Removed the legacy shader build system

This commit is contained in:
Olivier Guyot
2018-11-16 01:57:16 +01:00
parent 874047a928
commit cb77e10179
4 changed files with 0 additions and 213 deletions

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@@ -1,13 +0,0 @@
SRC_GLSL := $(shell find src -type f -name '*.glsl')
SRC_SHADER_JS := $(patsubst %shader.glsl,%shader.js,$(SRC_GLSL))
SRC_SHADERLOCATIONS_JS := $(patsubst %shader.glsl,%shader/Locations.js,$(SRC_GLSL))
.PHONY: shaders
shaders: $(SRC_SHADER_JS) $(SRC_SHADERLOCATIONS_JS)
%shader.js: %shader.glsl src/ol/webgl/shader.mustache tasks/glslunit.js
@node tasks/glslunit.js --input $< | ./node_modules/.bin/mustache - src/ol/webgl/shader.mustache > $@
%shader/Locations.js: %shader.glsl src/ol/webgl/shaderlocations.mustache tasks/glslunit.js
@mkdir -p $(@D)
@node tasks/glslunit.js --input $< | ./node_modules/.bin/mustache - src/ol/webgl/shaderlocations.mustache > $@

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@@ -1,17 +0,0 @@
/**
* @module {{{module}}}
*/
// This file is automatically generated, do not edit.
// Run `make shaders` to generate, and commit the result.
import {DEBUG as DEBUG_WEBGL} from '../../../webgl.js';
import WebGLFragment from '../../../webgl/Fragment.js';
import WebGLVertex from '../../../webgl/Vertex.js';
export const fragment = new WebGLFragment(DEBUG_WEBGL ?
'precision mediump float;\n{{{originalFragmentSource}}}' :
'precision mediump float;{{{fragmentSource}}}');
export const vertex = new WebGLVertex(DEBUG_WEBGL ?
'{{{originalVertexSource}}}' :
'{{{vertexSource}}}');

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@@ -1,37 +0,0 @@
/**
* @module {{{module}}}/Locations
*/
// This file is automatically generated, do not edit
// Run `make shaders` to generate, and commit the result.
import {DEBUG as DEBUG_WEBGL} from '../../../../webgl.js';
class Locations {
/**
* @param {WebGLRenderingContext} gl GL.
* @param {WebGLProgram} program Program.
*/
constructor(gl, program) {
{{#uniforms}}
/**
* @type {WebGLUniformLocation}
*/
this.{{originalName}} = gl.getUniformLocation(
program, DEBUG_WEBGL ? '{{originalName}}' : '{{shortName}}');
{{/uniforms}}
{{#attributes}}
/**
* @type {number}
*/
this.{{originalName}} = gl.getAttribLocation(
program, DEBUG_WEBGL ? '{{originalName}}' : '{{shortName}}');
{{/attributes}}
}
}
export default Locations;

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@@ -1,146 +0,0 @@
const fs = require('fs');
const ESCAPE_SEQUENCE = {
'\\': '\\\\',
'\n': '\\n',
'\t': '\\t'
};
function js_escape(s) {
return s.split('').map(function(c) {
return ESCAPE_SEQUENCE[c] || c;
}).join('');
}
function glsl_compress(s, shortNames) {
// strip leading whitespace
s = s.replace(/^\s+/g, '');
// strip trailing whitespace
s = s.replace(/\s+$/g, '');
// strip multi-line comments
s = s.replace(/\/\*[\s\S]*?\*\//g, '');
// strip single line comments
s = s.replace(/\/\/.*?\n/g, '');
// replace multiple whitespace with a single space
s = s.replace(/\s+/g, ' ');
// remove whitespace between non-word tokens
s = s.replace(/(\S)\s+([^\w])/g, '$1$2')
.replace(/([^\w])\s+(\S)/g, '$1$2');
// replace original names with short names
for (const originalName in shortNames) {
s = s.replace(new RegExp(originalName, 'gm'), shortNames[originalName]);
}
return s;
}
function main(argv) {
const options = {};
for (let i = 2, ii = argv.length; i < ii; i += 2) {
options[argv[i].replace(/^../, '')] = argv[i + 1];
}
if (!options.input) {
process.stdout.write('--input option missing\n');
return 1;
}
const json = {};
let nextShortName = 'a'.charCodeAt(0);
const shortNames = {};
const attributes = {};
const uniforms = {};
const varyings = {};
const blocks = {
common: '',
vertex: '',
fragment: ''
};
let block = undefined;
const inFile = fs.readFileSync(options.input, 'utf-8');
const lines = inFile.split('\n');
let m, shortName;
lines.forEach(function(line, i) {
if (line.indexOf('//!') == 0) {
m = line.match(/\/\/!\s+MODULE=(\S+)\s*$/);
if (m) {
json.module = m[1];
return;
}
m = line.match(/\/\/!\s+COMMON\s*$/);
if (m) {
block = 'common';
return;
}
m = line.match(/\/\/!\s+VERTEX\s*$/);
if (m) {
block = 'vertex';
return;
}
m = line.match(/\/\/!\s+FRAGMENT\s*$/);
if (m) {
block = 'fragment';
return;
}
} else {
if (block === undefined) {
if (line.replace(/\s+$/g, '') != '') {
process.stdout.write(`Error parsing ${options.input}\n`);
return;
}
} else {
blocks[block] += line + (i == lines.length - 1 ? '' : '\n');
}
m = line.match(/attribute\s+\S+\s+(\S+);\s*$/);
if (m) {
const attribute = m[1];
if (!(attribute in attributes)) {
shortName = String.fromCharCode(nextShortName++);
attributes[attribute] = {
originalName: attribute,
shortName: shortName
};
shortNames[attribute] = shortName;
}
}
m = line.match(/uniform\s+\S+\s+(\S+);\s*$/);
if (m) {
const uniform = m[1];
if (!(uniform in uniforms)) {
shortName = String.fromCharCode(nextShortName++);
uniforms[uniform] = {
originalName: uniform,
shortName: shortName
};
shortNames[uniform] = shortName;
}
}
m = line.match(/varying\s+\S+\s+(\S+);\s*$/);
if (m) {
const varying = m[1];
if (!(varying in varyings)) {
shortName = String.fromCharCode(nextShortName++);
shortNames[varying] = shortName;
}
}
}
});
json.originalFragmentSource = js_escape(blocks.common + blocks.fragment);
json.originalVertexSource = js_escape(blocks.common + blocks.vertex);
json.fragmentSource = glsl_compress(blocks.common + blocks.fragment, shortNames);
json.vertexSource = glsl_compress(blocks.common + blocks.vertex, shortNames);
json.attributes = Object.keys(attributes).map(a => attributes[a]);
json.uniforms = Object.keys(uniforms).map(u => uniforms[u]);
if (options.output && options.output != '-') {
fs.writeFileSync(options.output, JSON.stringify(json));
} else {
process.stdout.write(JSON.stringify(json));
}
return 0;
}
if (require.main === module) {
process.exit(main(process.argv));
}