Remove use of goog.vec.*

This commit is contained in:
Andreas Hocevar
2016-06-22 09:14:53 +02:00
parent 55edf4003f
commit cf7ff841a7
36 changed files with 511 additions and 412 deletions
+10 -20
View File
@@ -2,8 +2,8 @@ goog.provide('ol.dom');
goog.require('goog.asserts');
goog.require('goog.userAgent');
goog.require('goog.vec.Mat4');
goog.require('ol');
goog.require('ol.vec.Mat4');
/**
@@ -127,7 +127,7 @@ ol.dom.setTransform = function(element, value) {
/**
* @param {!Element} element Element.
* @param {goog.vec.Mat4.Number} transform Matrix.
* @param {ol.Matrix} transform Matrix.
* @param {number=} opt_precision Precision.
*/
ol.dom.transformElement2D = function(element, transform, opt_precision) {
@@ -136,45 +136,35 @@ ol.dom.transformElement2D = function(element, transform, opt_precision) {
var i;
if (ol.dom.canUseCssTransform3D()) {
var value3D;
var transform3D = ol.vec.Mat4.fromMatrix(transform);
if (opt_precision !== undefined) {
/** @type {Array.<string>} */
var strings3D = new Array(16);
for (i = 0; i < 16; ++i) {
strings3D[i] = transform[i].toFixed(opt_precision);
strings3D[i] = transform3D[i].toFixed(opt_precision);
}
value3D = strings3D.join(',');
} else {
value3D = transform.join(',');
value3D = transform3D.join(',');
}
ol.dom.setTransform(element, 'matrix3d(' + value3D + ')');
} else if (ol.dom.canUseCssTransform()) {
/** @type {Array.<number>} */
var transform2D = [
goog.vec.Mat4.getElement(transform, 0, 0),
goog.vec.Mat4.getElement(transform, 1, 0),
goog.vec.Mat4.getElement(transform, 0, 1),
goog.vec.Mat4.getElement(transform, 1, 1),
goog.vec.Mat4.getElement(transform, 0, 3),
goog.vec.Mat4.getElement(transform, 1, 3)
];
/** @type {string} */
var value2D;
if (opt_precision !== undefined) {
/** @type {Array.<string>} */
var strings2D = new Array(6);
for (i = 0; i < 6; ++i) {
strings2D[i] = transform2D[i].toFixed(opt_precision);
strings2D[i] = transform[i].toFixed(opt_precision);
}
value2D = strings2D.join(',');
} else {
value2D = transform2D.join(',');
value2D = transform.join(',');
}
ol.dom.setTransform(element, 'matrix(' + value2D + ')');
} else {
element.style.left =
Math.round(goog.vec.Mat4.getElement(transform, 0, 3)) + 'px';
element.style.top =
Math.round(goog.vec.Mat4.getElement(transform, 1, 3)) + 'px';
element.style.left = Math.round(transform[4]) + 'px';
element.style.top = Math.round(transform[5]) + 'px';
// TODO: Add scaling here. This isn't quite as simple as multiplying
// width/height, because that only changes the container size, not the