Add BEGIN_GEOMETRY instruction

This commit is contained in:
Tom Payne
2013-11-21 12:08:26 +01:00
parent a570261886
commit d05530290f

View File

@@ -19,14 +19,15 @@ goog.require('ol.vec.Mat4');
* @enum {number}
*/
ol.render.canvas.Instruction = {
BEGIN_PATH: 0,
CLOSE_PATH: 1,
DRAW_IMAGE: 2,
FILL: 3,
MOVE_TO_LINE_TO: 4,
SET_FILL_STYLE: 5,
SET_STROKE_STYLE: 6,
STROKE: 7
BEGIN_GEOMETRY: 0,
BEGIN_PATH: 1,
CLOSE_PATH: 2,
DRAW_IMAGE: 3,
FILL: 4,
MOVE_TO_LINE_TO: 5,
SET_FILL_STYLE: 6,
SET_STROKE_STYLE: 7,
STROKE: 8
};
@@ -122,7 +123,16 @@ ol.render.canvas.Replay.prototype.draw =
while (i < ii) {
var instruction = instructions[i];
var type = /** @type {ol.render.canvas.Instruction} */ (instruction[0]);
if (type == ol.render.canvas.Instruction.BEGIN_PATH) {
if (type == ol.render.canvas.Instruction.BEGIN_GEOMETRY) {
var geometry = /** @type {ol.geom.Geometry} */ (instruction[1]);
if (goog.isDef(renderGeometryFunction) &&
!renderGeometryFunction(geometry)) {
d = /** @type {number} */ (instruction[2]);
i = /** @type {number} */ (instruction[3]);
} else {
++i;
}
} else if (type == ol.render.canvas.Instruction.BEGIN_PATH) {
context.beginPath();
++i;
} else if (type == ol.render.canvas.Instruction.CLOSE_PATH) {