Refactor ol.render.transformCoordinates to accept stride

This commit is contained in:
Tom Payne
2013-11-10 13:24:20 +01:00
parent dab12456ae
commit cd82cb2534
2 changed files with 17 additions and 21 deletions

View File

@@ -91,8 +91,8 @@ ol.render.canvas.Batch.prototype.appendFlatCoordinates =
* @param {goog.vec.Mat4.AnyType} transform Transform.
*/
ol.render.canvas.Batch.prototype.draw = function(context, transform) {
var pixelCoordinates = ol.render.transformCoordinates(
this.coordinates, transform, this.pixelCoordinates_);
var pixelCoordinates = ol.render.transformFlatCoordinates(
this.coordinates, 2, transform, this.pixelCoordinates_);
this.pixelCoordinates_ = pixelCoordinates; // FIXME ?
var instructions = this.instructions;
var i = 0;