Specify an actual extent when loading features in the Webgl points renderer
This means any specified loading strategy will be taken into account. Also added some tests to make sure the interaction with the source is correct.
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@@ -104,7 +104,8 @@ describe('ol.renderer.webgl.PointsLayer', function() {
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beforeEach(function() {
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layer = new VectorLayer({
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source: new VectorSource()
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source: new VectorSource(),
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renderBuffer: 10
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});
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renderer = new WebGLPointsLayerRenderer(layer, {
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vertexShader: simpleVertexShader,
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@@ -233,6 +234,35 @@ describe('ol.renderer.webgl.PointsLayer', function() {
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renderer.prepareFrame(frameState);
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expect(spy.callCount).to.be(2);
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});
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it('triggers source loading when the extent changes', function() {
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const spy = sinon.spy(layer.getSource(), 'loadFeatures');
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renderer.prepareFrame(frameState);
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expect(spy.callCount).to.be(1);
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renderer.prepareFrame(frameState);
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expect(spy.callCount).to.be(1);
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frameState.extent = [10, 20, 30, 40];
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renderer.prepareFrame(frameState);
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expect(spy.callCount).to.be(2);
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expect(spy.getCall(1).args[0]).to.eql([0, 10, 40, 50]); // renderBuffer is 10
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});
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it('triggers source loading when the source revision changes', function() {
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const spy = sinon.spy(layer.getSource(), 'loadFeatures');
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renderer.prepareFrame(frameState);
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expect(spy.callCount).to.be(1);
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renderer.prepareFrame(frameState);
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expect(spy.callCount).to.be(1);
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layer.getSource().changed();
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renderer.prepareFrame(frameState);
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expect(spy.callCount).to.be(2);
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});
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});
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describe('#forEachFeatureAtCoordinate', function() {
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