Transformed types
Using the [ts.js codemod](https://gist.github.com/tschaub/1ea498c9d1e5268cf36d212b3949be4e): jscodeshift --transform ts.js src
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@@ -33,7 +33,7 @@ export const RenderType = {
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* @typedef {Object} Options
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* @property {number} [opacity=1] Opacity (0, 1).
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* @property {boolean} [visible=true] Visibility.
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* @property {module:ol/extent~Extent} [extent] The bounding extent for layer rendering. The layer will not be
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* @property {import("../extent.js").Extent} [extent] The bounding extent for layer rendering. The layer will not be
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* rendered outside of this extent.
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* @property {number} [zIndex] The z-index for layer rendering. At rendering time, the layers
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* will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed
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@@ -43,7 +43,7 @@ export const RenderType = {
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* visible.
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* @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will
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* be visible.
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* @property {module:ol/render~OrderFunction} [renderOrder] Render order. Function to be used when sorting
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* @property {import("../render.js").OrderFunction} [renderOrder] Render order. Function to be used when sorting
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* features before rendering. By default features are drawn in the order that they are created. Use
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* `null` to avoid the sort, but get an undefined draw order.
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* @property {number} [renderBuffer=100] The buffer in pixels around the tile extent used by the
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@@ -51,7 +51,7 @@ export const RenderType = {
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* Recommended value: Vector tiles are usually generated with a buffer, so this value should match
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* the largest possible buffer of the used tiles. It should be at least the size of the largest
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* point symbol or line width.
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* @property {module:ol/layer/VectorTileRenderType|string} [renderMode='hybrid'] Render mode for vector tiles:
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* @property {import("./VectorTileRenderType.js").default|string} [renderMode='hybrid'] Render mode for vector tiles:
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* * `'image'`: Vector tiles are rendered as images. Great performance, but point symbols and texts
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* are always rotated with the view and pixels are scaled during zoom animations.
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* * `'hybrid'`: Polygon and line elements are rendered as images, so pixels are scaled during zoom
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@@ -61,8 +61,8 @@ export const RenderType = {
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* animations, but slower performance than the other options.
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*
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* When `declutter` is set to `true`, `'hybrid'` will be used instead of `'image'`.
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* @property {module:ol/source/VectorTile} [source] Source.
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* @property {module:ol/PluggableMap} [map] Sets the layer as overlay on a map. The map will not manage
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* @property {import("../source/VectorTile.js").default} [source] Source.
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* @property {import("../PluggableMap.js").default} [map] Sets the layer as overlay on a map. The map will not manage
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* this layer in its layers collection, and the layer will be rendered on top. This is useful for
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* temporary layers. The standard way to add a layer to a map and have it managed by the map is to
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* use {@link module:ol/Map#addLayer}.
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@@ -70,7 +70,7 @@ export const RenderType = {
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* image and text styles, and the priority is defined by the z-index of the style. Lower z-index
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* means higher priority. When set to `true`, a `renderMode` of `'image'` will be overridden with
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* `'hybrid'`.
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* @property {module:ol/style/Style|Array<module:ol/style/Style>|module:ol/style/Style~StyleFunction} [style] Layer style. See
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* @property {import("../style/Style.js").default|Array<import("../style/Style.js").default>|import("../style/Style.js").StyleFunction} [style] Layer style. See
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* {@link module:ol/style} for default style which will be used if this is not defined.
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* @property {boolean} [updateWhileAnimating=false] When set to `true`, feature batches will be
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* recreated during animations. This means that no vectors will be shown clipped, but the setting
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@@ -80,9 +80,9 @@ export const RenderType = {
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* recreated during interactions. See also `updateWhileAnimating`.
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* @property {number} [preload=0] Preload. Load low-resolution tiles up to `preload` levels. `0`
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* means no preloading.
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* @property {module:ol/render~OrderFunction} [renderOrder] Render order. Function to be used when sorting
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* @property {import("../render.js").OrderFunction} [renderOrder] Render order. Function to be used when sorting
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* features before rendering. By default features are drawn in the order that they are created.
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* @property {module:ol/style/Style|Array<module:ol/style/Style>|module:ol/style/Style~StyleFunction} [style] Layer style. See
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* @property {import("../style/Style.js").default|Array<import("../style/Style.js").default>|import("../style/Style.js").StyleFunction} [style] Layer style. See
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* {@link module:ol/style} for default style which will be used if this is not defined.
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* @property {boolean} [useInterimTilesOnError=true] Use interim tiles on error.
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*/
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@@ -95,12 +95,12 @@ export const RenderType = {
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* property on the layer object; for example, setting `title: 'My Title'` in the
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* options means that `title` is observable, and has get/set accessors.
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*
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* @param {module:ol/layer/VectorTile~Options=} opt_options Options.
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* @param {Options=} opt_options Options.
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* @api
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*/
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class VectorTileLayer extends VectorLayer {
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/**
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* @param {module:ol/layer/VectorTile~Options=} opt_options Options.
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* @param {Options=} opt_options Options.
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*/
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constructor(opt_options) {
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const options = opt_options ? opt_options : {};
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@@ -129,7 +129,7 @@ class VectorTileLayer extends VectorLayer {
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/**
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* The layer type.
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* @protected
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* @type {module:ol/LayerType}
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* @type {import("../LayerType.js").default}
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*/
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this.type = LayerType.VECTOR_TILE;
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@@ -180,7 +180,7 @@ class VectorTileLayer extends VectorLayer {
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/**
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* Return the associated {@link module:ol/source/VectorTile vectortilesource} of the layer.
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* @function
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* @return {module:ol/source/VectorTile} Source.
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* @return {import("../source/VectorTile.js").default} Source.
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* @api
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*/
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VectorTileLayer.prototype.getSource;
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