Making the canvas renderer keep track of a pending redraw. With this change we properly redraw even if the last feature in a batch has no geometry. p=me,ahocevar r=ahocevar (closes #3225)

git-svn-id: http://svn.openlayers.org/trunk/openlayers@11860 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
Tim Schaub
2011-04-03 05:04:17 +00:00
parent 62dd64c1c9
commit cf311ee532
2 changed files with 76 additions and 4 deletions

View File

@@ -44,6 +44,13 @@ OpenLayers.Renderer.Canvas = OpenLayers.Class(OpenLayers.Renderer, {
*/
features: null,
/**
* Property: pendingRedraw
* {Boolean} The renderer needs a redraw call to render features added while
* the renderer was locked.
*/
pendingRedraw: false,
/**
* Constructor: OpenLayers.Renderer.Canvas
*
@@ -135,8 +142,12 @@ OpenLayers.Renderer.Canvas = OpenLayers.Class(OpenLayers.Renderer, {
style = this.applyDefaultSymbolizer(style);
this.features[feature.id] = [feature, style];
this.redraw();
rendered = true;
this.pendingRedraw = true;
}
if (this.pendingRedraw && !this.locked) {
this.redraw();
this.pendingRedraw = false;
}
return rendered;
},
@@ -659,7 +670,6 @@ OpenLayers.Renderer.Canvas = OpenLayers.Class(OpenLayers.Renderer, {
if (!this.features.hasOwnProperty(id)) { continue; }
feature = this.features[id][0];
style = this.features[id][1];
if (!feature.geometry) { continue; }
this.drawGeometry(feature.geometry, style, feature.id);
if(style.label) {
labelMap.push([feature, style]);

View File

@@ -151,6 +151,68 @@
t.eq(r.map, null, "map nullified");
}
function test_pendingRedraw(t) {
if (!supported) {
t.plan(0);
return;
}
t.plan(4);
var layer = new OpenLayers.Layer.Vector(null, {
isBaseLayer: true,
renderers: ["Canvas"]
});
var map = new OpenLayers.Map({
div: "map",
controls: [],
layers: [layer],
center: new OpenLayers.LonLat(0, 0),
zoom: 0
});
var count = 0;
var redraw = layer.renderer.redraw;
layer.renderer.redraw = function() {
++count;
redraw.apply(this, arguments);
}
// add one point feature and confirm redraw is called once
count = 0;
layer.addFeatures([
new OpenLayers.Feature.Vector(new OpenLayers.Geometry.Point(0, 0))
]);
t.eq(count, 1, "redraw called once after adding one point feature");
// add one feature with no geometry and confirm redraw is not called
count = 0;
layer.addFeatures([
new OpenLayers.Feature.Vector()
]);
t.eq(count, 0, "redraw is not called when adding a feature with no geometry");
// add one point feature, one feature with no geom, and one point feature and confirm redraw is called once
count = 0;
layer.addFeatures([
new OpenLayers.Feature.Vector(new OpenLayers.Geometry.Point(1, 0)),
new OpenLayers.Feature.Vector(),
new OpenLayers.Feature.Vector(new OpenLayers.Geometry.Point(0, 1))
]);
t.eq(count, 1, "redraw called once after adding three features where middle one has no geometry");
// add two point features and one feature with no geom, and confirm redraw is called once
count = 0;
layer.addFeatures([
new OpenLayers.Feature.Vector(new OpenLayers.Geometry.Point(1, 0)),
new OpenLayers.Feature.Vector(new OpenLayers.Geometry.Point(0, 1)),
new OpenLayers.Feature.Vector()
]);
t.eq(count, 1, "redraw called once after adding three features where last one has no geometry");
map.destroy();
}
function test_hitDetection(t) {
if (!supported) {
t.plan(0);