Merge pull request #7861 from fredj/named_export

Named exports from ol/structs/PriorityQueue
This commit is contained in:
Frédéric Junod
2018-02-21 08:28:06 +01:00
committed by GitHub
4 changed files with 10 additions and 11 deletions

View File

@@ -27,7 +27,7 @@ import LayerGroup from './layer/Group.js';
import {getMapRendererPlugins} from './plugins.js';
import RendererType from './renderer/Type.js';
import {hasArea} from './size.js';
import PriorityQueue from './structs/PriorityQueue.js';
import {DROP} from './structs/PriorityQueue.js';
import {create as createTransform, apply as applyTransform} from './transform.js';
@@ -878,10 +878,10 @@ PluggableMap.prototype.getTilePriority = function(tile, tileSourceKey, tileCente
// are outside the visible extent.
const frameState = this.frameState_;
if (!frameState || !(tileSourceKey in frameState.wantedTiles)) {
return PriorityQueue.DROP;
return DROP;
}
if (!frameState.wantedTiles[tileSourceKey][tile.getKey()]) {
return PriorityQueue.DROP;
return DROP;
}
// Prioritize the highest zoom level tiles closest to the focus.
// Tiles at higher zoom levels are prioritized using Math.log(tileResolution).

View File

@@ -55,10 +55,9 @@ const PriorityQueue = function(priorityFunction, keyFunction) {
/**
* @const
* @type {number}
*/
PriorityQueue.DROP = Infinity;
export const DROP = Infinity;
/**
@@ -102,7 +101,7 @@ PriorityQueue.prototype.enqueue = function(element) {
assert(!(this.keyFunction_(element) in this.queuedElements_),
31); // Tried to enqueue an `element` that was already added to the queue
const priority = this.priorityFunction_(element);
if (priority != PriorityQueue.DROP) {
if (priority != DROP) {
this.elements_.push(element);
this.priorities_.push(priority);
this.queuedElements_[this.keyFunction_(element)] = true;
@@ -262,7 +261,7 @@ PriorityQueue.prototype.reprioritize = function() {
for (i = 0; i < n; ++i) {
element = elements[i];
priority = priorityFunction(element);
if (priority == PriorityQueue.DROP) {
if (priority == DROP) {
delete this.queuedElements_[this.keyFunction_(element)];
} else {
priorities[index] = priority;