Remove use of goog.vec.*

This commit is contained in:
Andreas Hocevar
2016-06-22 09:14:53 +02:00
parent 55edf4003f
commit cf7ff841a7
36 changed files with 511 additions and 412 deletions

View File

@@ -1,90 +1,23 @@
goog.provide('ol.vec.Mat4');
goog.provide('ol.vec.Mat4.Number');
goog.require('goog.vec.Mat4');
/**
* A alias for the goog.vec.Number type.
* @typedef {goog.vec.Number}
* @type {Array.<number>}
*/
ol.vec.Mat4.Number;
ol.vec.Mat4.tmpMatrix_ = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
/**
* @param {!goog.vec.Mat4.Number} mat Matrix.
* @param {number} translateX1 Translate X1.
* @param {number} translateY1 Translate Y1.
* @param {number} scaleX Scale X.
* @param {number} scaleY Scale Y.
* @param {number} rotation Rotation.
* @param {number} translateX2 Translate X2.
* @param {number} translateY2 Translate Y2.
* @return {!goog.vec.Mat4.Number} Matrix.
* @param {ol.Matrix} mat Transformation matrix.
* @return {Array.<number>} 2D transformation matrix as flattened 4x4 matrix.
*/
ol.vec.Mat4.makeTransform2D = function(mat, translateX1, translateY1,
scaleX, scaleY, rotation, translateX2, translateY2) {
goog.vec.Mat4.makeIdentity(mat);
if (translateX1 !== 0 || translateY1 !== 0) {
goog.vec.Mat4.translate(mat, translateX1, translateY1, 0);
}
if (scaleX != 1 || scaleY != 1) {
goog.vec.Mat4.scale(mat, scaleX, scaleY, 1);
}
if (rotation !== 0) {
goog.vec.Mat4.rotateZ(mat, rotation);
}
if (translateX2 !== 0 || translateY2 !== 0) {
goog.vec.Mat4.translate(mat, translateX2, translateY2, 0);
}
return mat;
};
/**
* Returns true if mat1 and mat2 represent the same 2D transformation.
* @param {goog.vec.Mat4.Number} mat1 Matrix 1.
* @param {goog.vec.Mat4.Number} mat2 Matrix 2.
* @return {boolean} Equal 2D.
*/
ol.vec.Mat4.equals2D = function(mat1, mat2) {
return (
goog.vec.Mat4.getElement(mat1, 0, 0) ==
goog.vec.Mat4.getElement(mat2, 0, 0) &&
goog.vec.Mat4.getElement(mat1, 1, 0) ==
goog.vec.Mat4.getElement(mat2, 1, 0) &&
goog.vec.Mat4.getElement(mat1, 0, 1) ==
goog.vec.Mat4.getElement(mat2, 0, 1) &&
goog.vec.Mat4.getElement(mat1, 1, 1) ==
goog.vec.Mat4.getElement(mat2, 1, 1) &&
goog.vec.Mat4.getElement(mat1, 0, 3) ==
goog.vec.Mat4.getElement(mat2, 0, 3) &&
goog.vec.Mat4.getElement(mat1, 1, 3) ==
goog.vec.Mat4.getElement(mat2, 1, 3));
};
/**
* Transforms the given vector with the given matrix storing the resulting,
* transformed vector into resultVec. The input vector is multiplied against the
* upper 2x4 matrix omitting the projective component.
*
* @param {goog.vec.Mat4.Number} mat The matrix supplying the transformation.
* @param {Array.<number>} vec The 3 element vector to transform.
* @param {Array.<number>} resultVec The 3 element vector to receive the results
* (may be vec).
* @return {Array.<number>} return resultVec so that operations can be
* chained together.
*/
ol.vec.Mat4.multVec2 = function(mat, vec, resultVec) {
var m00 = goog.vec.Mat4.getElement(mat, 0, 0);
var m10 = goog.vec.Mat4.getElement(mat, 1, 0);
var m01 = goog.vec.Mat4.getElement(mat, 0, 1);
var m11 = goog.vec.Mat4.getElement(mat, 1, 1);
var m03 = goog.vec.Mat4.getElement(mat, 0, 3);
var m13 = goog.vec.Mat4.getElement(mat, 1, 3);
var x = vec[0], y = vec[1];
resultVec[0] = m00 * x + m01 * y + m03;
resultVec[1] = m10 * x + m11 * y + m13;
return resultVec;
ol.vec.Mat4.fromMatrix = function(mat) {
var mat4 = ol.vec.Mat4.tmpMatrix_;
mat4[0] = mat[0];
mat4[1] = mat[1];
mat4[4] = mat[2];
mat4[5] = mat[3];
mat4[12] = mat[4];
mat4[13] = mat[5];
return mat4;
};