Remove useless target argument from ol.Event and subclass constructors
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@@ -119,7 +119,7 @@ ol.renderer.canvas.Layer.prototype.dispatchComposeEvent_ = function(type, contex
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var render = new ol.render.canvas.Immediate(
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context, frameState.pixelRatio, frameState.extent, transform,
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frameState.viewState.rotation);
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var composeEvent = new ol.render.Event(type, layer, render, frameState,
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var composeEvent = new ol.render.Event(type, render, frameState,
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context, null);
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layer.dispatchEvent(composeEvent);
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ol.render.canvas.rotateAtOffset(context, rotation, width / 2, height / 2);
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@@ -107,7 +107,7 @@ ol.renderer.canvas.Map.prototype.dispatchComposeEvent_ = function(type, frameSta
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var vectorContext = new ol.render.canvas.Immediate(context, pixelRatio,
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extent, transform, rotation);
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var composeEvent = new ol.render.Event(type, map, vectorContext,
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var composeEvent = new ol.render.Event(type, vectorContext,
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frameState, context, null);
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map.dispatchEvent(composeEvent);
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}
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