Delete WebGL buffers
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@@ -145,7 +145,7 @@ ol.renderer.webgl.VectorLayer.prototype.prepareFrame =
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extent[3] = frameStateExtent[3] + yBuffer;
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if (!goog.isNull(this.replayGroup_)) {
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this.replayGroup_.deleteTextures(frameState, context);
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this.replayGroup_.dispose(frameState, context);
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}
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this.dirty_ = false;
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