Webgl / implement support for custom attributes in webgl buffers
Only numerical attributes can be pushed in webgl buffers.
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@@ -76,7 +76,8 @@ class WebGLLayerRenderer extends LayerRenderer {
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* @param {import("../../format/GeoJSON").GeoJSONFeature} geojsonFeature Feature in geojson format, coordinates
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* expressed in EPSG:4326.
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* @param {Array<string>} [opt_attributes] Custom attributes. An array of properties which will be read from the
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* feature and pushed in the buffer in the given order.
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* feature and pushed in the buffer in the given order. Note: attributes can only be numerical! Any other type or
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* NaN will result in `0` being pushed in the buffer.
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*/
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export function pushFeatureInBuffer(vertexBuffer, indexBuffer, geojsonFeature, opt_attributes) {
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if (!geojsonFeature.geometry) {
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@@ -89,6 +90,8 @@ export function pushFeatureInBuffer(vertexBuffer, indexBuffer, geojsonFeature, o
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}
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}
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const tmpArray_ = [];
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/**
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* Pushes a quad (two triangles) based on a point geometry
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* @param vertexBuffer
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@@ -116,12 +119,26 @@ function pushPointGeomInBuffer_(vertexBuffer, indexBuffer, geojsonFeature, opt_a
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const alpha = color[3];
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const baseIndex = vertexBuffer.getArray().length / stride;
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vertexBuffer.getArray().push(
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x, y, -size / 2, -size / 2, u0, v0, opacity, rotateWithView, red, green, blue, alpha,
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x, y, +size / 2, -size / 2, u1, v0, opacity, rotateWithView, red, green, blue, alpha,
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x, y, +size / 2, +size / 2, u1, v1, opacity, rotateWithView, red, green, blue, alpha,
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x, y, -size / 2, +size / 2, u0, v1, opacity, rotateWithView, red, green, blue, alpha
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);
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// read custom numerical attributes on the feature
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const customAttributeValues = tmpArray_;
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customAttributeValues.length = opt_attributes ? opt_attributes.length : 0;
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for (let i = 0; i < customAttributeValues.length; i++) {
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customAttributeValues[i] = parseFloat(geojsonFeature.properties[opt_attributes[i]]) || 0;
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}
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// push vertices for each of the four quad corners (first standard then custom attributes)
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vertexBuffer.getArray().push(x, y, -size / 2, -size / 2, u0, v0, opacity, rotateWithView, red, green, blue, alpha);
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Array.prototype.push.apply(vertexBuffer.getArray(), customAttributeValues);
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vertexBuffer.getArray().push(x, y, +size / 2, -size / 2, u1, v0, opacity, rotateWithView, red, green, blue, alpha);
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Array.prototype.push.apply(vertexBuffer.getArray(), customAttributeValues);
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vertexBuffer.getArray().push(x, y, +size / 2, +size / 2, u1, v1, opacity, rotateWithView, red, green, blue, alpha);
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Array.prototype.push.apply(vertexBuffer.getArray(), customAttributeValues);
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vertexBuffer.getArray().push(x, y, -size / 2, +size / 2, u0, v1, opacity, rotateWithView, red, green, blue, alpha);
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Array.prototype.push.apply(vertexBuffer.getArray(), customAttributeValues);
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indexBuffer.getArray().push(
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baseIndex, baseIndex + 1, baseIndex + 3,
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baseIndex + 1, baseIndex + 2, baseIndex + 3
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