Use hit-detection images
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@@ -560,7 +560,7 @@ ol.renderer.webgl.Map.prototype.forEachFeatureAtPixel =
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// use default color values
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var d = ol.renderer.webgl.Map.DEFAULT_COLOR_VALUES_;
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result = this.replayGroup.forEachGeometryAtPixel(context,
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result = this.replayGroup.forEachFeatureAtPixel(context,
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viewState.center, viewState.resolution, viewState.rotation,
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frameState.size, frameState.pixelRatio,
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d.opacity, d.brightness, d.contrast, d.hue, d.saturation, {},
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@@ -118,7 +118,7 @@ ol.renderer.webgl.VectorLayer.prototype.forEachFeatureAtPixel =
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var layerState = this.layerState_;
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/** @type {Object.<string, boolean>} */
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var features = {};
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return this.replayGroup_.forEachGeometryAtPixel(context,
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return this.replayGroup_.forEachFeatureAtPixel(context,
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viewState.center, viewState.resolution, viewState.rotation,
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frameState.size, frameState.pixelRatio,
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layerState.opacity, layerState.brightness, layerState.contrast,
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