Remove use of goog.vec.*
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@@ -2,7 +2,7 @@ goog.provide('ol.renderer.canvas.VectorTileLayer');
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goog.require('goog.asserts');
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goog.require('ol.events');
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goog.require('goog.vec.Mat4');
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goog.require('ol.matrix');
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goog.require('ol.Feature');
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goog.require('ol.VectorTile');
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goog.require('ol.array');
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@@ -17,7 +17,6 @@ goog.require('ol.renderer.canvas.TileLayer');
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goog.require('ol.renderer.vector');
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goog.require('ol.size');
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goog.require('ol.source.VectorTile');
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goog.require('ol.vec.Mat4');
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/**
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@@ -57,9 +56,9 @@ ol.renderer.canvas.VectorTileLayer = function(layer) {
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/**
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* @private
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* @type {!goog.vec.Mat4.Number}
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* @type {ol.Matrix}
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*/
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this.tmpTransform_ = goog.vec.Mat4.createNumber();
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this.tmpTransform_ = ol.matrix.create();
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// Use lower resolution for pure vector rendering. Closest resolution otherwise.
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this.zDirection =
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@@ -148,7 +147,7 @@ ol.renderer.canvas.VectorTileLayer.prototype.renderTileReplays_ = function(
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if (pixelSpace) {
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origin = ol.extent.getTopLeft(tileExtent);
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tileTransform = ol.vec.Mat4.makeTransform2D(this.tmpTransform_,
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tileTransform = ol.matrix.makeTransform(this.tmpTransform_,
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offsetX, offsetY,
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pixelScale * tilePixelResolution,
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pixelScale * tilePixelResolution,
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@@ -428,14 +427,14 @@ ol.renderer.canvas.VectorTileLayer.prototype.renderTileImage_ = function(
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tile.getTileCoord(), this.tmpExtent);
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var tileTransform;
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if (pixelSpace) {
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tileTransform = ol.vec.Mat4.makeTransform2D(this.tmpTransform_,
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tileTransform = ol.matrix.makeTransform(this.tmpTransform_,
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0, 0,
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pixelScale * tilePixelResolution, pixelScale * tilePixelResolution,
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0,
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-tileSize[0] * tilePixelRatio / 2, -tileSize[1] * tilePixelRatio / 2);
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} else {
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var tileCenter = ol.extent.getCenter(tileExtent);
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tileTransform = ol.vec.Mat4.makeTransform2D(this.tmpTransform_,
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tileTransform = ol.matrix.makeTransform(this.tmpTransform_,
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0, 0,
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pixelScale, -pixelScale,
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0,
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