Register layer renderers with the map renderer
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@@ -3,24 +3,15 @@
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*/
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import {inherits} from './index.js';
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import PluggableMap from './PluggableMap.js';
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import PluginType from './PluginType.js';
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import {defaults as defaultControls} from './control.js';
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import {defaults as defaultInteractions} from './interaction.js';
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import {assign} from './obj.js';
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import {registerMultiple} from './plugins.js';
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import WebGLImageLayerRenderer from './renderer/webgl/ImageLayer.js';
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import WebGLMapRenderer from './renderer/webgl/Map.js';
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import WebGLTileLayerRenderer from './renderer/webgl/TileLayer.js';
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import WebGLVectorLayerRenderer from './renderer/webgl/VectorLayer.js';
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registerMultiple(PluginType.LAYER_RENDERER, [
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WebGLImageLayerRenderer,
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WebGLTileLayerRenderer,
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WebGLVectorLayerRenderer
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]);
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/**
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* @classdesc
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* The WebGLMap uses WebGL for rendering map layers. This renderer has limited
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@@ -91,7 +82,13 @@ inherits(WebGLMap, PluggableMap);
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WebGLMap.prototype.createRenderer = function() {
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return new WebGLMapRenderer(this);
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const renderer = new WebGLMapRenderer(this);
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renderer.registerLayerRenderers([
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WebGLImageLayerRenderer,
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WebGLTileLayerRenderer,
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WebGLVectorLayerRenderer
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]);
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return renderer;
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};
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export default WebGLMap;
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