Fix provide/require structure for autogenerated shader files
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@@ -1,106 +1,15 @@
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// This file is automatically generated, do not edit
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/* eslint openlayers-internal/no-missing-requires: 0 */
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goog.provide('{{namespace}}');
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goog.require('ol');
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goog.require('ol.webgl.Fragment');
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goog.require('ol.webgl.Vertex');
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/**
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* @constructor
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* @extends {ol.webgl.Fragment}
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* @struct
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*/
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{{className}}.Fragment = function() {
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ol.webgl.Fragment.call(this, {{className}}.Fragment.SOURCE);
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};
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ol.inherits({{className}}.Fragment, ol.webgl.Fragment);
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{{namespace}}.fragment = new ol.webgl.Fragment(ol.DEBUG_WEBGL ?
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'precision mediump float;\n{{{originalFragmentSource}}}' :
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'precision mediump float;{{{fragmentSource}}}');
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/**
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* @const
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* @type {string}
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*/
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{{className}}.Fragment.DEBUG_SOURCE = 'precision mediump float;\n{{{getOriginalFragmentSource}}}';
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/**
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* @const
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* @type {string}
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*/
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{{className}}.Fragment.OPTIMIZED_SOURCE = 'precision mediump float;{{{getFragmentSource}}}';
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/**
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* @const
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* @type {string}
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*/
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{{className}}.Fragment.SOURCE = ol.DEBUG_WEBGL ?
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{{className}}.Fragment.DEBUG_SOURCE :
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{{className}}.Fragment.OPTIMIZED_SOURCE;
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{{className}}.fragment = new {{className}}.Fragment();
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/**
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* @constructor
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* @extends {ol.webgl.Vertex}
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* @struct
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*/
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{{className}}.Vertex = function() {
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ol.webgl.Vertex.call(this, {{className}}.Vertex.SOURCE);
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};
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ol.inherits({{className}}.Vertex, ol.webgl.Vertex);
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/**
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* @const
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* @type {string}
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*/
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{{className}}.Vertex.DEBUG_SOURCE = '{{{getOriginalVertexSource}}}';
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/**
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* @const
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* @type {string}
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*/
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{{className}}.Vertex.OPTIMIZED_SOURCE = '{{{getVertexSource}}}';
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/**
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* @const
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* @type {string}
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*/
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{{className}}.Vertex.SOURCE = ol.DEBUG_WEBGL ?
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{{className}}.Vertex.DEBUG_SOURCE :
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{{className}}.Vertex.OPTIMIZED_SOURCE;
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{{className}}.vertex = new {{className}}.Vertex();
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/**
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* @constructor
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* @param {WebGLRenderingContext} gl GL.
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* @param {WebGLProgram} program Program.
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* @struct
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*/
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{{namespace}}.Locations = function(gl, program) {
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{{#getUniforms}}
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/**
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* @type {WebGLUniformLocation}
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*/
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this.{{originalName}} = gl.getUniformLocation(
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program, ol.DEBUG_WEBGL ? '{{originalName}}' : '{{shortName}}');
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{{/getUniforms}}
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{{#getAttributes}}
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/**
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* @type {number}
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*/
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this.{{originalName}} = gl.getAttribLocation(
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program, ol.DEBUG_WEBGL ? '{{originalName}}' : '{{shortName}}');
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{{/getAttributes}}
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};
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{{namespace}}.vertex = new ol.webgl.Vertex(ol.DEBUG_WEBGL ?
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'{{{originalVertexSource}}}' :
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'{{{vertexSource}}}');
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30
src/ol/webgl/shaderlocations.mustache
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30
src/ol/webgl/shaderlocations.mustache
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@@ -0,0 +1,30 @@
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// This file is automatically generated, do not edit
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goog.provide('{{namespace}}.Locations');
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goog.require('ol');
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/**
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* @constructor
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* @param {WebGLRenderingContext} gl GL.
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* @param {WebGLProgram} program Program.
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* @struct
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*/
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{{namespace}}.Locations = function(gl, program) {
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{{#uniforms}}
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/**
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* @type {WebGLUniformLocation}
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*/
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this.{{originalName}} = gl.getUniformLocation(
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program, ol.DEBUG_WEBGL ? '{{originalName}}' : '{{shortName}}');
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{{/uniforms}}
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{{#attributes}}
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/**
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* @type {number}
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*/
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this.{{originalName}} = gl.getAttribLocation(
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program, ol.DEBUG_WEBGL ? '{{originalName}}' : '{{shortName}}');
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{{/attributes}}
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};
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