Use triangles to draw points with WebGL
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@@ -114,6 +114,7 @@ ol.renderer.webgl.VectorLayer.prototype.composeFrame =
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if (!goog.isNull(replayGroup) && !replayGroup.isEmpty()) {
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replayGroup.replay(context,
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this.locations_.a_position,
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this.locations_.a_offsets,
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this.locations_.u_projectionMatrix,
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frameState.extent, frameState.pixelRatio,
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this.projectionMatrix,
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