WebGL / improve doc for Helper and VectorLayerRenderer
Also created enums for attributes (like uniforms), in an attempt to clarify what is accessible to the vertex shaders.
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@@ -6,6 +6,16 @@ import AbstractBatchRenderer from './BatchRenderer.js';
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import {AttributeType} from '../../webgl/Helper.js';
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import {apply as applyTransform} from '../../transform.js';
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/**
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* Names of attributes made available to the vertex shader.
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* Please note: changing these *will* break custom shaders!
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* @enum {string}
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*/
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export const Attributes = {
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POSITION: 'a_position',
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INDEX: 'a_index',
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};
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class PointBatchRenderer extends AbstractBatchRenderer {
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/**
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* @param {import("../../webgl/Helper.js").default} helper WebGL helper instance
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@@ -20,12 +30,12 @@ class PointBatchRenderer extends AbstractBatchRenderer {
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// vertices for point must hold both a position (x,y) and an index (their position in the quad)
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this.attributes_ = [
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{
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name: 'a_position',
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name: Attributes.POSITION,
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size: 2,
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type: AttributeType.FLOAT,
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},
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{
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name: 'a_index',
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name: Attributes.INDEX,
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size: 1,
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type: AttributeType.FLOAT,
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},
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