Be more strict with {Element} types
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@@ -33,9 +33,10 @@ ol.renderer.canvas.Map = function(container, map) {
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/**
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* @private
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* @type {Element}
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* @type {HTMLCanvasElement}
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*/
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this.canvas_ = goog.dom.createElement(goog.dom.TagName.CANVAS);
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this.canvas_ = /** @type {HTMLCanvasElement} */
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(goog.dom.createElement(goog.dom.TagName.CANVAS));
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this.canvas_.height = container.clientHeight;
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this.canvas_.width = container.clientWidth;
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this.canvas_.className = ol.css.CLASS_UNSELECTABLE;
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@@ -57,7 +58,8 @@ ol.renderer.canvas.Map = function(container, map) {
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* @private
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* @type {CanvasRenderingContext2D}
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*/
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this.context_ = this.canvas_.getContext('2d');
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this.context_ = /** @type {CanvasRenderingContext2D} */
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(this.canvas_.getContext('2d'));
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};
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goog.inherits(ol.renderer.canvas.Map, ol.renderer.Map);
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@@ -93,7 +93,7 @@ ol.renderer.Map.prototype.disposeInternal = function() {
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/**
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* @return {Element} Canvas.
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* @return {HTMLCanvasElement} Canvas.
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*/
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ol.renderer.Map.prototype.getCanvas = goog.functions.NULL;
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@@ -70,9 +70,10 @@ ol.renderer.webgl.Map = function(container, map) {
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/**
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* @private
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* @type {Element}
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* @type {HTMLCanvasElement}
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*/
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this.canvas_ = goog.dom.createElement(goog.dom.TagName.CANVAS);
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this.canvas_ = /** @type {HTMLCanvasElement} */
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(goog.dom.createElement(goog.dom.TagName.CANVAS));
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this.canvas_.height = container.clientHeight;
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this.canvas_.width = container.clientWidth;
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this.canvas_.className = ol.css.CLASS_UNSELECTABLE;
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@@ -28,7 +28,7 @@ ol.webgl.WebGLContextEventType = {
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/**
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* @param {Element} canvas Canvas.
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* @param {HTMLCanvasElement} canvas Canvas.
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* @param {Object=} opt_attributes Attributes.
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* @return {WebGLRenderingContext} WebGL rendering context.
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*/
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@@ -38,7 +38,7 @@ ol.webgl.getContext = function(canvas, opt_attributes) {
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try {
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context = canvas.getContext(ol.webgl.CONTEXT_IDS_[i], opt_attributes);
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if (!goog.isNull(context)) {
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return context;
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return /** @type {!WebGLRenderingContext} */ (context);
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}
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} catch (e) {
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}
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@@ -57,7 +57,8 @@ ol.webgl.SUPPORTED = (function() {
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return false;
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}
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try {
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var canvas = goog.dom.createElement(goog.dom.TagName.CANVAS);
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var canvas = /** @type {HTMLCanvasElement} */
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(goog.dom.createElement(goog.dom.TagName.CANVAS));
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return !goog.isNull(ol.webgl.getContext(canvas));
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} catch (e) {
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return false;
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