Refactor ol.render.transformCoordinates to accept stride
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@@ -91,8 +91,8 @@ ol.render.canvas.Batch.prototype.appendFlatCoordinates =
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* @param {goog.vec.Mat4.AnyType} transform Transform.
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*/
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ol.render.canvas.Batch.prototype.draw = function(context, transform) {
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var pixelCoordinates = ol.render.transformCoordinates(
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this.coordinates, transform, this.pixelCoordinates_);
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var pixelCoordinates = ol.render.transformFlatCoordinates(
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this.coordinates, 2, transform, this.pixelCoordinates_);
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this.pixelCoordinates_ = pixelCoordinates; // FIXME ?
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var instructions = this.instructions;
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var i = 0;
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