Remove lint
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@@ -277,10 +277,9 @@ ol.renderer.canvas.VectorLayer.prototype.prepareFrame = function(frameState, lay
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this.dirty_ = false;
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var replayGroup =
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new ol.render.canvas.ReplayGroup(
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ol.renderer.vector.getTolerance(resolution, pixelRatio), extent,
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resolution, vectorSource.getOverlaps(), vectorLayer.getRenderBuffer());
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var replayGroup = new ol.render.canvas.ReplayGroup(
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ol.renderer.vector.getTolerance(resolution, pixelRatio), extent,
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resolution, vectorSource.getOverlaps(), vectorLayer.getRenderBuffer());
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vectorSource.loadFeatures(extent, resolution, projection);
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/**
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* @param {ol.Feature} feature Feature.
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@@ -32,8 +32,8 @@ describe('ol.interaction.Translate', function() {
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features = [new ol.Feature({
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geometry: new ol.geom.Point([10, -20])
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}), new ol.Feature({
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geometry: new ol.geom.Point([20, -30])
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})];
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geometry: new ol.geom.Point([20, -30])
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})];
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source.addFeatures(features);
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var layer = new ol.layer.Vector({source: source});
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map = new ol.Map({
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@@ -72,8 +72,8 @@ describe('ol.rendering.style.LineString', function() {
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feature.setStyle([new ol.style.Style({
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stroke: new ol.style.Stroke({color: '#F2F211', width: 5})
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}), new ol.style.Style({
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stroke: new ol.style.Stroke({color: '#292921', width: 1})
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})]);
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stroke: new ol.style.Stroke({color: '#292921', width: 1})
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})]);
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vectorSource.addFeature(feature);
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feature = new ol.Feature({
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