Render simplified geometries in replay mode
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@@ -218,6 +218,8 @@ ol.renderer.canvas.VectorLayer.prototype.renderFeature =
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function(feature, resolution, styleFunction, replayGroup) {
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var loading = false;
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var styles = styleFunction(feature, resolution);
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// simplify to a tolerance of half a CSS pixel
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var squaredTolerance = resolution * resolution / 4;
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var i, ii, style, imageStyle, imageState;
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for (i = 0, ii = styles.length; i < ii; ++i) {
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style = styles[i];
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@@ -228,12 +230,14 @@ ol.renderer.canvas.VectorLayer.prototype.renderFeature =
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this.handleImageStyleChange_, false, this);
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imageStyle.load();
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} else if (imageStyle.imageState == ol.style.ImageState.LOADED) {
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ol.renderer.vector.renderFeature(replayGroup, feature, style, feature);
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ol.renderer.vector.renderFeature(
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replayGroup, feature, style, squaredTolerance, feature);
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}
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goog.asserts.assert(imageStyle.imageState != ol.style.ImageState.IDLE);
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loading = imageStyle.imageState == ol.style.ImageState.LOADING;
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} else {
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ol.renderer.vector.renderFeature(replayGroup, feature, style, feature);
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ol.renderer.vector.renderFeature(
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replayGroup, feature, style, squaredTolerance, feature);
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}
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}
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return loading;
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