Use triangles to draw points with WebGL

This commit is contained in:
Éric Lemoine
2014-10-23 15:29:28 +02:00
parent 9f108391ae
commit c8225e49b1
4 changed files with 105 additions and 37 deletions
+3 -4
View File
@@ -4,20 +4,19 @@
//! COMMON
//! VERTEX
attribute vec2 a_position;
attribute vec2 a_offsets;
uniform mat4 u_projectionMatrix;
void main(void) {
gl_PointSize = 10.0;
gl_Position = u_projectionMatrix * vec4(a_position, 0., 1.);
gl_Position = u_projectionMatrix * vec4(a_position, 0., 1.) + vec4(a_offsets, 0., 0.);
}
//! FRAGMENT
void main(void) {
gl_FragColor = vec4(1.0, 1.0, 0.0, 0.7);
gl_FragColor = vec4(1.0, 1.0, 0.0, 1);
}