Remove use of goog.vec.*
This commit is contained in:
@@ -1,7 +1,7 @@
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goog.provide('ol.renderer.webgl.ImageLayer');
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goog.require('goog.asserts');
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goog.require('goog.vec.Mat4');
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goog.require('ol.matrix');
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goog.require('goog.webgl');
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goog.require('ol.ImageBase');
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goog.require('ol.ViewHint');
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@@ -12,7 +12,6 @@ goog.require('ol.layer.Image');
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goog.require('ol.proj');
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goog.require('ol.renderer.webgl.Layer');
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goog.require('ol.source.ImageVector');
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goog.require('ol.vec.Mat4');
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goog.require('ol.webgl.Context');
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@@ -41,7 +40,7 @@ ol.renderer.webgl.ImageLayer = function(mapRenderer, imageLayer) {
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/**
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* @private
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* @type {?goog.vec.Mat4.Number}
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* @type {?ol.Matrix}
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*/
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this.hitTransformationMatrix_ = null;
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@@ -165,9 +164,9 @@ ol.renderer.webgl.ImageLayer.prototype.prepareFrame = function(frameState, layer
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// Translate and scale to flip the Y coord.
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var texCoordMatrix = this.texCoordMatrix;
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goog.vec.Mat4.makeIdentity(texCoordMatrix);
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goog.vec.Mat4.scale(texCoordMatrix, 1, -1, 1);
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goog.vec.Mat4.translate(texCoordMatrix, 0, -1, 0);
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ol.matrix.makeIdentity(texCoordMatrix);
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ol.matrix.scale(texCoordMatrix, 1, -1);
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ol.matrix.translate(texCoordMatrix, 0, -1);
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this.image_ = image;
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this.texture = texture;
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@@ -197,20 +196,18 @@ ol.renderer.webgl.ImageLayer.prototype.updateProjectionMatrix_ = function(canvas
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var canvasExtentHeight = canvasHeight * viewResolution;
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var projectionMatrix = this.projectionMatrix;
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goog.vec.Mat4.makeIdentity(projectionMatrix);
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goog.vec.Mat4.scale(projectionMatrix,
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ol.matrix.makeIdentity(projectionMatrix);
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ol.matrix.scale(projectionMatrix,
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pixelRatio * 2 / canvasExtentWidth,
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pixelRatio * 2 / canvasExtentHeight, 1);
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goog.vec.Mat4.rotateZ(projectionMatrix, -viewRotation);
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goog.vec.Mat4.translate(projectionMatrix,
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pixelRatio * 2 / canvasExtentHeight);
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ol.matrix.rotate(projectionMatrix, -viewRotation);
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ol.matrix.translate(projectionMatrix,
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imageExtent[0] - viewCenter[0],
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imageExtent[1] - viewCenter[1],
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0);
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goog.vec.Mat4.scale(projectionMatrix,
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imageExtent[1] - viewCenter[1]);
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ol.matrix.scale(projectionMatrix,
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(imageExtent[2] - imageExtent[0]) / 2,
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(imageExtent[3] - imageExtent[1]) / 2,
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1);
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goog.vec.Mat4.translate(projectionMatrix, 1, 1, 0);
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(imageExtent[3] - imageExtent[1]) / 2);
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ol.matrix.translate(projectionMatrix, 1, 1);
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};
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@@ -237,7 +234,7 @@ ol.renderer.webgl.ImageLayer.prototype.forEachLayerAtPixel = function(pixel, fra
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// for ImageVector sources use the original hit-detection logic,
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// so that for example also transparent polygons are detected
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var coordinate = pixel.slice();
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ol.vec.Mat4.multVec2(
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ol.matrix.multVec2(
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frameState.pixelToCoordinateMatrix, coordinate, coordinate);
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var hasFeature = this.forEachFeatureAtCoordinate(
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coordinate, frameState, ol.functions.TRUE, this);
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@@ -257,7 +254,7 @@ ol.renderer.webgl.ImageLayer.prototype.forEachLayerAtPixel = function(pixel, fra
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}
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var pixelOnFrameBuffer = [0, 0];
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ol.vec.Mat4.multVec2(
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ol.matrix.multVec2(
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this.hitTransformationMatrix_, pixel, pixelOnFrameBuffer);
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if (pixelOnFrameBuffer[0] < 0 || pixelOnFrameBuffer[0] > imageSize[0] ||
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@@ -289,36 +286,34 @@ ol.renderer.webgl.ImageLayer.prototype.forEachLayerAtPixel = function(pixel, fra
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* pixel on the map.
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* @param {ol.Size} mapSize The map size.
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* @param {ol.Size} imageSize The image size.
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* @return {goog.vec.Mat4.Number} The transformation matrix.
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* @return {ol.Matrix} The transformation matrix.
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* @private
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*/
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ol.renderer.webgl.ImageLayer.prototype.getHitTransformationMatrix_ = function(mapSize, imageSize) {
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// the first matrix takes a map pixel, flips the y-axis and scales to
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// a range between -1 ... 1
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var mapCoordMatrix = goog.vec.Mat4.createNumber();
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goog.vec.Mat4.makeIdentity(mapCoordMatrix);
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goog.vec.Mat4.translate(mapCoordMatrix, -1, -1, 0);
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goog.vec.Mat4.scale(mapCoordMatrix, 2 / mapSize[0], 2 / mapSize[1], 1);
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goog.vec.Mat4.translate(mapCoordMatrix, 0, mapSize[1], 0);
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goog.vec.Mat4.scale(mapCoordMatrix, 1, -1, 1);
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var mapCoordMatrix = ol.matrix.create();
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ol.matrix.translate(mapCoordMatrix, -1, -1);
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ol.matrix.scale(mapCoordMatrix, 2 / mapSize[0], 2 / mapSize[1]);
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ol.matrix.translate(mapCoordMatrix, 0, mapSize[1]);
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ol.matrix.scale(mapCoordMatrix, 1, -1);
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// the second matrix is the inverse of the projection matrix used in the
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// shader for drawing
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var projectionMatrixInv = goog.vec.Mat4.createNumber();
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goog.vec.Mat4.invert(this.projectionMatrix, projectionMatrixInv);
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var projectionMatrixInv = ol.matrix.create();
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ol.matrix.invert(this.projectionMatrix, projectionMatrixInv);
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// the third matrix scales to the image dimensions and flips the y-axis again
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var imageCoordMatrix = goog.vec.Mat4.createNumber();
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goog.vec.Mat4.makeIdentity(imageCoordMatrix);
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goog.vec.Mat4.translate(imageCoordMatrix, 0, imageSize[1], 0);
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goog.vec.Mat4.scale(imageCoordMatrix, 1, -1, 1);
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goog.vec.Mat4.scale(imageCoordMatrix, imageSize[0] / 2, imageSize[1] / 2, 1);
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goog.vec.Mat4.translate(imageCoordMatrix, 1, 1, 0);
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var imageCoordMatrix = ol.matrix.create();
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ol.matrix.translate(imageCoordMatrix, 0, imageSize[1]);
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ol.matrix.scale(imageCoordMatrix, 1, -1);
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ol.matrix.scale(imageCoordMatrix, imageSize[0] / 2, imageSize[1] / 2);
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ol.matrix.translate(imageCoordMatrix, 1, 1);
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var transformMatrix = goog.vec.Mat4.createNumber();
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goog.vec.Mat4.multMat(
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var transformMatrix = ol.matrix.create();
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ol.matrix.multiply(
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imageCoordMatrix, projectionMatrixInv, transformMatrix);
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goog.vec.Mat4.multMat(
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ol.matrix.multiply(
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transformMatrix, mapCoordMatrix, transformMatrix);
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return transformMatrix;
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@@ -1,8 +1,8 @@
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goog.provide('ol.renderer.webgl.Layer');
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goog.require('goog.vec.Mat4');
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goog.require('goog.webgl');
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goog.require('ol.layer.Layer');
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goog.require('ol.matrix');
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goog.require('ol.render.Event');
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goog.require('ol.render.EventType');
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goog.require('ol.render.webgl.Immediate');
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@@ -11,6 +11,7 @@ goog.require('ol.renderer.webgl.map.shader.Default');
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goog.require('ol.renderer.webgl.map.shader.Default.Locations');
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goog.require('ol.renderer.webgl.map.shader.DefaultFragment');
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goog.require('ol.renderer.webgl.map.shader.DefaultVertex');
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goog.require('ol.vec.Mat4');
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goog.require('ol.webgl.Buffer');
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goog.require('ol.webgl.Context');
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@@ -62,15 +63,15 @@ ol.renderer.webgl.Layer = function(mapRenderer, layer) {
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/**
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* @protected
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* @type {!goog.vec.Mat4.Number}
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* @type {ol.Matrix}
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*/
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this.texCoordMatrix = goog.vec.Mat4.createNumber();
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this.texCoordMatrix = ol.matrix.create();
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/**
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* @protected
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* @type {!goog.vec.Mat4.Number}
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* @type {ol.Matrix}
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*/
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this.projectionMatrix = goog.vec.Mat4.createNumberIdentity();
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this.projectionMatrix = ol.matrix.create();
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/**
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* @private
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@@ -167,10 +168,10 @@ ol.renderer.webgl.Layer.prototype.composeFrame = function(frameState, layerState
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gl.uniform1i(locations.u_texture, 0);
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}
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gl.uniformMatrix4fv(
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locations.u_texCoordMatrix, false, this.getTexCoordMatrix());
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gl.uniformMatrix4fv(locations.u_texCoordMatrix, false,
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ol.vec.Mat4.fromMatrix(this.getTexCoordMatrix()));
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gl.uniformMatrix4fv(locations.u_projectionMatrix, false,
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this.getProjectionMatrix());
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ol.vec.Mat4.fromMatrix(this.getProjectionMatrix()));
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gl.uniform1f(locations.u_opacity, layerState.opacity);
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gl.bindTexture(goog.webgl.TEXTURE_2D, this.getTexture());
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gl.drawArrays(goog.webgl.TRIANGLE_STRIP, 0, 4);
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@@ -208,7 +209,7 @@ ol.renderer.webgl.Layer.prototype.dispatchComposeEvent_ = function(type, context
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/**
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* @return {!goog.vec.Mat4.Number} Matrix.
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* @return {!ol.Matrix} Matrix.
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*/
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ol.renderer.webgl.Layer.prototype.getTexCoordMatrix = function() {
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return this.texCoordMatrix;
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@@ -224,7 +225,7 @@ ol.renderer.webgl.Layer.prototype.getTexture = function() {
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/**
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* @return {!goog.vec.Mat4.Number} Matrix.
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* @return {!ol.Matrix} Matrix.
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*/
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ol.renderer.webgl.Layer.prototype.getProjectionMatrix = function() {
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return this.projectionMatrix;
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@@ -4,8 +4,7 @@
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goog.provide('ol.renderer.webgl.TileLayer');
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goog.require('goog.asserts');
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goog.require('goog.vec.Mat4');
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goog.require('goog.vec.Vec4');
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goog.require('ol.matrix');
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goog.require('goog.webgl');
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goog.require('ol.TileRange');
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goog.require('ol.TileState');
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@@ -18,7 +17,6 @@ goog.require('ol.renderer.webgl.tilelayer.shader.Fragment');
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goog.require('ol.renderer.webgl.tilelayer.shader.Locations');
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goog.require('ol.renderer.webgl.tilelayer.shader.Vertex');
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goog.require('ol.size');
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goog.require('ol.vec.Mat4');
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goog.require('ol.webgl.Buffer');
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@@ -294,22 +292,21 @@ ol.renderer.webgl.TileLayer.prototype.prepareFrame = function(frameState, layerS
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/** @type {Array.<number>} */
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var zs = Object.keys(tilesToDrawByZ).map(Number);
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zs.sort(ol.array.numberSafeCompareFunction);
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var u_tileOffset = goog.vec.Vec4.createFloat32();
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var i, ii, sx, sy, tileKey, tilesToDraw, tx, ty;
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var u_tileOffset = new Float32Array(4);
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var i, ii, tileKey, tilesToDraw;
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for (i = 0, ii = zs.length; i < ii; ++i) {
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tilesToDraw = tilesToDrawByZ[zs[i]];
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for (tileKey in tilesToDraw) {
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tile = tilesToDraw[tileKey];
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tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord, tmpExtent);
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sx = 2 * (tileExtent[2] - tileExtent[0]) /
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u_tileOffset[0] = 2 * (tileExtent[2] - tileExtent[0]) /
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framebufferExtentDimension;
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sy = 2 * (tileExtent[3] - tileExtent[1]) /
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u_tileOffset[1] = 2 * (tileExtent[3] - tileExtent[1]) /
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framebufferExtentDimension;
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tx = 2 * (tileExtent[0] - framebufferExtent[0]) /
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u_tileOffset[2] = 2 * (tileExtent[0] - framebufferExtent[0]) /
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framebufferExtentDimension - 1;
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ty = 2 * (tileExtent[1] - framebufferExtent[1]) /
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u_tileOffset[3] = 2 * (tileExtent[1] - framebufferExtent[1]) /
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framebufferExtentDimension - 1;
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goog.vec.Vec4.setFromValues(u_tileOffset, sx, sy, tx, ty);
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gl.uniform4fv(this.locations_.u_tileOffset, u_tileOffset);
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mapRenderer.bindTileTexture(tile, tilePixelSize,
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tileGutter * pixelRatio, goog.webgl.LINEAR, goog.webgl.LINEAR);
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@@ -354,26 +351,21 @@ ol.renderer.webgl.TileLayer.prototype.prepareFrame = function(frameState, layerS
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this.updateLogos(frameState, tileSource);
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var texCoordMatrix = this.texCoordMatrix;
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goog.vec.Mat4.makeIdentity(texCoordMatrix);
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goog.vec.Mat4.translate(texCoordMatrix,
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ol.matrix.makeIdentity(texCoordMatrix);
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ol.matrix.translate(texCoordMatrix,
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(center[0] - framebufferExtent[0]) /
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(framebufferExtent[2] - framebufferExtent[0]),
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(center[1] - framebufferExtent[1]) /
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(framebufferExtent[3] - framebufferExtent[1]),
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0);
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(framebufferExtent[3] - framebufferExtent[1]));
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if (viewState.rotation !== 0) {
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goog.vec.Mat4.rotateZ(texCoordMatrix, viewState.rotation);
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ol.matrix.rotate(texCoordMatrix, viewState.rotation);
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}
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goog.vec.Mat4.scale(texCoordMatrix,
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ol.matrix.scale(texCoordMatrix,
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frameState.size[0] * viewState.resolution /
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(framebufferExtent[2] - framebufferExtent[0]),
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frameState.size[1] * viewState.resolution /
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(framebufferExtent[3] - framebufferExtent[1]),
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1);
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goog.vec.Mat4.translate(texCoordMatrix,
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-0.5,
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-0.5,
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0);
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(framebufferExtent[3] - framebufferExtent[1]));
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ol.matrix.translate(texCoordMatrix, -0.5, -0.5);
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return true;
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};
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@@ -392,7 +384,7 @@ ol.renderer.webgl.TileLayer.prototype.forEachLayerAtPixel = function(pixel, fram
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(frameState.size[1] - pixel[1]) / frameState.size[1]];
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var pixelOnFrameBufferScaled = [0, 0];
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ol.vec.Mat4.multVec2(
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ol.matrix.multVec2(
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this.texCoordMatrix, pixelOnMapScaled, pixelOnFrameBufferScaled);
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var pixelOnFrameBuffer = [
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pixelOnFrameBufferScaled[0] * this.framebufferDimension,
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@@ -5,10 +5,10 @@ goog.require('ol.events');
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goog.require('ol.ViewHint');
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goog.require('ol.extent');
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goog.require('ol.layer.Vector');
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goog.require('ol.matrix');
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goog.require('ol.render.webgl.ReplayGroup');
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goog.require('ol.renderer.vector');
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goog.require('ol.renderer.webgl.Layer');
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goog.require('ol.vec.Mat4');
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/**
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@@ -155,7 +155,7 @@ ol.renderer.webgl.VectorLayer.prototype.hasFeatureAtCoordinate = function(coordi
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*/
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ol.renderer.webgl.VectorLayer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg) {
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var coordinate = pixel.slice();
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ol.vec.Mat4.multVec2(
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ol.matrix.multVec2(
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frameState.pixelToCoordinateMatrix, coordinate, coordinate);
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var hasFeature = this.hasFeatureAtCoordinate(coordinate, frameState);
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Block a user