Manage buffers in WebGL map renderer
This commit is contained in:
@@ -132,19 +132,6 @@ ol.renderer.webgl.Layer.prototype.bindFramebuffer =
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.renderer.webgl.Layer.prototype.disposeInternal = function() {
|
||||
var mapRenderer = this.getWebGLMapRenderer();
|
||||
var gl = mapRenderer.getGL();
|
||||
if (!gl.isContextLost()) {
|
||||
gl.deleteBuffer(this.arrayBuffer_);
|
||||
}
|
||||
goog.base(this, 'disposeInternal');
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @return {!goog.vec.Mat4.Float32} Color matrix.
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user