Add support for layer min/maxResolution
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@@ -551,12 +551,15 @@ ol.renderer.webgl.Map.prototype.renderFrame = function(frameState) {
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++this.textureCacheFrameMarkerCount_;
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var layersArray = frameState.layersArray;
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var viewResolution = frameState.view2DState.resolution;
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var i, ii, layer, layerRenderer, layerState;
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for (i = 0, ii = layersArray.length; i < ii; ++i) {
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layer = layersArray[i];
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layerRenderer = this.getLayerRenderer(layer);
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layerState = frameState.layerStates[goog.getUid(layer)];
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if (layerState.visible && layerState.ready) {
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if (layerState.visible && layerState.ready &&
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viewResolution < layerState.maxResolution &&
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viewResolution >= layerState.minResolution) {
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layerRenderer.renderFrame(frameState, layerState);
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}
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}
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@@ -580,10 +583,11 @@ ol.renderer.webgl.Map.prototype.renderFrame = function(frameState) {
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var currentProgram = null;
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var locations;
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for (i = 0, ii = layersArray.length; i < ii; ++i) {
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layer = layersArray[i];
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layerState = frameState.layerStates[goog.getUid(layer)];
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if (!layerState.visible || !layerState.ready) {
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if (!layerState.visible || !layerState.ready ||
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viewResolution >= layerState.maxResolution ||
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viewResolution < layerState.minResolution) {
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continue;
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}
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var useColor =
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