Fix provide/require structure for autogenerated shader files
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// This file is automatically generated, do not edit
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goog.provide('{{namespace}}.Locations');
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goog.require('ol');
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/**
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* @constructor
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* @param {WebGLRenderingContext} gl GL.
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* @param {WebGLProgram} program Program.
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* @struct
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*/
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{{namespace}}.Locations = function(gl, program) {
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{{#uniforms}}
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/**
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* @type {WebGLUniformLocation}
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*/
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this.{{originalName}} = gl.getUniformLocation(
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program, ol.DEBUG_WEBGL ? '{{originalName}}' : '{{shortName}}');
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{{/uniforms}}
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{{#attributes}}
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/**
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* @type {number}
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*/
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this.{{originalName}} = gl.getAttribLocation(
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program, ol.DEBUG_WEBGL ? '{{originalName}}' : '{{shortName}}');
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{{/attributes}}
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};
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