diff --git a/src/ol/renderer/webgl/webglmap.glsl b/src/ol/renderer/webgl/webglmap.glsl index 3c1304efd6..1302608e39 100644 --- a/src/ol/renderer/webgl/webglmap.glsl +++ b/src/ol/renderer/webgl/webglmap.glsl @@ -1,4 +1,5 @@ -//! NAMESPACE=ol.renderer.webgl.map +//! NAMESPACE=ol.renderer.webgl.map.shader +//! CLASS=ol.renderer.webgl.map.shader. //! COMMON diff --git a/src/ol/renderer/webgl/webglmapshader.js b/src/ol/renderer/webgl/webglmapshader.js index ff19c00ae5..06f6d94b31 100644 --- a/src/ol/renderer/webgl/webglmapshader.js +++ b/src/ol/renderer/webgl/webglmapshader.js @@ -14,7 +14,7 @@ goog.addSingletonGetter(ol.renderer.webgl.map.shader.Fragment); * @const * @type {string} */ -ol.renderer.webgl.map.shader.Fragment.DEBUG_SOURCE = 'precision mediump float;\n//! NAMESPACE=ol.renderer.webgl.map\n\n\n//! COMMON\nvarying vec2 v_texCoord;\n\n\n//! FRAGMENT\n// @see https://svn.webkit.org/repository/webkit/trunk/Source/WebCore/platform/graphics/filters/skia/SkiaImageFilterBuilder.cpp\nuniform mat4 u_colorMatrix;\nuniform float u_opacity;\nuniform sampler2D u_texture;\n\nvoid main(void) {\n vec4 texColor = texture2D(u_texture, v_texCoord);\n gl_FragColor.rgb = (u_colorMatrix * vec4(texColor.rgb, 1.)).rgb;\n gl_FragColor.a = texColor.a * u_opacity;\n}\n\n'; +ol.renderer.webgl.map.shader.Fragment.DEBUG_SOURCE = 'precision mediump float;\n//! NAMESPACE=ol.renderer.webgl.map.shader\n//! CLASS=ol.renderer.webgl.map.shader.\n\n\n//! COMMON\nvarying vec2 v_texCoord;\n\n\n//! FRAGMENT\n// @see https://svn.webkit.org/repository/webkit/trunk/Source/WebCore/platform/graphics/filters/skia/SkiaImageFilterBuilder.cpp\nuniform mat4 u_colorMatrix;\nuniform float u_opacity;\nuniform sampler2D u_texture;\n\nvoid main(void) {\n vec4 texColor = texture2D(u_texture, v_texCoord);\n gl_FragColor.rgb = (u_colorMatrix * vec4(texColor.rgb, 1.)).rgb;\n gl_FragColor.a = texColor.a * u_opacity;\n}\n\n'; /** * @const * @type {string} @@ -40,7 +40,7 @@ goog.addSingletonGetter(ol.renderer.webgl.map.shader.Vertex); * @const * @type {string} */ -ol.renderer.webgl.map.shader.Vertex.DEBUG_SOURCE = '//! NAMESPACE=ol.renderer.webgl.map\n\n\n//! COMMON\nvarying vec2 v_texCoord;\n\n\n//! VERTEX\nattribute vec2 a_position;\nattribute vec2 a_texCoord;\n\nuniform mat4 u_texCoordMatrix;\nuniform mat4 u_projectionMatrix;\n\nvoid main(void) {\n gl_Position = u_projectionMatrix * vec4(a_position, 0., 1.);\n v_texCoord = (u_texCoordMatrix * vec4(a_texCoord, 0., 1.)).st;\n}\n\n\n'; +ol.renderer.webgl.map.shader.Vertex.DEBUG_SOURCE = '//! NAMESPACE=ol.renderer.webgl.map.shader\n//! CLASS=ol.renderer.webgl.map.shader.\n\n\n//! COMMON\nvarying vec2 v_texCoord;\n\n\n//! VERTEX\nattribute vec2 a_position;\nattribute vec2 a_texCoord;\n\nuniform mat4 u_texCoordMatrix;\nuniform mat4 u_projectionMatrix;\n\nvoid main(void) {\n gl_Position = u_projectionMatrix * vec4(a_position, 0., 1.);\n v_texCoord = (u_texCoordMatrix * vec4(a_texCoord, 0., 1.)).st;\n}\n\n\n'; /** * @const * @type {string} diff --git a/src/ol/renderer/webgl/webgltilelayer.glsl b/src/ol/renderer/webgl/webgltilelayer.glsl index 4424dd2085..5262f97c26 100644 --- a/src/ol/renderer/webgl/webgltilelayer.glsl +++ b/src/ol/renderer/webgl/webgltilelayer.glsl @@ -1,4 +1,5 @@ -//! NAMESPACE=ol.renderer.webgl.tilelayer +//! NAMESPACE=ol.renderer.webgl.tilelayer.shader +//! CLASS=ol.renderer.webgl.tilelayer.shader. //! COMMON diff --git a/src/ol/renderer/webgl/webgltilelayershader.js b/src/ol/renderer/webgl/webgltilelayershader.js index 3b577cd491..e612338600 100644 --- a/src/ol/renderer/webgl/webgltilelayershader.js +++ b/src/ol/renderer/webgl/webgltilelayershader.js @@ -14,7 +14,7 @@ goog.addSingletonGetter(ol.renderer.webgl.tilelayer.shader.Fragment); * @const * @type {string} */ -ol.renderer.webgl.tilelayer.shader.Fragment.DEBUG_SOURCE = 'precision mediump float;\n//! NAMESPACE=ol.renderer.webgl.tilelayer\n\n\n//! COMMON\nvarying vec2 v_texCoord;\n\n\n//! FRAGMENT\nuniform sampler2D u_texture;\n\nvoid main(void) {\n gl_FragColor = texture2D(u_texture, v_texCoord);\n}\n\n'; +ol.renderer.webgl.tilelayer.shader.Fragment.DEBUG_SOURCE = 'precision mediump float;\n//! NAMESPACE=ol.renderer.webgl.tilelayer.shader\n//! CLASS=ol.renderer.webgl.tilelayer.shader.\n\n\n//! COMMON\nvarying vec2 v_texCoord;\n\n\n//! FRAGMENT\nuniform sampler2D u_texture;\n\nvoid main(void) {\n gl_FragColor = texture2D(u_texture, v_texCoord);\n}\n\n'; /** * @const * @type {string} @@ -40,7 +40,7 @@ goog.addSingletonGetter(ol.renderer.webgl.tilelayer.shader.Vertex); * @const * @type {string} */ -ol.renderer.webgl.tilelayer.shader.Vertex.DEBUG_SOURCE = '//! NAMESPACE=ol.renderer.webgl.tilelayer\n\n\n//! COMMON\nvarying vec2 v_texCoord;\n\n\n//! VERTEX\nattribute vec2 a_position;\nattribute vec2 a_texCoord;\nuniform vec4 u_tileOffset;\n\nvoid main(void) {\n gl_Position = vec4(a_position * u_tileOffset.xy + u_tileOffset.zw, 0., 1.);\n v_texCoord = a_texCoord;\n}\n\n\n'; +ol.renderer.webgl.tilelayer.shader.Vertex.DEBUG_SOURCE = '//! NAMESPACE=ol.renderer.webgl.tilelayer.shader\n//! CLASS=ol.renderer.webgl.tilelayer.shader.\n\n\n//! COMMON\nvarying vec2 v_texCoord;\n\n\n//! VERTEX\nattribute vec2 a_position;\nattribute vec2 a_texCoord;\nuniform vec4 u_tileOffset;\n\nvoid main(void) {\n gl_Position = vec4(a_position * u_tileOffset.xy + u_tileOffset.zw, 0., 1.);\n v_texCoord = a_texCoord;\n}\n\n\n'; /** * @const * @type {string} diff --git a/src/ol/webgl/shader.mustache b/src/ol/webgl/shader.mustache index d2ad5ff367..5c7071f84f 100644 --- a/src/ol/webgl/shader.mustache +++ b/src/ol/webgl/shader.mustache @@ -1,5 +1,5 @@ // This file is automatically generated, do not edit -goog.provide('{{namespace}}.shader'); +goog.provide('{{namespace}}'); goog.require('ol.webgl.shader'); @@ -9,34 +9,34 @@ goog.require('ol.webgl.shader'); * @constructor * @extends {ol.webgl.shader.Fragment} */ -{{namespace}}.shader.Fragment = function() { - goog.base(this, {{namespace}}.shader.Fragment.SOURCE); +{{className}}Fragment = function() { + goog.base(this, {{className}}Fragment.SOURCE); }; -goog.inherits({{namespace}}.shader.Fragment, ol.webgl.shader.Fragment); -goog.addSingletonGetter({{namespace}}.shader.Fragment); +goog.inherits({{className}}Fragment, ol.webgl.shader.Fragment); +goog.addSingletonGetter({{className}}Fragment); /** * @const * @type {string} */ -{{namespace}}.shader.Fragment.DEBUG_SOURCE = 'precision mediump float;\n{{getOriginalFragmentSource}}'; +{{className}}Fragment.DEBUG_SOURCE = 'precision mediump float;\n{{getOriginalFragmentSource}}'; /** * @const * @type {string} */ -{{namespace}}.shader.Fragment.OPTIMIZED_SOURCE = 'precision mediump float;{{getFragmentSource}}'; +{{className}}Fragment.OPTIMIZED_SOURCE = 'precision mediump float;{{getFragmentSource}}'; /** * @const * @type {string} */ -{{namespace}}.shader.Fragment.SOURCE = goog.DEBUG ? - {{namespace}}.shader.Fragment.DEBUG_SOURCE : - {{namespace}}.shader.Fragment.OPTIMIZED_SOURCE; +{{className}}Fragment.SOURCE = goog.DEBUG ? + {{className}}Fragment.DEBUG_SOURCE : + {{className}}Fragment.OPTIMIZED_SOURCE; @@ -44,40 +44,40 @@ goog.addSingletonGetter({{namespace}}.shader.Fragment); * @constructor * @extends {ol.webgl.shader.Vertex} */ -{{namespace}}.shader.Vertex = function() { - goog.base(this, {{namespace}}.shader.Vertex.SOURCE); +{{className}}Vertex = function() { + goog.base(this, {{className}}Vertex.SOURCE); }; -goog.inherits({{namespace}}.shader.Vertex, ol.webgl.shader.Vertex); -goog.addSingletonGetter({{namespace}}.shader.Vertex); +goog.inherits({{className}}Vertex, ol.webgl.shader.Vertex); +goog.addSingletonGetter({{className}}Vertex); /** * @const * @type {string} */ -{{namespace}}.shader.Vertex.DEBUG_SOURCE = '{{getOriginalVertexSource}}'; +{{className}}Vertex.DEBUG_SOURCE = '{{getOriginalVertexSource}}'; /** * @const * @type {string} */ -{{namespace}}.shader.Vertex.OPTIMIZED_SOURCE = '{{getVertexSource}}'; +{{className}}Vertex.OPTIMIZED_SOURCE = '{{getVertexSource}}'; /** * @const * @type {string} */ -{{namespace}}.shader.Vertex.SOURCE = goog.DEBUG ? - {{namespace}}.shader.Vertex.DEBUG_SOURCE : - {{namespace}}.shader.Vertex.OPTIMIZED_SOURCE; +{{className}}Vertex.SOURCE = goog.DEBUG ? + {{className}}Vertex.DEBUG_SOURCE : + {{className}}Vertex.OPTIMIZED_SOURCE; /** * @constructor */ -{{namespace}}.shader.uniform = function() {}; +{{namespace}}.uniform = function() {}; {{#getUniforms}} @@ -85,7 +85,7 @@ goog.addSingletonGetter({{namespace}}.shader.Vertex); * @const * @type {string} */ -{{namespace}}.shader.uniform.{{originalName}} = +{{namespace}}.uniform.{{originalName}} = goog.DEBUG ? '{{originalName}}' : '{{shortName}}'; {{/getUniforms}} @@ -93,7 +93,7 @@ goog.addSingletonGetter({{namespace}}.shader.Vertex); /** * @constructor */ -{{namespace}}.shader.attribute = function() {}; +{{namespace}}.attribute = function() {}; {{#getAttributes}} @@ -101,6 +101,6 @@ goog.addSingletonGetter({{namespace}}.shader.Vertex); * @const * @type {string} */ -{{namespace}}.shader.attribute.{{originalName}} = +{{namespace}}.attribute.{{originalName}} = goog.DEBUG ? '{{originalName}}' : '{{shortName}}'; {{/getAttributes}}