);
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flatCoordinates, 0, flatCoordinates.length, stride);
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this.instructions.push([
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ol.render.canvas.Instruction.DRAW_IMAGE, myBegin, myEnd, this.image_,
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// Remaining arguments to DRAW_IMAGE are in alphabetical order
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// Remaining arguments to DRAW_IMAGE are in alphabetical order
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this.anchorX_, this.anchorY_, this.height_, this.opacity_,
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this.originX_, this.originY_, this.rotateWithView_, this.rotation_,
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this.scale_, this.snapToPixel_, this.width_
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@@ -168,7 +168,7 @@ ol.render.canvas.ImageReplay.prototype.drawMultiPoint = function(multiPointGeome
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this.hitDetectionInstructions.push([
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ol.render.canvas.Instruction.DRAW_IMAGE, myBegin, myEnd,
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this.hitDetectionImage_,
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// Remaining arguments to DRAW_IMAGE are in alphabetical order
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// Remaining arguments to DRAW_IMAGE are in alphabetical order
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this.anchorX_, this.anchorY_, this.height_, this.opacity_,
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this.originX_, this.originY_, this.rotateWithView_, this.rotation_,
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this.scale_, this.snapToPixel_, this.width_
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