Attempting to clarify.
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@@ -201,6 +201,15 @@ Renderer
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Questions:
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- Store tile layer extent in TileLayer or in TileGrid? (not clear)
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Two concepts: tile coordinate system range and and available data extent.
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TileGrid extent is range (or validity extent) of the tile coordinate system.
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TileLayer extent is the available data extent. A particular TileGrid may range
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from 0,0 to 10,10. My cache may conform to that grid but I may only have tiles
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ranging from 2,2 to 8,8. When you need to wrap multiple worlds, you pay
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attention to the TileGrid extent. When you need to decide whether or not to
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bother requesting a tile, you pay attention to the TileLayer extent.
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- Who determines "best" resolution? (static function?)
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