Removed the legacy shader build system
This commit is contained in:
13
Makefile
13
Makefile
@@ -1,13 +0,0 @@
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SRC_GLSL := $(shell find src -type f -name '*.glsl')
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SRC_SHADER_JS := $(patsubst %shader.glsl,%shader.js,$(SRC_GLSL))
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SRC_SHADERLOCATIONS_JS := $(patsubst %shader.glsl,%shader/Locations.js,$(SRC_GLSL))
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.PHONY: shaders
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shaders: $(SRC_SHADER_JS) $(SRC_SHADERLOCATIONS_JS)
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%shader.js: %shader.glsl src/ol/webgl/shader.mustache tasks/glslunit.js
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@node tasks/glslunit.js --input $< | ./node_modules/.bin/mustache - src/ol/webgl/shader.mustache > $@
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%shader/Locations.js: %shader.glsl src/ol/webgl/shaderlocations.mustache tasks/glslunit.js
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@mkdir -p $(@D)
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@node tasks/glslunit.js --input $< | ./node_modules/.bin/mustache - src/ol/webgl/shaderlocations.mustache > $@
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@@ -1,17 +0,0 @@
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/**
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* @module {{{module}}}
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*/
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// This file is automatically generated, do not edit.
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// Run `make shaders` to generate, and commit the result.
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import {DEBUG as DEBUG_WEBGL} from '../../../webgl.js';
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import WebGLFragment from '../../../webgl/Fragment.js';
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import WebGLVertex from '../../../webgl/Vertex.js';
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export const fragment = new WebGLFragment(DEBUG_WEBGL ?
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'precision mediump float;\n{{{originalFragmentSource}}}' :
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'precision mediump float;{{{fragmentSource}}}');
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export const vertex = new WebGLVertex(DEBUG_WEBGL ?
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'{{{originalVertexSource}}}' :
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'{{{vertexSource}}}');
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@@ -1,37 +0,0 @@
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/**
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* @module {{{module}}}/Locations
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*/
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// This file is automatically generated, do not edit
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// Run `make shaders` to generate, and commit the result.
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import {DEBUG as DEBUG_WEBGL} from '../../../../webgl.js';
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class Locations {
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/**
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* @param {WebGLRenderingContext} gl GL.
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* @param {WebGLProgram} program Program.
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*/
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constructor(gl, program) {
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{{#uniforms}}
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/**
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* @type {WebGLUniformLocation}
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*/
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this.{{originalName}} = gl.getUniformLocation(
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program, DEBUG_WEBGL ? '{{originalName}}' : '{{shortName}}');
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{{/uniforms}}
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{{#attributes}}
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/**
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* @type {number}
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*/
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this.{{originalName}} = gl.getAttribLocation(
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program, DEBUG_WEBGL ? '{{originalName}}' : '{{shortName}}');
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{{/attributes}}
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}
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}
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export default Locations;
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@@ -1,146 +0,0 @@
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const fs = require('fs');
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const ESCAPE_SEQUENCE = {
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'\\': '\\\\',
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'\n': '\\n',
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'\t': '\\t'
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};
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function js_escape(s) {
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return s.split('').map(function(c) {
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return ESCAPE_SEQUENCE[c] || c;
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}).join('');
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}
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function glsl_compress(s, shortNames) {
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// strip leading whitespace
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s = s.replace(/^\s+/g, '');
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// strip trailing whitespace
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s = s.replace(/\s+$/g, '');
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// strip multi-line comments
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s = s.replace(/\/\*[\s\S]*?\*\//g, '');
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// strip single line comments
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s = s.replace(/\/\/.*?\n/g, '');
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// replace multiple whitespace with a single space
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s = s.replace(/\s+/g, ' ');
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// remove whitespace between non-word tokens
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s = s.replace(/(\S)\s+([^\w])/g, '$1$2')
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.replace(/([^\w])\s+(\S)/g, '$1$2');
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// replace original names with short names
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for (const originalName in shortNames) {
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s = s.replace(new RegExp(originalName, 'gm'), shortNames[originalName]);
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}
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return s;
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}
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function main(argv) {
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const options = {};
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for (let i = 2, ii = argv.length; i < ii; i += 2) {
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options[argv[i].replace(/^../, '')] = argv[i + 1];
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}
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if (!options.input) {
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process.stdout.write('--input option missing\n');
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return 1;
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}
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const json = {};
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let nextShortName = 'a'.charCodeAt(0);
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const shortNames = {};
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const attributes = {};
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const uniforms = {};
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const varyings = {};
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const blocks = {
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common: '',
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vertex: '',
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fragment: ''
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};
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let block = undefined;
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const inFile = fs.readFileSync(options.input, 'utf-8');
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const lines = inFile.split('\n');
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let m, shortName;
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lines.forEach(function(line, i) {
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if (line.indexOf('//!') == 0) {
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m = line.match(/\/\/!\s+MODULE=(\S+)\s*$/);
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if (m) {
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json.module = m[1];
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return;
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}
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m = line.match(/\/\/!\s+COMMON\s*$/);
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if (m) {
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block = 'common';
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return;
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}
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m = line.match(/\/\/!\s+VERTEX\s*$/);
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if (m) {
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block = 'vertex';
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return;
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}
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m = line.match(/\/\/!\s+FRAGMENT\s*$/);
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if (m) {
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block = 'fragment';
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return;
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}
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} else {
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if (block === undefined) {
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if (line.replace(/\s+$/g, '') != '') {
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process.stdout.write(`Error parsing ${options.input}\n`);
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return;
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}
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} else {
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blocks[block] += line + (i == lines.length - 1 ? '' : '\n');
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}
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m = line.match(/attribute\s+\S+\s+(\S+);\s*$/);
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if (m) {
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const attribute = m[1];
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if (!(attribute in attributes)) {
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shortName = String.fromCharCode(nextShortName++);
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attributes[attribute] = {
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originalName: attribute,
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shortName: shortName
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};
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shortNames[attribute] = shortName;
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}
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}
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m = line.match(/uniform\s+\S+\s+(\S+);\s*$/);
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if (m) {
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const uniform = m[1];
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if (!(uniform in uniforms)) {
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shortName = String.fromCharCode(nextShortName++);
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uniforms[uniform] = {
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originalName: uniform,
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shortName: shortName
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};
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shortNames[uniform] = shortName;
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}
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}
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m = line.match(/varying\s+\S+\s+(\S+);\s*$/);
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if (m) {
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const varying = m[1];
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if (!(varying in varyings)) {
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shortName = String.fromCharCode(nextShortName++);
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shortNames[varying] = shortName;
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}
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}
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}
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});
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json.originalFragmentSource = js_escape(blocks.common + blocks.fragment);
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json.originalVertexSource = js_escape(blocks.common + blocks.vertex);
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json.fragmentSource = glsl_compress(blocks.common + blocks.fragment, shortNames);
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json.vertexSource = glsl_compress(blocks.common + blocks.vertex, shortNames);
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json.attributes = Object.keys(attributes).map(a => attributes[a]);
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json.uniforms = Object.keys(uniforms).map(u => uniforms[u]);
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if (options.output && options.output != '-') {
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fs.writeFileSync(options.output, JSON.stringify(json));
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} else {
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process.stdout.write(JSON.stringify(json));
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}
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return 0;
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}
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if (require.main === module) {
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process.exit(main(process.argv));
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}
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