Restored ol.style.RegularShape#getPoints behaviour
This commit is contained in:
@@ -153,7 +153,7 @@ ol.inherits(ol.style.RegularShape, ol.style.Image);
|
||||
ol.style.RegularShape.prototype.clone = function() {
|
||||
var style = new ol.style.RegularShape({
|
||||
fill: this.getFill() ? this.getFill().clone() : undefined,
|
||||
points: this.getPoints(),
|
||||
points: this.getRadius2() !== this.getRadius() ? this.getPoints() / 2 : this.getPoints(),
|
||||
radius: this.getRadius(),
|
||||
radius2: this.getRadius2(),
|
||||
angle: this.getAngle(),
|
||||
@@ -431,12 +431,11 @@ ol.style.RegularShape.prototype.draw_ = function(renderOptions, context, x, y) {
|
||||
context.translate(x, y);
|
||||
|
||||
context.beginPath();
|
||||
var points = this.points_;
|
||||
if (this.radius2_ !== this.radius_) {
|
||||
points = 2 * points;
|
||||
this.points_ = 2 * this.points_;
|
||||
}
|
||||
for (i = 0; i <= points; i++) {
|
||||
angle0 = i * 2 * Math.PI / points - Math.PI / 2 + this.angle_;
|
||||
for (i = 0; i <= this.points_; i++) {
|
||||
angle0 = i * 2 * Math.PI / this.points_ - Math.PI / 2 + this.angle_;
|
||||
radiusC = i % 2 === 0 ? this.radius_ : this.radius2_;
|
||||
context.lineTo(renderOptions.size / 2 + radiusC * Math.cos(angle0),
|
||||
renderOptions.size / 2 + radiusC * Math.sin(angle0));
|
||||
@@ -496,13 +495,12 @@ ol.style.RegularShape.prototype.drawHitDetectionCanvas_ = function(renderOptions
|
||||
context.translate(x, y);
|
||||
|
||||
context.beginPath();
|
||||
var points = this.points_;
|
||||
if (this.radius2_ !== this.radius_) {
|
||||
points = 2 * points;
|
||||
this.points_ = 2 * this.points_;
|
||||
}
|
||||
var i, radiusC, angle0;
|
||||
for (i = 0; i <= points; i++) {
|
||||
angle0 = i * 2 * Math.PI / points - Math.PI / 2 + this.angle_;
|
||||
for (i = 0; i <= this.points_; i++) {
|
||||
angle0 = i * 2 * Math.PI / this.points_ - Math.PI / 2 + this.angle_;
|
||||
radiusC = i % 2 === 0 ? this.radius_ : this.radius2_;
|
||||
context.lineTo(renderOptions.size / 2 + radiusC * Math.cos(angle0),
|
||||
renderOptions.size / 2 + radiusC * Math.sin(angle0));
|
||||
|
||||
Reference in New Issue
Block a user