Fix vector tile rotation on HiDPI devices
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@@ -117,7 +117,7 @@ ol.renderer.canvas.VectorTileLayer.prototype.renderTileReplays_ = function(
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var size = frameState.size;
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var pixelScale = pixelRatio / resolution;
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var source = /** @type {ol.source.VectorTile} */ (layer.getSource());
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var tilePixelRatio = source.getTilePixelRatio(pixelRatio);
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var tilePixelRatio = source.getTilePixelRatio();
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var transform = this.getTransform(frameState, 0);
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@@ -207,7 +207,7 @@ ol.renderer.canvas.VectorTileLayer.prototype.createReplayGroup = function(tile,
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var resolution = tileGrid.getResolution(tileCoord[0]);
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var extent, reproject, tileResolution;
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if (pixelSpace) {
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var tilePixelRatio = tileResolution = source.getTilePixelRatio(pixelRatio);
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var tilePixelRatio = tileResolution = source.getTilePixelRatio();
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var tileSize = ol.size.toSize(tileGrid.getTileSize(tileCoord[0]));
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extent = [0, 0, tileSize[0] * tilePixelRatio, tileSize[1] * tilePixelRatio];
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} else {
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@@ -276,7 +276,6 @@ ol.renderer.canvas.VectorTileLayer.prototype.createReplayGroup = function(tile,
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* @inheritDoc
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*/
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ol.renderer.canvas.VectorTileLayer.prototype.forEachFeatureAtCoordinate = function(coordinate, frameState, callback, thisArg) {
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var pixelRatio = frameState.pixelRatio;
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var resolution = frameState.viewState.resolution;
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var rotation = frameState.viewState.rotation;
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var layer = this.getLayer();
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@@ -299,7 +298,7 @@ ol.renderer.canvas.VectorTileLayer.prototype.forEachFeatureAtCoordinate = functi
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}
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if (tile.getProjection().getUnits() === ol.proj.Units.TILE_PIXELS) {
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origin = ol.extent.getTopLeft(tileExtent);
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tilePixelRatio = source.getTilePixelRatio(pixelRatio);
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tilePixelRatio = source.getTilePixelRatio();
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tileResolution = tileGrid.getResolution(tileCoord[0]) / tilePixelRatio;
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tileSpaceCoordinate = [
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(coordinate[0] - origin[0]) / tileResolution,
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@@ -421,7 +420,7 @@ ol.renderer.canvas.VectorTileLayer.prototype.renderTileImage_ = function(
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tileContext.translate(width / 2, height / 2);
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var pixelSpace = tile.getProjection().getUnits() == ol.proj.Units.TILE_PIXELS;
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var pixelScale = pixelRatio / resolution;
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var tilePixelRatio = source.getTilePixelRatio(pixelRatio);
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var tilePixelRatio = source.getTilePixelRatio();
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var tilePixelResolution = tileResolution / tilePixelRatio;
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var tileExtent = tileGrid.getTileCoordExtent(
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tile.getTileCoord(), this.tmpExtent);
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