Making the canvas renderer keep track of a pending redraw. With this change we properly redraw even if the last feature in a batch has no geometry. p=me,ahocevar r=ahocevar (closes #3225)
git-svn-id: http://svn.openlayers.org/trunk/openlayers@11860 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
@@ -44,6 +44,13 @@ OpenLayers.Renderer.Canvas = OpenLayers.Class(OpenLayers.Renderer, {
|
||||
*/
|
||||
features: null,
|
||||
|
||||
/**
|
||||
* Property: pendingRedraw
|
||||
* {Boolean} The renderer needs a redraw call to render features added while
|
||||
* the renderer was locked.
|
||||
*/
|
||||
pendingRedraw: false,
|
||||
|
||||
/**
|
||||
* Constructor: OpenLayers.Renderer.Canvas
|
||||
*
|
||||
@@ -135,8 +142,12 @@ OpenLayers.Renderer.Canvas = OpenLayers.Class(OpenLayers.Renderer, {
|
||||
style = this.applyDefaultSymbolizer(style);
|
||||
|
||||
this.features[feature.id] = [feature, style];
|
||||
this.redraw();
|
||||
rendered = true;
|
||||
this.pendingRedraw = true;
|
||||
}
|
||||
if (this.pendingRedraw && !this.locked) {
|
||||
this.redraw();
|
||||
this.pendingRedraw = false;
|
||||
}
|
||||
return rendered;
|
||||
},
|
||||
@@ -659,7 +670,6 @@ OpenLayers.Renderer.Canvas = OpenLayers.Class(OpenLayers.Renderer, {
|
||||
if (!this.features.hasOwnProperty(id)) { continue; }
|
||||
feature = this.features[id][0];
|
||||
style = this.features[id][1];
|
||||
if (!feature.geometry) { continue; }
|
||||
this.drawGeometry(feature.geometry, style, feature.id);
|
||||
if(style.label) {
|
||||
labelMap.push([feature, style]);
|
||||
|
||||
@@ -151,6 +151,68 @@
|
||||
t.eq(r.map, null, "map nullified");
|
||||
}
|
||||
|
||||
function test_pendingRedraw(t) {
|
||||
if (!supported) {
|
||||
t.plan(0);
|
||||
return;
|
||||
}
|
||||
|
||||
t.plan(4);
|
||||
var layer = new OpenLayers.Layer.Vector(null, {
|
||||
isBaseLayer: true,
|
||||
renderers: ["Canvas"]
|
||||
});
|
||||
|
||||
var map = new OpenLayers.Map({
|
||||
div: "map",
|
||||
controls: [],
|
||||
layers: [layer],
|
||||
center: new OpenLayers.LonLat(0, 0),
|
||||
zoom: 0
|
||||
});
|
||||
|
||||
var count = 0;
|
||||
var redraw = layer.renderer.redraw;
|
||||
layer.renderer.redraw = function() {
|
||||
++count;
|
||||
redraw.apply(this, arguments);
|
||||
}
|
||||
|
||||
// add one point feature and confirm redraw is called once
|
||||
count = 0;
|
||||
layer.addFeatures([
|
||||
new OpenLayers.Feature.Vector(new OpenLayers.Geometry.Point(0, 0))
|
||||
]);
|
||||
t.eq(count, 1, "redraw called once after adding one point feature");
|
||||
|
||||
// add one feature with no geometry and confirm redraw is not called
|
||||
count = 0;
|
||||
layer.addFeatures([
|
||||
new OpenLayers.Feature.Vector()
|
||||
]);
|
||||
t.eq(count, 0, "redraw is not called when adding a feature with no geometry");
|
||||
|
||||
// add one point feature, one feature with no geom, and one point feature and confirm redraw is called once
|
||||
count = 0;
|
||||
layer.addFeatures([
|
||||
new OpenLayers.Feature.Vector(new OpenLayers.Geometry.Point(1, 0)),
|
||||
new OpenLayers.Feature.Vector(),
|
||||
new OpenLayers.Feature.Vector(new OpenLayers.Geometry.Point(0, 1))
|
||||
]);
|
||||
t.eq(count, 1, "redraw called once after adding three features where middle one has no geometry");
|
||||
|
||||
// add two point features and one feature with no geom, and confirm redraw is called once
|
||||
count = 0;
|
||||
layer.addFeatures([
|
||||
new OpenLayers.Feature.Vector(new OpenLayers.Geometry.Point(1, 0)),
|
||||
new OpenLayers.Feature.Vector(new OpenLayers.Geometry.Point(0, 1)),
|
||||
new OpenLayers.Feature.Vector()
|
||||
]);
|
||||
t.eq(count, 1, "redraw called once after adding three features where last one has no geometry");
|
||||
|
||||
map.destroy();
|
||||
}
|
||||
|
||||
function test_hitDetection(t) {
|
||||
if (!supported) {
|
||||
t.plan(0);
|
||||
|
||||
Reference in New Issue
Block a user