Remove use of goog.vec.*
This commit is contained in:
@@ -1,7 +1,7 @@
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goog.provide('ol.renderer.canvas.ImageLayer');
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goog.require('goog.asserts');
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goog.require('goog.vec.Mat4');
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goog.require('ol.matrix');
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goog.require('ol.functions');
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goog.require('ol.ImageBase');
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goog.require('ol.ViewHint');
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@@ -11,7 +11,6 @@ goog.require('ol.layer.Image');
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goog.require('ol.proj');
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goog.require('ol.renderer.canvas.Layer');
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goog.require('ol.source.ImageVector');
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goog.require('ol.vec.Mat4');
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/**
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@@ -31,13 +30,13 @@ ol.renderer.canvas.ImageLayer = function(imageLayer) {
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/**
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* @private
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* @type {!goog.vec.Mat4.Number}
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* @type {ol.Matrix}
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*/
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this.imageTransform_ = goog.vec.Mat4.createNumber();
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this.imageTransform_ = ol.matrix.create();
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/**
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* @private
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* @type {?goog.vec.Mat4.Number}
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* @type {?ol.Matrix}
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*/
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this.imageTransformInv_ = null;
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@@ -84,7 +83,7 @@ ol.renderer.canvas.ImageLayer.prototype.forEachLayerAtPixel = function(pixel, fr
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// for ImageVector sources use the original hit-detection logic,
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// so that for example also transparent polygons are detected
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var coordinate = pixel.slice();
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ol.vec.Mat4.multVec2(
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ol.matrix.multVec2(
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frameState.pixelToCoordinateMatrix, coordinate, coordinate);
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var hasFeature = this.forEachFeatureAtCoordinate(
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coordinate, frameState, ol.functions.TRUE, this);
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@@ -97,8 +96,8 @@ ol.renderer.canvas.ImageLayer.prototype.forEachLayerAtPixel = function(pixel, fr
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} else {
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// for all other image sources directly check the image
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if (!this.imageTransformInv_) {
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this.imageTransformInv_ = goog.vec.Mat4.createNumber();
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goog.vec.Mat4.invert(this.imageTransform_, this.imageTransformInv_);
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this.imageTransformInv_ = ol.matrix.create();
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ol.matrix.invert(this.imageTransform_, this.imageTransformInv_);
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}
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var pixelOnCanvas =
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@@ -190,7 +189,7 @@ ol.renderer.canvas.ImageLayer.prototype.prepareFrame = function(frameState, laye
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var imagePixelRatio = image.getPixelRatio();
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var scale = pixelRatio * imageResolution /
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(viewResolution * imagePixelRatio);
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ol.vec.Mat4.makeTransform2D(this.imageTransform_,
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ol.matrix.makeTransform(this.imageTransform_,
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pixelRatio * frameState.size[0] / 2,
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pixelRatio * frameState.size[1] / 2,
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scale, scale,
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@@ -1,7 +1,7 @@
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goog.provide('ol.renderer.canvas.Layer');
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goog.require('goog.asserts');
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goog.require('goog.vec.Mat4');
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goog.require('ol.matrix');
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goog.require('ol.extent');
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goog.require('ol.layer.Layer');
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goog.require('ol.render.Event');
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@@ -9,7 +9,6 @@ goog.require('ol.render.EventType');
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goog.require('ol.render.canvas');
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goog.require('ol.render.canvas.Immediate');
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goog.require('ol.renderer.Layer');
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goog.require('ol.vec.Mat4');
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/**
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@@ -23,9 +22,9 @@ ol.renderer.canvas.Layer = function(layer) {
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/**
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* @private
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* @type {!goog.vec.Mat4.Number}
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* @type {ol.Matrix}
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*/
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this.transform_ = goog.vec.Mat4.createNumber();
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this.transform_ = ol.matrix.create();
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};
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ol.inherits(ol.renderer.canvas.Layer, ol.renderer.Layer);
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@@ -58,13 +57,13 @@ ol.renderer.canvas.Layer.prototype.composeFrame = function(frameState, layerStat
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var bottomRight = ol.extent.getBottomRight(extent);
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var bottomLeft = ol.extent.getBottomLeft(extent);
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ol.vec.Mat4.multVec2(frameState.coordinateToPixelMatrix,
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ol.matrix.multVec2(frameState.coordinateToPixelMatrix,
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topLeft, topLeft);
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ol.vec.Mat4.multVec2(frameState.coordinateToPixelMatrix,
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ol.matrix.multVec2(frameState.coordinateToPixelMatrix,
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topRight, topRight);
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ol.vec.Mat4.multVec2(frameState.coordinateToPixelMatrix,
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ol.matrix.multVec2(frameState.coordinateToPixelMatrix,
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bottomRight, bottomRight);
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ol.vec.Mat4.multVec2(frameState.coordinateToPixelMatrix,
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ol.matrix.multVec2(frameState.coordinateToPixelMatrix,
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bottomLeft, bottomLeft);
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context.save();
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@@ -87,10 +86,10 @@ ol.renderer.canvas.Layer.prototype.composeFrame = function(frameState, layerStat
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// for performance reasons, context.setTransform is only used
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// when the view is rotated. see http://jsperf.com/canvas-transform
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var dx = goog.vec.Mat4.getElement(imageTransform, 0, 3);
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var dy = goog.vec.Mat4.getElement(imageTransform, 1, 3);
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var dw = image.width * goog.vec.Mat4.getElement(imageTransform, 0, 0);
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var dh = image.height * goog.vec.Mat4.getElement(imageTransform, 1, 1);
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var dx = imageTransform[4];
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var dy = imageTransform[5];
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var dw = image.width * imageTransform[0];
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var dh = image.height * imageTransform[3];
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context.drawImage(image, 0, 0, +image.width, +image.height,
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Math.round(dx), Math.round(dy), Math.round(dw), Math.round(dh));
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context.globalAlpha = alpha;
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@@ -109,7 +108,7 @@ ol.renderer.canvas.Layer.prototype.composeFrame = function(frameState, layerStat
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* @param {ol.render.EventType} type Event type.
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* @param {CanvasRenderingContext2D} context Context.
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* @param {olx.FrameState} frameState Frame state.
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* @param {goog.vec.Mat4.Number=} opt_transform Transform.
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* @param {ol.Matrix=} opt_transform Transform.
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* @private
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*/
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ol.renderer.canvas.Layer.prototype.dispatchComposeEvent_ = function(type, context, frameState, opt_transform) {
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@@ -135,7 +134,7 @@ ol.renderer.canvas.Layer.prototype.dispatchComposeEvent_ = function(type, contex
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/**
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* @param {CanvasRenderingContext2D} context Context.
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* @param {olx.FrameState} frameState Frame state.
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* @param {goog.vec.Mat4.Number=} opt_transform Transform.
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* @param {ol.Matrix=} opt_transform Transform.
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* @protected
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*/
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ol.renderer.canvas.Layer.prototype.dispatchPostComposeEvent = function(context, frameState, opt_transform) {
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@@ -147,7 +146,7 @@ ol.renderer.canvas.Layer.prototype.dispatchPostComposeEvent = function(context,
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/**
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* @param {CanvasRenderingContext2D} context Context.
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* @param {olx.FrameState} frameState Frame state.
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* @param {goog.vec.Mat4.Number=} opt_transform Transform.
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* @param {ol.Matrix=} opt_transform Transform.
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* @protected
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*/
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ol.renderer.canvas.Layer.prototype.dispatchPreComposeEvent = function(context, frameState, opt_transform) {
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@@ -159,7 +158,7 @@ ol.renderer.canvas.Layer.prototype.dispatchPreComposeEvent = function(context, f
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/**
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* @param {CanvasRenderingContext2D} context Context.
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* @param {olx.FrameState} frameState Frame state.
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* @param {goog.vec.Mat4.Number=} opt_transform Transform.
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* @param {ol.Matrix=} opt_transform Transform.
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* @protected
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*/
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ol.renderer.canvas.Layer.prototype.dispatchRenderEvent = function(context, frameState, opt_transform) {
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@@ -175,7 +174,7 @@ ol.renderer.canvas.Layer.prototype.getImage = goog.abstractMethod;
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/**
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* @return {!goog.vec.Mat4.Number} Image transform.
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* @return {!ol.Matrix} Image transform.
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*/
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ol.renderer.canvas.Layer.prototype.getImageTransform = goog.abstractMethod;
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@@ -184,12 +183,12 @@ ol.renderer.canvas.Layer.prototype.getImageTransform = goog.abstractMethod;
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* @param {olx.FrameState} frameState Frame state.
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* @param {number} offsetX Offset on the x-axis in view coordinates.
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* @protected
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* @return {!goog.vec.Mat4.Number} Transform.
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* @return {!ol.Matrix} Transform.
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*/
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ol.renderer.canvas.Layer.prototype.getTransform = function(frameState, offsetX) {
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var viewState = frameState.viewState;
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var pixelRatio = frameState.pixelRatio;
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return ol.vec.Mat4.makeTransform2D(this.transform_,
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return ol.matrix.makeTransform(this.transform_,
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pixelRatio * frameState.size[0] / 2,
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pixelRatio * frameState.size[1] / 2,
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pixelRatio / viewState.resolution,
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@@ -210,13 +209,13 @@ ol.renderer.canvas.Layer.prototype.prepareFrame = goog.abstractMethod;
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/**
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* @param {ol.Pixel} pixelOnMap Pixel.
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* @param {goog.vec.Mat4.Number} imageTransformInv The transformation matrix
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* @param {ol.Matrix} imageTransformInv The transformation matrix
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* to convert from a map pixel to a canvas pixel.
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* @return {ol.Pixel} The pixel.
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* @protected
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*/
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ol.renderer.canvas.Layer.prototype.getPixelOnCanvas = function(pixelOnMap, imageTransformInv) {
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var pixelOnCanvas = [0, 0];
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ol.vec.Mat4.multVec2(imageTransformInv, pixelOnMap, pixelOnCanvas);
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ol.matrix.multVec2(imageTransformInv, pixelOnMap, pixelOnCanvas);
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return pixelOnCanvas;
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};
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@@ -3,7 +3,7 @@
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goog.provide('ol.renderer.canvas.Map');
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goog.require('goog.asserts');
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goog.require('goog.vec.Mat4');
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goog.require('ol.matrix');
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goog.require('ol');
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goog.require('ol.RendererType');
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goog.require('ol.array');
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@@ -25,7 +25,6 @@ goog.require('ol.renderer.canvas.TileLayer');
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goog.require('ol.renderer.canvas.VectorLayer');
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goog.require('ol.renderer.canvas.VectorTileLayer');
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goog.require('ol.source.State');
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goog.require('ol.vec.Mat4');
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/**
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@@ -63,9 +62,9 @@ ol.renderer.canvas.Map = function(container, map) {
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/**
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* @private
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* @type {!goog.vec.Mat4.Number}
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* @type {ol.Matrix}
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*/
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this.transform_ = goog.vec.Mat4.createNumber();
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this.transform_ = ol.matrix.create();
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};
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ol.inherits(ol.renderer.canvas.Map, ol.renderer.Map);
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@@ -118,13 +117,13 @@ ol.renderer.canvas.Map.prototype.dispatchComposeEvent_ = function(type, frameSta
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/**
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* @param {olx.FrameState} frameState Frame state.
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* @protected
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* @return {!goog.vec.Mat4.Number} Transform.
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* @return {!ol.Matrix} Transform.
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*/
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ol.renderer.canvas.Map.prototype.getTransform = function(frameState) {
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var pixelRatio = frameState.pixelRatio;
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var viewState = frameState.viewState;
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var resolution = viewState.resolution;
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return ol.vec.Mat4.makeTransform2D(this.transform_,
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return ol.matrix.makeTransform(this.transform_,
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this.canvas_.width / 2, this.canvas_.height / 2,
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pixelRatio / resolution, -pixelRatio / resolution,
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-viewState.rotation,
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@@ -3,7 +3,7 @@
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goog.provide('ol.renderer.canvas.TileLayer');
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goog.require('goog.asserts');
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goog.require('goog.vec.Mat4');
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goog.require('ol.matrix');
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goog.require('ol.TileRange');
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goog.require('ol.TileState');
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goog.require('ol.array');
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@@ -13,7 +13,6 @@ goog.require('ol.render.EventType');
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goog.require('ol.renderer.canvas.Layer');
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goog.require('ol.size');
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goog.require('ol.source.Tile');
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goog.require('ol.vec.Mat4');
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/**
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@@ -51,9 +50,9 @@ ol.renderer.canvas.TileLayer = function(tileLayer) {
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/**
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* @private
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* @type {!goog.vec.Mat4.Number}
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* @type {ol.Matrix}
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*/
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this.imageTransform_ = goog.vec.Mat4.createNumber();
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this.imageTransform_ = ol.matrix.create();
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/**
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* @protected
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@@ -327,7 +326,7 @@ ol.renderer.canvas.TileLayer.prototype.renderTileImages = function(context, fram
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if (hasRenderListeners) {
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var dX = drawOffsetX - offsetX / drawScale + offsetX;
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var dY = drawOffsetY - offsetY / drawScale + offsetY;
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var imageTransform = ol.vec.Mat4.makeTransform2D(this.imageTransform_,
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var imageTransform = ol.matrix.makeTransform(this.imageTransform_,
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drawSize / 2 - dX, drawSize / 2 - dY, pixelScale, -pixelScale,
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-rotation, -center[0] + dX / pixelScale, -center[1] - dY / pixelScale);
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this.dispatchRenderEvent(renderContext, frameState, imageTransform);
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@@ -2,7 +2,7 @@ goog.provide('ol.renderer.canvas.VectorTileLayer');
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goog.require('goog.asserts');
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goog.require('ol.events');
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goog.require('goog.vec.Mat4');
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goog.require('ol.matrix');
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goog.require('ol.Feature');
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goog.require('ol.VectorTile');
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goog.require('ol.array');
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@@ -17,7 +17,6 @@ goog.require('ol.renderer.canvas.TileLayer');
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goog.require('ol.renderer.vector');
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goog.require('ol.size');
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goog.require('ol.source.VectorTile');
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goog.require('ol.vec.Mat4');
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/**
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@@ -57,9 +56,9 @@ ol.renderer.canvas.VectorTileLayer = function(layer) {
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/**
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* @private
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* @type {!goog.vec.Mat4.Number}
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* @type {ol.Matrix}
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*/
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this.tmpTransform_ = goog.vec.Mat4.createNumber();
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this.tmpTransform_ = ol.matrix.create();
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// Use lower resolution for pure vector rendering. Closest resolution otherwise.
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this.zDirection =
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@@ -148,7 +147,7 @@ ol.renderer.canvas.VectorTileLayer.prototype.renderTileReplays_ = function(
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if (pixelSpace) {
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origin = ol.extent.getTopLeft(tileExtent);
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tileTransform = ol.vec.Mat4.makeTransform2D(this.tmpTransform_,
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tileTransform = ol.matrix.makeTransform(this.tmpTransform_,
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offsetX, offsetY,
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pixelScale * tilePixelResolution,
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pixelScale * tilePixelResolution,
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@@ -428,14 +427,14 @@ ol.renderer.canvas.VectorTileLayer.prototype.renderTileImage_ = function(
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tile.getTileCoord(), this.tmpExtent);
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var tileTransform;
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if (pixelSpace) {
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tileTransform = ol.vec.Mat4.makeTransform2D(this.tmpTransform_,
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tileTransform = ol.matrix.makeTransform(this.tmpTransform_,
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0, 0,
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pixelScale * tilePixelResolution, pixelScale * tilePixelResolution,
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0,
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-tileSize[0] * tilePixelRatio / 2, -tileSize[1] * tilePixelRatio / 2);
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} else {
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var tileCenter = ol.extent.getCenter(tileExtent);
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tileTransform = ol.vec.Mat4.makeTransform2D(this.tmpTransform_,
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tileTransform = ol.matrix.makeTransform(this.tmpTransform_,
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0, 0,
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pixelScale, -pixelScale,
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0,
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Block a user