Maintain rendering order in the LRU cache
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@@ -256,7 +256,7 @@ ol.renderer.Layer.prototype.manageTilePyramid = function(
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var tileQueue = frameState.tileQueue;
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var minZoom = tileGrid.getMinZoom();
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var tile, tileRange, tileResolution, x, y, z;
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for (z = currentZ; z >= minZoom; --z) {
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for (z = minZoom; z <= currentZ; ++z) {
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tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z, tileRange);
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tileResolution = tileGrid.getResolution(z);
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for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
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