Transformed types

Using the [ts.js codemod](https://gist.github.com/tschaub/1ea498c9d1e5268cf36d212b3949be4e):

    jscodeshift --transform ts.js src
This commit is contained in:
Tim Schaub
2018-09-05 08:05:29 -06:00
parent f2aaaa19e1
commit ccfacc5ee6
239 changed files with 3999 additions and 3999 deletions

View File

@@ -8,14 +8,14 @@ import PriorityQueue from './structs/PriorityQueue.js';
/**
* @typedef {function(module:ol/Tile, string, module:ol/coordinate~Coordinate, number): number} PriorityFunction
* @typedef {function(import("./Tile.js").default, string, import("./coordinate.js").Coordinate, number): number} PriorityFunction
*/
class TileQueue extends PriorityQueue {
/**
* @param {module:ol/TileQueue~PriorityFunction} tilePriorityFunction Tile priority function.
* @param {PriorityFunction} tilePriorityFunction Tile priority function.
* @param {function(): ?} tileChangeCallback Function called on each tile change event.
*/
constructor(tilePriorityFunction, tileChangeCallback) {
@@ -33,7 +33,7 @@ class TileQueue extends PriorityQueue {
* @return {string} Key.
*/
function(element) {
return (/** @type {module:ol/Tile} */ (element[0]).getKey());
return (/** @type {import("./Tile.js").default} */ (element[0]).getKey());
});
/**
@@ -76,11 +76,11 @@ class TileQueue extends PriorityQueue {
}
/**
* @param {module:ol/events/Event} event Event.
* @param {import("./events/Event.js").default} event Event.
* @protected
*/
handleTileChange(event) {
const tile = /** @type {module:ol/Tile} */ (event.target);
const tile = /** @type {import("./Tile.js").default} */ (event.target);
const state = tile.getState();
if (state === TileState.LOADED || state === TileState.ERROR ||
state === TileState.EMPTY || state === TileState.ABORT) {
@@ -104,7 +104,7 @@ class TileQueue extends PriorityQueue {
let state, tile, tileKey;
while (this.tilesLoading_ < maxTotalLoading && newLoads < maxNewLoads &&
this.getCount() > 0) {
tile = /** @type {module:ol/Tile} */ (this.dequeue()[0]);
tile = /** @type {import("./Tile.js").default} */ (this.dequeue()[0]);
tileKey = tile.getKey();
state = tile.getState();
if (state === TileState.ABORT) {