Allow orienting with the right-hand rule
This commit is contained in:
@@ -29,22 +29,34 @@ ol.geom.flat.orient.linearRingIsClockwise =
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/**
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* Determines if linear rings are oriented. By default, left-hand orientation
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* is tested (first ring must be clockwise, remaining rings counter-clockwise).
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* To test for right-hand orientation, use the `opt_right` argument.
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*
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* @param {Array.<number>} flatCoordinates Flat coordinates.
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* @param {number} offset Offset.
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* @param {Array.<number>} ends Ends.
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* @param {Array.<number>} ends Array of end indexes.
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* @param {number} stride Stride.
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* @return {boolean} `true` if all rings are correctly oriented, `false`
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* otherwise.
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* @param {boolean=} opt_right Test for right-hand orientation
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* (counter-clockwise exterior ring and clockwise interior rings).
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* @return {boolean} Rings are correctly oriented.
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*/
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ol.geom.flat.orient.linearRingsAreOriented =
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function(flatCoordinates, offset, ends, stride) {
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function(flatCoordinates, offset, ends, stride, opt_right) {
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var right = goog.isDef(opt_right) ? opt_right : false;
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var i, ii;
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for (i = 0, ii = ends.length; i < ii; ++i) {
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var end = ends[i];
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var isClockwise = ol.geom.flat.orient.linearRingIsClockwise(
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flatCoordinates, offset, end, stride);
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if (i === 0 ? !isClockwise : isClockwise) {
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return false;
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if (i === 0) {
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if ((right && isClockwise) || (!right && !isClockwise)) {
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return false;
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}
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} else {
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if ((right && !isClockwise) || (!right && isClockwise)) {
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return false;
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}
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}
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offset = end;
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}
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@@ -53,19 +65,24 @@ ol.geom.flat.orient.linearRingsAreOriented =
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/**
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* Determines if linear rings are oriented. By default, left-hand orientation
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* is tested (first ring must be clockwise, remaining rings counter-clockwise).
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* To test for right-hand orientation, use the `opt_right` argument.
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*
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* @param {Array.<number>} flatCoordinates Flat coordinates.
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* @param {number} offset Offset.
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* @param {Array.<Array.<number>>} endss Endss.
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* @param {Array.<Array.<number>>} endss Array of array of end indexes.
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* @param {number} stride Stride.
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* @return {boolean} `true` if all rings are correctly oriented, `false`
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* otherwise.
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* @param {boolean=} opt_right Test for right-hand orientation
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* (counter-clockwise exterior ring and clockwise interior rings).
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* @return {boolean} Rings are correctly oriented.
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*/
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ol.geom.flat.orient.linearRingssAreOriented =
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function(flatCoordinates, offset, endss, stride) {
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function(flatCoordinates, offset, endss, stride, opt_right) {
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var i, ii;
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for (i = 0, ii = endss.length; i < ii; ++i) {
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if (!ol.geom.flat.orient.linearRingsAreOriented(
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flatCoordinates, offset, endss[i], stride)) {
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flatCoordinates, offset, endss[i], stride, opt_right)) {
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return false;
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}
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}
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@@ -74,20 +91,29 @@ ol.geom.flat.orient.linearRingssAreOriented =
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/**
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* Orient coordinates in a flat array of linear rings. By default, rings
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* are oriented following the left-hand rule (clockwise for exterior and
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* counter-clockwise for interior rings). To orient according to the
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* right-hand rule, use the `opt_right` argument.
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*
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* @param {Array.<number>} flatCoordinates Flat coordinates.
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* @param {number} offset Offset.
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* @param {Array.<number>} ends Ends.
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* @param {number} stride Stride.
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* @param {boolean=} opt_right Follow the right-hand rule for orientation.
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* @return {number} End.
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*/
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ol.geom.flat.orient.orientLinearRings =
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function(flatCoordinates, offset, ends, stride) {
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function(flatCoordinates, offset, ends, stride, opt_right) {
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var right = goog.isDef(opt_right) ? opt_right : false;
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var i, ii;
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for (i = 0, ii = ends.length; i < ii; ++i) {
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var end = ends[i];
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var isClockwise = ol.geom.flat.orient.linearRingIsClockwise(
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flatCoordinates, offset, end, stride);
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var reverse = i === 0 ? !isClockwise : isClockwise;
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var reverse = i === 0 ?
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(right && isClockwise) || (!right && !isClockwise) :
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(right && !isClockwise) || (!right && isClockwise);
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if (reverse) {
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ol.geom.flat.reverse.coordinates(flatCoordinates, offset, end, stride);
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}
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@@ -98,18 +124,24 @@ ol.geom.flat.orient.orientLinearRings =
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/**
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* Orient coordinates in a flat array of linear rings. By default, rings
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* are oriented following the left-hand rule (clockwise for exterior and
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* counter-clockwise for interior rings). To orient according to the
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* right-hand rule, use the `opt_right` argument.
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*
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* @param {Array.<number>} flatCoordinates Flat coordinates.
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* @param {number} offset Offset.
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* @param {Array.<Array.<number>>} endss Endss.
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* @param {Array.<Array.<number>>} endss Array of array of end indexes.
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* @param {number} stride Stride.
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* @param {boolean=} opt_right Follow the right-hand rule for orientation.
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* @return {number} End.
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*/
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ol.geom.flat.orient.orientLinearRingss =
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function(flatCoordinates, offset, endss, stride) {
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function(flatCoordinates, offset, endss, stride, opt_right) {
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var i, ii;
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for (i = 0, ii = endss.length; i < ii; ++i) {
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offset = ol.geom.flat.orient.orientLinearRings(
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flatCoordinates, offset, endss[i], stride);
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flatCoordinates, offset, endss[i], stride, opt_right);
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}
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return offset;
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};
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