Remove use of goog.vec.*

This commit is contained in:
Andreas Hocevar
2016-06-22 09:14:53 +02:00
parent 55edf4003f
commit cf7ff841a7
36 changed files with 511 additions and 412 deletions

View File

@@ -1,7 +1,7 @@
goog.provide('ol.renderer.canvas.ImageLayer');
goog.require('goog.asserts');
goog.require('goog.vec.Mat4');
goog.require('ol.matrix');
goog.require('ol.functions');
goog.require('ol.ImageBase');
goog.require('ol.ViewHint');
@@ -11,7 +11,6 @@ goog.require('ol.layer.Image');
goog.require('ol.proj');
goog.require('ol.renderer.canvas.Layer');
goog.require('ol.source.ImageVector');
goog.require('ol.vec.Mat4');
/**
@@ -31,13 +30,13 @@ ol.renderer.canvas.ImageLayer = function(imageLayer) {
/**
* @private
* @type {!goog.vec.Mat4.Number}
* @type {ol.Matrix}
*/
this.imageTransform_ = goog.vec.Mat4.createNumber();
this.imageTransform_ = ol.matrix.create();
/**
* @private
* @type {?goog.vec.Mat4.Number}
* @type {?ol.Matrix}
*/
this.imageTransformInv_ = null;
@@ -84,7 +83,7 @@ ol.renderer.canvas.ImageLayer.prototype.forEachLayerAtPixel = function(pixel, fr
// for ImageVector sources use the original hit-detection logic,
// so that for example also transparent polygons are detected
var coordinate = pixel.slice();
ol.vec.Mat4.multVec2(
ol.matrix.multVec2(
frameState.pixelToCoordinateMatrix, coordinate, coordinate);
var hasFeature = this.forEachFeatureAtCoordinate(
coordinate, frameState, ol.functions.TRUE, this);
@@ -97,8 +96,8 @@ ol.renderer.canvas.ImageLayer.prototype.forEachLayerAtPixel = function(pixel, fr
} else {
// for all other image sources directly check the image
if (!this.imageTransformInv_) {
this.imageTransformInv_ = goog.vec.Mat4.createNumber();
goog.vec.Mat4.invert(this.imageTransform_, this.imageTransformInv_);
this.imageTransformInv_ = ol.matrix.create();
ol.matrix.invert(this.imageTransform_, this.imageTransformInv_);
}
var pixelOnCanvas =
@@ -190,7 +189,7 @@ ol.renderer.canvas.ImageLayer.prototype.prepareFrame = function(frameState, laye
var imagePixelRatio = image.getPixelRatio();
var scale = pixelRatio * imageResolution /
(viewResolution * imagePixelRatio);
ol.vec.Mat4.makeTransform2D(this.imageTransform_,
ol.matrix.makeTransform(this.imageTransform_,
pixelRatio * frameState.size[0] / 2,
pixelRatio * frameState.size[1] / 2,
scale, scale,

View File

@@ -1,7 +1,7 @@
goog.provide('ol.renderer.canvas.Layer');
goog.require('goog.asserts');
goog.require('goog.vec.Mat4');
goog.require('ol.matrix');
goog.require('ol.extent');
goog.require('ol.layer.Layer');
goog.require('ol.render.Event');
@@ -9,7 +9,6 @@ goog.require('ol.render.EventType');
goog.require('ol.render.canvas');
goog.require('ol.render.canvas.Immediate');
goog.require('ol.renderer.Layer');
goog.require('ol.vec.Mat4');
/**
@@ -23,9 +22,9 @@ ol.renderer.canvas.Layer = function(layer) {
/**
* @private
* @type {!goog.vec.Mat4.Number}
* @type {ol.Matrix}
*/
this.transform_ = goog.vec.Mat4.createNumber();
this.transform_ = ol.matrix.create();
};
ol.inherits(ol.renderer.canvas.Layer, ol.renderer.Layer);
@@ -58,13 +57,13 @@ ol.renderer.canvas.Layer.prototype.composeFrame = function(frameState, layerStat
var bottomRight = ol.extent.getBottomRight(extent);
var bottomLeft = ol.extent.getBottomLeft(extent);
ol.vec.Mat4.multVec2(frameState.coordinateToPixelMatrix,
ol.matrix.multVec2(frameState.coordinateToPixelMatrix,
topLeft, topLeft);
ol.vec.Mat4.multVec2(frameState.coordinateToPixelMatrix,
ol.matrix.multVec2(frameState.coordinateToPixelMatrix,
topRight, topRight);
ol.vec.Mat4.multVec2(frameState.coordinateToPixelMatrix,
ol.matrix.multVec2(frameState.coordinateToPixelMatrix,
bottomRight, bottomRight);
ol.vec.Mat4.multVec2(frameState.coordinateToPixelMatrix,
ol.matrix.multVec2(frameState.coordinateToPixelMatrix,
bottomLeft, bottomLeft);
context.save();
@@ -87,10 +86,10 @@ ol.renderer.canvas.Layer.prototype.composeFrame = function(frameState, layerStat
// for performance reasons, context.setTransform is only used
// when the view is rotated. see http://jsperf.com/canvas-transform
var dx = goog.vec.Mat4.getElement(imageTransform, 0, 3);
var dy = goog.vec.Mat4.getElement(imageTransform, 1, 3);
var dw = image.width * goog.vec.Mat4.getElement(imageTransform, 0, 0);
var dh = image.height * goog.vec.Mat4.getElement(imageTransform, 1, 1);
var dx = imageTransform[4];
var dy = imageTransform[5];
var dw = image.width * imageTransform[0];
var dh = image.height * imageTransform[3];
context.drawImage(image, 0, 0, +image.width, +image.height,
Math.round(dx), Math.round(dy), Math.round(dw), Math.round(dh));
context.globalAlpha = alpha;
@@ -109,7 +108,7 @@ ol.renderer.canvas.Layer.prototype.composeFrame = function(frameState, layerStat
* @param {ol.render.EventType} type Event type.
* @param {CanvasRenderingContext2D} context Context.
* @param {olx.FrameState} frameState Frame state.
* @param {goog.vec.Mat4.Number=} opt_transform Transform.
* @param {ol.Matrix=} opt_transform Transform.
* @private
*/
ol.renderer.canvas.Layer.prototype.dispatchComposeEvent_ = function(type, context, frameState, opt_transform) {
@@ -135,7 +134,7 @@ ol.renderer.canvas.Layer.prototype.dispatchComposeEvent_ = function(type, contex
/**
* @param {CanvasRenderingContext2D} context Context.
* @param {olx.FrameState} frameState Frame state.
* @param {goog.vec.Mat4.Number=} opt_transform Transform.
* @param {ol.Matrix=} opt_transform Transform.
* @protected
*/
ol.renderer.canvas.Layer.prototype.dispatchPostComposeEvent = function(context, frameState, opt_transform) {
@@ -147,7 +146,7 @@ ol.renderer.canvas.Layer.prototype.dispatchPostComposeEvent = function(context,
/**
* @param {CanvasRenderingContext2D} context Context.
* @param {olx.FrameState} frameState Frame state.
* @param {goog.vec.Mat4.Number=} opt_transform Transform.
* @param {ol.Matrix=} opt_transform Transform.
* @protected
*/
ol.renderer.canvas.Layer.prototype.dispatchPreComposeEvent = function(context, frameState, opt_transform) {
@@ -159,7 +158,7 @@ ol.renderer.canvas.Layer.prototype.dispatchPreComposeEvent = function(context, f
/**
* @param {CanvasRenderingContext2D} context Context.
* @param {olx.FrameState} frameState Frame state.
* @param {goog.vec.Mat4.Number=} opt_transform Transform.
* @param {ol.Matrix=} opt_transform Transform.
* @protected
*/
ol.renderer.canvas.Layer.prototype.dispatchRenderEvent = function(context, frameState, opt_transform) {
@@ -175,7 +174,7 @@ ol.renderer.canvas.Layer.prototype.getImage = goog.abstractMethod;
/**
* @return {!goog.vec.Mat4.Number} Image transform.
* @return {!ol.Matrix} Image transform.
*/
ol.renderer.canvas.Layer.prototype.getImageTransform = goog.abstractMethod;
@@ -184,12 +183,12 @@ ol.renderer.canvas.Layer.prototype.getImageTransform = goog.abstractMethod;
* @param {olx.FrameState} frameState Frame state.
* @param {number} offsetX Offset on the x-axis in view coordinates.
* @protected
* @return {!goog.vec.Mat4.Number} Transform.
* @return {!ol.Matrix} Transform.
*/
ol.renderer.canvas.Layer.prototype.getTransform = function(frameState, offsetX) {
var viewState = frameState.viewState;
var pixelRatio = frameState.pixelRatio;
return ol.vec.Mat4.makeTransform2D(this.transform_,
return ol.matrix.makeTransform(this.transform_,
pixelRatio * frameState.size[0] / 2,
pixelRatio * frameState.size[1] / 2,
pixelRatio / viewState.resolution,
@@ -210,13 +209,13 @@ ol.renderer.canvas.Layer.prototype.prepareFrame = goog.abstractMethod;
/**
* @param {ol.Pixel} pixelOnMap Pixel.
* @param {goog.vec.Mat4.Number} imageTransformInv The transformation matrix
* @param {ol.Matrix} imageTransformInv The transformation matrix
* to convert from a map pixel to a canvas pixel.
* @return {ol.Pixel} The pixel.
* @protected
*/
ol.renderer.canvas.Layer.prototype.getPixelOnCanvas = function(pixelOnMap, imageTransformInv) {
var pixelOnCanvas = [0, 0];
ol.vec.Mat4.multVec2(imageTransformInv, pixelOnMap, pixelOnCanvas);
ol.matrix.multVec2(imageTransformInv, pixelOnMap, pixelOnCanvas);
return pixelOnCanvas;
};

View File

@@ -3,7 +3,7 @@
goog.provide('ol.renderer.canvas.Map');
goog.require('goog.asserts');
goog.require('goog.vec.Mat4');
goog.require('ol.matrix');
goog.require('ol');
goog.require('ol.RendererType');
goog.require('ol.array');
@@ -25,7 +25,6 @@ goog.require('ol.renderer.canvas.TileLayer');
goog.require('ol.renderer.canvas.VectorLayer');
goog.require('ol.renderer.canvas.VectorTileLayer');
goog.require('ol.source.State');
goog.require('ol.vec.Mat4');
/**
@@ -63,9 +62,9 @@ ol.renderer.canvas.Map = function(container, map) {
/**
* @private
* @type {!goog.vec.Mat4.Number}
* @type {ol.Matrix}
*/
this.transform_ = goog.vec.Mat4.createNumber();
this.transform_ = ol.matrix.create();
};
ol.inherits(ol.renderer.canvas.Map, ol.renderer.Map);
@@ -118,13 +117,13 @@ ol.renderer.canvas.Map.prototype.dispatchComposeEvent_ = function(type, frameSta
/**
* @param {olx.FrameState} frameState Frame state.
* @protected
* @return {!goog.vec.Mat4.Number} Transform.
* @return {!ol.Matrix} Transform.
*/
ol.renderer.canvas.Map.prototype.getTransform = function(frameState) {
var pixelRatio = frameState.pixelRatio;
var viewState = frameState.viewState;
var resolution = viewState.resolution;
return ol.vec.Mat4.makeTransform2D(this.transform_,
return ol.matrix.makeTransform(this.transform_,
this.canvas_.width / 2, this.canvas_.height / 2,
pixelRatio / resolution, -pixelRatio / resolution,
-viewState.rotation,

View File

@@ -3,7 +3,7 @@
goog.provide('ol.renderer.canvas.TileLayer');
goog.require('goog.asserts');
goog.require('goog.vec.Mat4');
goog.require('ol.matrix');
goog.require('ol.TileRange');
goog.require('ol.TileState');
goog.require('ol.array');
@@ -13,7 +13,6 @@ goog.require('ol.render.EventType');
goog.require('ol.renderer.canvas.Layer');
goog.require('ol.size');
goog.require('ol.source.Tile');
goog.require('ol.vec.Mat4');
/**
@@ -51,9 +50,9 @@ ol.renderer.canvas.TileLayer = function(tileLayer) {
/**
* @private
* @type {!goog.vec.Mat4.Number}
* @type {ol.Matrix}
*/
this.imageTransform_ = goog.vec.Mat4.createNumber();
this.imageTransform_ = ol.matrix.create();
/**
* @protected
@@ -327,7 +326,7 @@ ol.renderer.canvas.TileLayer.prototype.renderTileImages = function(context, fram
if (hasRenderListeners) {
var dX = drawOffsetX - offsetX / drawScale + offsetX;
var dY = drawOffsetY - offsetY / drawScale + offsetY;
var imageTransform = ol.vec.Mat4.makeTransform2D(this.imageTransform_,
var imageTransform = ol.matrix.makeTransform(this.imageTransform_,
drawSize / 2 - dX, drawSize / 2 - dY, pixelScale, -pixelScale,
-rotation, -center[0] + dX / pixelScale, -center[1] - dY / pixelScale);
this.dispatchRenderEvent(renderContext, frameState, imageTransform);

View File

@@ -2,7 +2,7 @@ goog.provide('ol.renderer.canvas.VectorTileLayer');
goog.require('goog.asserts');
goog.require('ol.events');
goog.require('goog.vec.Mat4');
goog.require('ol.matrix');
goog.require('ol.Feature');
goog.require('ol.VectorTile');
goog.require('ol.array');
@@ -17,7 +17,6 @@ goog.require('ol.renderer.canvas.TileLayer');
goog.require('ol.renderer.vector');
goog.require('ol.size');
goog.require('ol.source.VectorTile');
goog.require('ol.vec.Mat4');
/**
@@ -57,9 +56,9 @@ ol.renderer.canvas.VectorTileLayer = function(layer) {
/**
* @private
* @type {!goog.vec.Mat4.Number}
* @type {ol.Matrix}
*/
this.tmpTransform_ = goog.vec.Mat4.createNumber();
this.tmpTransform_ = ol.matrix.create();
// Use lower resolution for pure vector rendering. Closest resolution otherwise.
this.zDirection =
@@ -148,7 +147,7 @@ ol.renderer.canvas.VectorTileLayer.prototype.renderTileReplays_ = function(
if (pixelSpace) {
origin = ol.extent.getTopLeft(tileExtent);
tileTransform = ol.vec.Mat4.makeTransform2D(this.tmpTransform_,
tileTransform = ol.matrix.makeTransform(this.tmpTransform_,
offsetX, offsetY,
pixelScale * tilePixelResolution,
pixelScale * tilePixelResolution,
@@ -428,14 +427,14 @@ ol.renderer.canvas.VectorTileLayer.prototype.renderTileImage_ = function(
tile.getTileCoord(), this.tmpExtent);
var tileTransform;
if (pixelSpace) {
tileTransform = ol.vec.Mat4.makeTransform2D(this.tmpTransform_,
tileTransform = ol.matrix.makeTransform(this.tmpTransform_,
0, 0,
pixelScale * tilePixelResolution, pixelScale * tilePixelResolution,
0,
-tileSize[0] * tilePixelRatio / 2, -tileSize[1] * tilePixelRatio / 2);
} else {
var tileCenter = ol.extent.getCenter(tileExtent);
tileTransform = ol.vec.Mat4.makeTransform2D(this.tmpTransform_,
tileTransform = ol.matrix.makeTransform(this.tmpTransform_,
0, 0,
pixelScale, -pixelScale,
0,

View File

@@ -1,7 +1,7 @@
goog.provide('ol.renderer.dom.ImageLayer');
goog.require('goog.asserts');
goog.require('goog.vec.Mat4');
goog.require('ol.matrix');
goog.require('ol.ImageBase');
goog.require('ol.ViewHint');
goog.require('ol.dom');
@@ -9,7 +9,6 @@ goog.require('ol.extent');
goog.require('ol.layer.Image');
goog.require('ol.proj');
goog.require('ol.renderer.dom.Layer');
goog.require('ol.vec.Mat4');
/**
@@ -32,9 +31,9 @@ ol.renderer.dom.ImageLayer = function(imageLayer) {
/**
* @private
* @type {goog.vec.Mat4.Number}
* @type {ol.Matrix}
*/
this.transform_ = goog.vec.Mat4.createNumberIdentity();
this.transform_ = ol.matrix.create();
};
ol.inherits(ol.renderer.dom.ImageLayer, ol.renderer.dom.Layer);
@@ -118,8 +117,8 @@ ol.renderer.dom.ImageLayer.prototype.prepareFrame = function(frameState, layerSt
if (image) {
var imageExtent = image.getExtent();
var imageResolution = image.getResolution();
var transform = goog.vec.Mat4.createNumber();
ol.vec.Mat4.makeTransform2D(transform,
var transform = ol.matrix.create();
ol.matrix.makeTransform(transform,
frameState.size[0] / 2, frameState.size[1] / 2,
imageResolution / viewResolution, imageResolution / viewResolution,
viewRotation,
@@ -146,12 +145,12 @@ ol.renderer.dom.ImageLayer.prototype.prepareFrame = function(frameState, layerSt
/**
* @param {goog.vec.Mat4.Number} transform Transform.
* @param {ol.Matrix} transform Transform.
* @private
*/
ol.renderer.dom.ImageLayer.prototype.setTransform_ = function(transform) {
if (!ol.vec.Mat4.equals2D(transform, this.transform_)) {
if (!ol.matrix.equals(transform, this.transform_)) {
ol.dom.transformElement2D(this.target, transform, 6);
goog.vec.Mat4.setFromArray(this.transform_, transform);
ol.matrix.setFromArray(this.transform_, transform);
}
};

View File

@@ -4,7 +4,7 @@ goog.require('goog.asserts');
goog.require('ol.events');
goog.require('ol.events.Event');
goog.require('ol.events.EventType');
goog.require('goog.vec.Mat4');
goog.require('ol.matrix');
goog.require('ol');
goog.require('ol.RendererType');
goog.require('ol.array');
@@ -23,7 +23,6 @@ goog.require('ol.renderer.dom.Layer');
goog.require('ol.renderer.dom.TileLayer');
goog.require('ol.renderer.dom.VectorLayer');
goog.require('ol.source.State');
goog.require('ol.vec.Mat4');
/**
@@ -50,9 +49,9 @@ ol.renderer.dom.Map = function(container, map) {
/**
* @private
* @type {!goog.vec.Mat4.Number}
* @type {ol.Matrix}
*/
this.transform_ = goog.vec.Mat4.createNumber();
this.transform_ = ol.matrix.create();
/**
* @type {!Element}
@@ -124,7 +123,7 @@ ol.renderer.dom.Map.prototype.dispatchComposeEvent_ = function(type, frameState)
var context = this.context_;
var canvas = context.canvas;
ol.vec.Mat4.makeTransform2D(this.transform_,
ol.matrix.makeTransform(this.transform_,
canvas.width / 2,
canvas.height / 2,
pixelRatio / viewState.resolution,

View File

@@ -4,7 +4,7 @@
goog.provide('ol.renderer.dom.TileLayer');
goog.require('goog.asserts');
goog.require('goog.vec.Mat4');
goog.require('ol.matrix');
goog.require('ol');
goog.require('ol.TileRange');
goog.require('ol.TileState');
@@ -16,7 +16,6 @@ goog.require('ol.layer.Tile');
goog.require('ol.renderer.dom.Layer');
goog.require('ol.size');
goog.require('ol.tilegrid.TileGrid');
goog.require('ol.vec.Mat4');
/**
@@ -200,7 +199,7 @@ ol.renderer.dom.TileLayer.prototype.prepareFrame = function(frameState, layerSta
tileLayerZKeys.sort(ol.array.numberSafeCompareFunction);
var i, ii, j, origin, resolution;
var transform = goog.vec.Mat4.createNumber();
var transform = ol.matrix.create();
for (i = 0, ii = tileLayerZKeys.length; i < ii; ++i) {
tileLayerZKey = tileLayerZKeys[i];
tileLayerZ = this.tileLayerZs_[tileLayerZKey];
@@ -211,7 +210,7 @@ ol.renderer.dom.TileLayer.prototype.prepareFrame = function(frameState, layerSta
}
resolution = tileLayerZ.getResolution();
origin = tileLayerZ.getOrigin();
ol.vec.Mat4.makeTransform2D(transform,
ol.matrix.makeTransform(transform,
frameState.size[0] / 2, frameState.size[1] / 2,
resolution / viewState.resolution,
resolution / viewState.resolution,
@@ -314,9 +313,9 @@ ol.renderer.dom.TileLayerZ_ = function(tileGrid, tileCoordOrigin) {
/**
* @private
* @type {goog.vec.Mat4.Number}
* @type {ol.Matrix}
*/
this.transform_ = goog.vec.Mat4.createNumberIdentity();
this.transform_ = ol.matrix.create();
/**
* @private
@@ -437,11 +436,11 @@ ol.renderer.dom.TileLayerZ_.prototype.removeTilesOutsideExtent = function(extent
/**
* @param {goog.vec.Mat4.Number} transform Transform.
* @param {ol.Matrix} transform Transform.
*/
ol.renderer.dom.TileLayerZ_.prototype.setTransform = function(transform) {
if (!ol.vec.Mat4.equals2D(transform, this.transform_)) {
if (!ol.matrix.equals(transform, this.transform_)) {
ol.dom.transformElement2D(this.target, transform, 6);
goog.vec.Mat4.setFromArray(this.transform_, transform);
ol.matrix.setFromArray(this.transform_, transform);
}
};

View File

@@ -2,7 +2,7 @@ goog.provide('ol.renderer.dom.VectorLayer');
goog.require('goog.asserts');
goog.require('ol.events');
goog.require('goog.vec.Mat4');
goog.require('ol.matrix');
goog.require('ol.ViewHint');
goog.require('ol.dom');
goog.require('ol.extent');
@@ -13,7 +13,6 @@ goog.require('ol.render.canvas.Immediate');
goog.require('ol.render.canvas.ReplayGroup');
goog.require('ol.renderer.dom.Layer');
goog.require('ol.renderer.vector');
goog.require('ol.vec.Mat4');
/**
@@ -76,15 +75,15 @@ ol.renderer.dom.VectorLayer = function(vectorLayer) {
/**
* @private
* @type {goog.vec.Mat4.Number}
* @type {ol.Matrix}
*/
this.transform_ = goog.vec.Mat4.createNumber();
this.transform_ = ol.matrix.create();
/**
* @private
* @type {goog.vec.Mat4.Number}
* @type {ol.Matrix}
*/
this.elementTransform_ = goog.vec.Mat4.createNumber();
this.elementTransform_ = ol.matrix.create();
};
ol.inherits(ol.renderer.dom.VectorLayer, ol.renderer.dom.Layer);
@@ -120,7 +119,7 @@ ol.renderer.dom.VectorLayer.prototype.composeFrame = function(frameState, layerS
var imageWidth = viewWidth * pixelRatio;
var imageHeight = viewHeight * pixelRatio;
var transform = ol.vec.Mat4.makeTransform2D(this.transform_,
var transform = ol.matrix.makeTransform(this.transform_,
pixelRatio * viewWidth / 2,
pixelRatio * viewHeight / 2,
pixelRatio / viewResolution,
@@ -134,7 +133,7 @@ ol.renderer.dom.VectorLayer.prototype.composeFrame = function(frameState, layerS
context.canvas.width = imageWidth;
context.canvas.height = imageHeight;
var elementTransform = ol.vec.Mat4.makeTransform2D(this.elementTransform_,
var elementTransform = ol.matrix.makeTransform(this.elementTransform_,
0, 0,
1 / pixelRatio, 1 / pixelRatio,
0,
@@ -162,7 +161,7 @@ ol.renderer.dom.VectorLayer.prototype.composeFrame = function(frameState, layerS
/**
* @param {ol.render.EventType} type Event type.
* @param {olx.FrameState} frameState Frame state.
* @param {goog.vec.Mat4.Number} transform Transform.
* @param {ol.Matrix} transform Transform.
* @private
*/
ol.renderer.dom.VectorLayer.prototype.dispatchEvent_ = function(type, frameState, transform) {

View File

@@ -10,10 +10,9 @@ goog.require('ol.Observable');
goog.require('ol.TileRange');
goog.require('ol.TileState');
goog.require('ol.layer.Layer');
goog.require('ol.source.Source');
goog.require('ol.matrix');
goog.require('ol.source.State');
goog.require('ol.source.Tile');
goog.require('ol.vec.Mat4');
/**
@@ -59,7 +58,7 @@ ol.renderer.Layer.prototype.forEachFeatureAtCoordinate = ol.nullFunction;
*/
ol.renderer.Layer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg) {
var coordinate = pixel.slice();
ol.vec.Mat4.multVec2(
ol.matrix.multVec2(
frameState.pixelToCoordinateMatrix, coordinate, coordinate);
var hasFeature = this.forEachFeatureAtCoordinate(

View File

@@ -2,7 +2,7 @@ goog.provide('ol.RendererType');
goog.provide('ol.renderer.Map');
goog.require('goog.asserts');
goog.require('goog.vec.Mat4');
goog.require('ol.matrix');
goog.require('ol');
goog.require('ol.Disposable');
goog.require('ol.events');
@@ -12,7 +12,6 @@ goog.require('ol.functions');
goog.require('ol.layer.Layer');
goog.require('ol.renderer.Layer');
goog.require('ol.style.IconImageCache');
goog.require('ol.vec.Mat4');
/**
@@ -69,12 +68,12 @@ ol.renderer.Map.prototype.calculateMatrices2D = function(frameState) {
var coordinateToPixelMatrix = frameState.coordinateToPixelMatrix;
goog.asserts.assert(coordinateToPixelMatrix,
'frameState has a coordinateToPixelMatrix');
ol.vec.Mat4.makeTransform2D(coordinateToPixelMatrix,
ol.matrix.makeTransform(coordinateToPixelMatrix,
frameState.size[0] / 2, frameState.size[1] / 2,
1 / viewState.resolution, -1 / viewState.resolution,
-viewState.rotation,
-viewState.center[0], -viewState.center[1]);
var inverted = goog.vec.Mat4.invert(
var inverted = ol.matrix.invert(
coordinateToPixelMatrix, frameState.pixelToCoordinateMatrix);
goog.asserts.assert(inverted, 'matrix could be inverted');
};

View File

@@ -1,7 +1,7 @@
goog.provide('ol.renderer.webgl.ImageLayer');
goog.require('goog.asserts');
goog.require('goog.vec.Mat4');
goog.require('ol.matrix');
goog.require('goog.webgl');
goog.require('ol.ImageBase');
goog.require('ol.ViewHint');
@@ -12,7 +12,6 @@ goog.require('ol.layer.Image');
goog.require('ol.proj');
goog.require('ol.renderer.webgl.Layer');
goog.require('ol.source.ImageVector');
goog.require('ol.vec.Mat4');
goog.require('ol.webgl.Context');
@@ -41,7 +40,7 @@ ol.renderer.webgl.ImageLayer = function(mapRenderer, imageLayer) {
/**
* @private
* @type {?goog.vec.Mat4.Number}
* @type {?ol.Matrix}
*/
this.hitTransformationMatrix_ = null;
@@ -165,9 +164,9 @@ ol.renderer.webgl.ImageLayer.prototype.prepareFrame = function(frameState, layer
// Translate and scale to flip the Y coord.
var texCoordMatrix = this.texCoordMatrix;
goog.vec.Mat4.makeIdentity(texCoordMatrix);
goog.vec.Mat4.scale(texCoordMatrix, 1, -1, 1);
goog.vec.Mat4.translate(texCoordMatrix, 0, -1, 0);
ol.matrix.makeIdentity(texCoordMatrix);
ol.matrix.scale(texCoordMatrix, 1, -1);
ol.matrix.translate(texCoordMatrix, 0, -1);
this.image_ = image;
this.texture = texture;
@@ -197,20 +196,18 @@ ol.renderer.webgl.ImageLayer.prototype.updateProjectionMatrix_ = function(canvas
var canvasExtentHeight = canvasHeight * viewResolution;
var projectionMatrix = this.projectionMatrix;
goog.vec.Mat4.makeIdentity(projectionMatrix);
goog.vec.Mat4.scale(projectionMatrix,
ol.matrix.makeIdentity(projectionMatrix);
ol.matrix.scale(projectionMatrix,
pixelRatio * 2 / canvasExtentWidth,
pixelRatio * 2 / canvasExtentHeight, 1);
goog.vec.Mat4.rotateZ(projectionMatrix, -viewRotation);
goog.vec.Mat4.translate(projectionMatrix,
pixelRatio * 2 / canvasExtentHeight);
ol.matrix.rotate(projectionMatrix, -viewRotation);
ol.matrix.translate(projectionMatrix,
imageExtent[0] - viewCenter[0],
imageExtent[1] - viewCenter[1],
0);
goog.vec.Mat4.scale(projectionMatrix,
imageExtent[1] - viewCenter[1]);
ol.matrix.scale(projectionMatrix,
(imageExtent[2] - imageExtent[0]) / 2,
(imageExtent[3] - imageExtent[1]) / 2,
1);
goog.vec.Mat4.translate(projectionMatrix, 1, 1, 0);
(imageExtent[3] - imageExtent[1]) / 2);
ol.matrix.translate(projectionMatrix, 1, 1);
};
@@ -237,7 +234,7 @@ ol.renderer.webgl.ImageLayer.prototype.forEachLayerAtPixel = function(pixel, fra
// for ImageVector sources use the original hit-detection logic,
// so that for example also transparent polygons are detected
var coordinate = pixel.slice();
ol.vec.Mat4.multVec2(
ol.matrix.multVec2(
frameState.pixelToCoordinateMatrix, coordinate, coordinate);
var hasFeature = this.forEachFeatureAtCoordinate(
coordinate, frameState, ol.functions.TRUE, this);
@@ -257,7 +254,7 @@ ol.renderer.webgl.ImageLayer.prototype.forEachLayerAtPixel = function(pixel, fra
}
var pixelOnFrameBuffer = [0, 0];
ol.vec.Mat4.multVec2(
ol.matrix.multVec2(
this.hitTransformationMatrix_, pixel, pixelOnFrameBuffer);
if (pixelOnFrameBuffer[0] < 0 || pixelOnFrameBuffer[0] > imageSize[0] ||
@@ -289,36 +286,34 @@ ol.renderer.webgl.ImageLayer.prototype.forEachLayerAtPixel = function(pixel, fra
* pixel on the map.
* @param {ol.Size} mapSize The map size.
* @param {ol.Size} imageSize The image size.
* @return {goog.vec.Mat4.Number} The transformation matrix.
* @return {ol.Matrix} The transformation matrix.
* @private
*/
ol.renderer.webgl.ImageLayer.prototype.getHitTransformationMatrix_ = function(mapSize, imageSize) {
// the first matrix takes a map pixel, flips the y-axis and scales to
// a range between -1 ... 1
var mapCoordMatrix = goog.vec.Mat4.createNumber();
goog.vec.Mat4.makeIdentity(mapCoordMatrix);
goog.vec.Mat4.translate(mapCoordMatrix, -1, -1, 0);
goog.vec.Mat4.scale(mapCoordMatrix, 2 / mapSize[0], 2 / mapSize[1], 1);
goog.vec.Mat4.translate(mapCoordMatrix, 0, mapSize[1], 0);
goog.vec.Mat4.scale(mapCoordMatrix, 1, -1, 1);
var mapCoordMatrix = ol.matrix.create();
ol.matrix.translate(mapCoordMatrix, -1, -1);
ol.matrix.scale(mapCoordMatrix, 2 / mapSize[0], 2 / mapSize[1]);
ol.matrix.translate(mapCoordMatrix, 0, mapSize[1]);
ol.matrix.scale(mapCoordMatrix, 1, -1);
// the second matrix is the inverse of the projection matrix used in the
// shader for drawing
var projectionMatrixInv = goog.vec.Mat4.createNumber();
goog.vec.Mat4.invert(this.projectionMatrix, projectionMatrixInv);
var projectionMatrixInv = ol.matrix.create();
ol.matrix.invert(this.projectionMatrix, projectionMatrixInv);
// the third matrix scales to the image dimensions and flips the y-axis again
var imageCoordMatrix = goog.vec.Mat4.createNumber();
goog.vec.Mat4.makeIdentity(imageCoordMatrix);
goog.vec.Mat4.translate(imageCoordMatrix, 0, imageSize[1], 0);
goog.vec.Mat4.scale(imageCoordMatrix, 1, -1, 1);
goog.vec.Mat4.scale(imageCoordMatrix, imageSize[0] / 2, imageSize[1] / 2, 1);
goog.vec.Mat4.translate(imageCoordMatrix, 1, 1, 0);
var imageCoordMatrix = ol.matrix.create();
ol.matrix.translate(imageCoordMatrix, 0, imageSize[1]);
ol.matrix.scale(imageCoordMatrix, 1, -1);
ol.matrix.scale(imageCoordMatrix, imageSize[0] / 2, imageSize[1] / 2);
ol.matrix.translate(imageCoordMatrix, 1, 1);
var transformMatrix = goog.vec.Mat4.createNumber();
goog.vec.Mat4.multMat(
var transformMatrix = ol.matrix.create();
ol.matrix.multiply(
imageCoordMatrix, projectionMatrixInv, transformMatrix);
goog.vec.Mat4.multMat(
ol.matrix.multiply(
transformMatrix, mapCoordMatrix, transformMatrix);
return transformMatrix;

View File

@@ -1,8 +1,8 @@
goog.provide('ol.renderer.webgl.Layer');
goog.require('goog.vec.Mat4');
goog.require('goog.webgl');
goog.require('ol.layer.Layer');
goog.require('ol.matrix');
goog.require('ol.render.Event');
goog.require('ol.render.EventType');
goog.require('ol.render.webgl.Immediate');
@@ -11,6 +11,7 @@ goog.require('ol.renderer.webgl.map.shader.Default');
goog.require('ol.renderer.webgl.map.shader.Default.Locations');
goog.require('ol.renderer.webgl.map.shader.DefaultFragment');
goog.require('ol.renderer.webgl.map.shader.DefaultVertex');
goog.require('ol.vec.Mat4');
goog.require('ol.webgl.Buffer');
goog.require('ol.webgl.Context');
@@ -62,15 +63,15 @@ ol.renderer.webgl.Layer = function(mapRenderer, layer) {
/**
* @protected
* @type {!goog.vec.Mat4.Number}
* @type {ol.Matrix}
*/
this.texCoordMatrix = goog.vec.Mat4.createNumber();
this.texCoordMatrix = ol.matrix.create();
/**
* @protected
* @type {!goog.vec.Mat4.Number}
* @type {ol.Matrix}
*/
this.projectionMatrix = goog.vec.Mat4.createNumberIdentity();
this.projectionMatrix = ol.matrix.create();
/**
* @private
@@ -167,10 +168,10 @@ ol.renderer.webgl.Layer.prototype.composeFrame = function(frameState, layerState
gl.uniform1i(locations.u_texture, 0);
}
gl.uniformMatrix4fv(
locations.u_texCoordMatrix, false, this.getTexCoordMatrix());
gl.uniformMatrix4fv(locations.u_texCoordMatrix, false,
ol.vec.Mat4.fromMatrix(this.getTexCoordMatrix()));
gl.uniformMatrix4fv(locations.u_projectionMatrix, false,
this.getProjectionMatrix());
ol.vec.Mat4.fromMatrix(this.getProjectionMatrix()));
gl.uniform1f(locations.u_opacity, layerState.opacity);
gl.bindTexture(goog.webgl.TEXTURE_2D, this.getTexture());
gl.drawArrays(goog.webgl.TRIANGLE_STRIP, 0, 4);
@@ -208,7 +209,7 @@ ol.renderer.webgl.Layer.prototype.dispatchComposeEvent_ = function(type, context
/**
* @return {!goog.vec.Mat4.Number} Matrix.
* @return {!ol.Matrix} Matrix.
*/
ol.renderer.webgl.Layer.prototype.getTexCoordMatrix = function() {
return this.texCoordMatrix;
@@ -224,7 +225,7 @@ ol.renderer.webgl.Layer.prototype.getTexture = function() {
/**
* @return {!goog.vec.Mat4.Number} Matrix.
* @return {!ol.Matrix} Matrix.
*/
ol.renderer.webgl.Layer.prototype.getProjectionMatrix = function() {
return this.projectionMatrix;

View File

@@ -4,8 +4,7 @@
goog.provide('ol.renderer.webgl.TileLayer');
goog.require('goog.asserts');
goog.require('goog.vec.Mat4');
goog.require('goog.vec.Vec4');
goog.require('ol.matrix');
goog.require('goog.webgl');
goog.require('ol.TileRange');
goog.require('ol.TileState');
@@ -18,7 +17,6 @@ goog.require('ol.renderer.webgl.tilelayer.shader.Fragment');
goog.require('ol.renderer.webgl.tilelayer.shader.Locations');
goog.require('ol.renderer.webgl.tilelayer.shader.Vertex');
goog.require('ol.size');
goog.require('ol.vec.Mat4');
goog.require('ol.webgl.Buffer');
@@ -294,22 +292,21 @@ ol.renderer.webgl.TileLayer.prototype.prepareFrame = function(frameState, layerS
/** @type {Array.<number>} */
var zs = Object.keys(tilesToDrawByZ).map(Number);
zs.sort(ol.array.numberSafeCompareFunction);
var u_tileOffset = goog.vec.Vec4.createFloat32();
var i, ii, sx, sy, tileKey, tilesToDraw, tx, ty;
var u_tileOffset = new Float32Array(4);
var i, ii, tileKey, tilesToDraw;
for (i = 0, ii = zs.length; i < ii; ++i) {
tilesToDraw = tilesToDrawByZ[zs[i]];
for (tileKey in tilesToDraw) {
tile = tilesToDraw[tileKey];
tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord, tmpExtent);
sx = 2 * (tileExtent[2] - tileExtent[0]) /
u_tileOffset[0] = 2 * (tileExtent[2] - tileExtent[0]) /
framebufferExtentDimension;
sy = 2 * (tileExtent[3] - tileExtent[1]) /
u_tileOffset[1] = 2 * (tileExtent[3] - tileExtent[1]) /
framebufferExtentDimension;
tx = 2 * (tileExtent[0] - framebufferExtent[0]) /
u_tileOffset[2] = 2 * (tileExtent[0] - framebufferExtent[0]) /
framebufferExtentDimension - 1;
ty = 2 * (tileExtent[1] - framebufferExtent[1]) /
u_tileOffset[3] = 2 * (tileExtent[1] - framebufferExtent[1]) /
framebufferExtentDimension - 1;
goog.vec.Vec4.setFromValues(u_tileOffset, sx, sy, tx, ty);
gl.uniform4fv(this.locations_.u_tileOffset, u_tileOffset);
mapRenderer.bindTileTexture(tile, tilePixelSize,
tileGutter * pixelRatio, goog.webgl.LINEAR, goog.webgl.LINEAR);
@@ -354,26 +351,21 @@ ol.renderer.webgl.TileLayer.prototype.prepareFrame = function(frameState, layerS
this.updateLogos(frameState, tileSource);
var texCoordMatrix = this.texCoordMatrix;
goog.vec.Mat4.makeIdentity(texCoordMatrix);
goog.vec.Mat4.translate(texCoordMatrix,
ol.matrix.makeIdentity(texCoordMatrix);
ol.matrix.translate(texCoordMatrix,
(center[0] - framebufferExtent[0]) /
(framebufferExtent[2] - framebufferExtent[0]),
(center[1] - framebufferExtent[1]) /
(framebufferExtent[3] - framebufferExtent[1]),
0);
(framebufferExtent[3] - framebufferExtent[1]));
if (viewState.rotation !== 0) {
goog.vec.Mat4.rotateZ(texCoordMatrix, viewState.rotation);
ol.matrix.rotate(texCoordMatrix, viewState.rotation);
}
goog.vec.Mat4.scale(texCoordMatrix,
ol.matrix.scale(texCoordMatrix,
frameState.size[0] * viewState.resolution /
(framebufferExtent[2] - framebufferExtent[0]),
frameState.size[1] * viewState.resolution /
(framebufferExtent[3] - framebufferExtent[1]),
1);
goog.vec.Mat4.translate(texCoordMatrix,
-0.5,
-0.5,
0);
(framebufferExtent[3] - framebufferExtent[1]));
ol.matrix.translate(texCoordMatrix, -0.5, -0.5);
return true;
};
@@ -392,7 +384,7 @@ ol.renderer.webgl.TileLayer.prototype.forEachLayerAtPixel = function(pixel, fram
(frameState.size[1] - pixel[1]) / frameState.size[1]];
var pixelOnFrameBufferScaled = [0, 0];
ol.vec.Mat4.multVec2(
ol.matrix.multVec2(
this.texCoordMatrix, pixelOnMapScaled, pixelOnFrameBufferScaled);
var pixelOnFrameBuffer = [
pixelOnFrameBufferScaled[0] * this.framebufferDimension,

View File

@@ -5,10 +5,10 @@ goog.require('ol.events');
goog.require('ol.ViewHint');
goog.require('ol.extent');
goog.require('ol.layer.Vector');
goog.require('ol.matrix');
goog.require('ol.render.webgl.ReplayGroup');
goog.require('ol.renderer.vector');
goog.require('ol.renderer.webgl.Layer');
goog.require('ol.vec.Mat4');
/**
@@ -155,7 +155,7 @@ ol.renderer.webgl.VectorLayer.prototype.hasFeatureAtCoordinate = function(coordi
*/
ol.renderer.webgl.VectorLayer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg) {
var coordinate = pixel.slice();
ol.vec.Mat4.multVec2(
ol.matrix.multVec2(
frameState.pixelToCoordinateMatrix, coordinate, coordinate);
var hasFeature = this.hasFeatureAtCoordinate(coordinate, frameState);